Lol, garbage reply.
Although saying it was going to review badly was too much
Lol, garbage reply.
Not sure if you're still waiting for a reply on this, but I can't think of a time I've seen Digital Deluxe content going on sale after the fact. I'm in a frustrating position with Control (not first party, but has a Deluxe sku) where I bought the base game and the DLC pass, not realizing there was a Deluxe Edition, and now there is no way to get the exclusive outfit that comes with the Deluxe sku. Digital Deluxe bonuses are usually locked to the deluxe sku unless or until a "complete edition" of the game comes out in the future.I'm gonna put this question I asked in another tread for more visibility:
Does Sony has a precedent of selling the Deluxe edition content separately after lunch? I'm asking cause mi local store won't be selling the steelbook edition, and that's the one I want, but they will be giving away a poster to the people that pre order. So I was thinking in buying the physical edition and later on getting a deluxe kit.
Ehhhhh I'm just gonna pretend I never saw this footage. The last few trailers etc. made the combat look pretty interesting so I'll just stick with that stuff being the last I ever saw!
I think (and hope) the combat system is pretty deep and it will take some time to master it.Everything looks gorgeous but the combat.
I'll play it but not right now. Would love a one stage demo to sway me
Thanks, I guess I took MH: World for granted cause Capcom sells both the deluxe content for the base game and the expansion separately but I was checking other Sony exclusives and noticed that they don't do it. Anyway I just realize that I can't afford to buy the game at launch so I'm just gonna wait for a discount on the digital deluxe edition in a few months.Not sure if you're still waiting for a reply on this, but I can't think of a time I've seen Digital Deluxe content going on sale after the fact. I'm in a frustrating position with Control (not first party, but has a Deluxe sku) where I bought the base game and the DLC pass, not realizing there was a Deluxe Edition, and now there is no way to get the exclusive outfit that comes with the Deluxe sku. Digital Deluxe bonuses are usually locked to the deluxe sku unless or until a "complete edition" of the game comes out in the future.
I mean i play all my single player games on Easy to get them over with. That doesn't stop combat in games from being fun.I think (and hope) the combat system is pretty deep and it will take some time to master it.
Beside, the dude's playing on easy, maybe that's why it looks silly sometimes. Otherwise you have to be more carefully, which changes the fighting- / combat look and feel.
"elephant in the room"Anyway it's just some animation weirdness.
Also an elephant? You should play Sekiro, @Crossing Eden :P
It's not just you.Thanks for this, didn't want to spoil myself so just watched some of the combat and, hmm, it looks fun, but some of it just looks kind of..dated? like the big button prompts R2 Crawl Under, Square Assasinate, the big flashing prompt to counter or block on enemy attacks, for example.
I hope you can turn off the majority of those things, but then the stuff like scripted deaths which clip into fences, and the running around seeming to not really be interacting with the floor, i kind of expected a bit more "polish" than this.
That being said it looks fun and i am NOT saying these things make it a bad game so please don't reply saying i'm badmouthing the game, i am just a little let down by that lack of detail i was expecting (and maybe that's on me)
Hey, I'm with you. This is my dream game, but I can't ignore how utterly dated everything related to the game's animation looks in stark contrast to the high quality of the character models, environments, etc. It moves like a game from the early 2000's.Thanks for this, didn't want to spoil myself so just watched some of the combat and, hmm, it looks fun, but some of it just looks kind of..dated? like the big button prompts R2 Crawl Under, Square Assasinate, the big flashing prompt to counter or block on enemy attacks, for example.
I hope you can turn off the majority of those things, but then the stuff like scripted deaths which clip into fences, and the running around seeming to not really be interacting with the floor, i kind of expected a bit more "polish" than this.
That being said it looks fun and i am NOT saying these things make it a bad game so please don't reply saying i'm badmouthing the game, i am just a little let down by that lack of detail i was expecting (and maybe that's on me)
Hey, I'm with you. This is my dream game, but I can't ignore how utterly dated everything related to the game's animation looks in stark contrast to the high quality of the character models, environments, etc. It moves like a game from the early 2000's.
Hey, I'm with you. This is my dream game, but I can't ignore how utterly dated everything related to the game's animation looks in stark contrast to the high quality of the character models, environments, etc. It moves like a game from the early 2000's.
Yeah, haha. Jin is supposed to be a seasoned samurai warrior, but this guy got him running around slashing his katana wildly with one hand.The game looks a bit like For Honor in the combat department, it has a bit of a clunky/wooden style to the animations.
but the person playing is really bad and it doesn´t help that he runs around with the same stance the whole time. need to experience this myself for a proper judgement on the combat.
Holy hyperbole, you don't know what early 2000 games look like.Hey, I'm with you. This is my dream game, but I can't ignore how utterly dated everything related to the game's animation looks in stark contrast to the high quality of the character models, environments, etc. It moves like a game from the early 2000's.
I feel like any 1080/30 game on PS4 Slim should be able to be 4k/60 on PS5.
Hey, I'm with you. This is my dream game, but I can't ignore how utterly dated everything related to the game's animation looks in stark contrast to the high quality of the character models, environments, etc. It moves like a game from the early 2000's.
Hey, I'm with you. This is my dream game, but I can't ignore how utterly dated everything related to the game's animation looks in stark contrast to the high quality of the character models, environments, etc. It moves like a game from the early 2000's.
Hey, I'm with you. This is my dream game, but I can't ignore how utterly dated everything related to the game's animation looks in stark contrast to the high quality of the character models, environments, etc. It moves like a game from the early 2000's.
I doubt that, this is an open world game after all. I guess it`s going to be like in Horizon Zero Dawn: higher res-mode meaning framerate drops here and there, while performance-mode will be stable 30 FPS at lower res.resolution will target 4k (may not hit it, may require reconstruction) and 30fps
performance will likely aim for 60fps at a lower resolution. Often just means unlocked though and often won't hit a solid 60fps
Looks good, but why isn't the grass really reacting to what happens on it? That also bugged me in the State of Play footage.
Animations snapping from one to another with no easing/blending. Enemies dying with canned animations and then having no physical connection to the environment after that animation completes. Movement speed not always matching the accompanying animation, giving the impression of the character gliding across the ground at times.Hey everyone, ScOULaris just passed me this latest leaked footage of GoT.
Hey everyone, ScOULaris just passed me this latest leaked footage of GoT.
Animations snapping from one to another with no easing/blending. Enemies dying with canned animations and then having no physical connection to the environment after that animation completes. Movement speed not always matching the accompanying animation, giving the impression of the character gliding across the ground at times.
Yep. My comparison holds up.
I think the reviews would have to be really positive to reignite my interest in this.
Either way, based on Sucker Punch's history and the Assassin's Creed inspiration in the design, I'm not to worried about missing this. I just know in a year or so there'll be a badass expansion where you're fighting mythical creatures and wielding the elements.
I don't know what you are talking about. The grass and other foliage definitely reacts to Jin, the horse, enemies and even the wind, also in the State of Play footage. Watch the first couple of minutes when he walks through the grass again. Here, I added a book mark at 1:55:
Now look at 4:50 when the horse is slowed.And now look at 03:00, the character on horseback riding through the flowers.
That's way too fast, there's too much blur and video compression going on to properly tell. At worst the flowers don't react but everything else does. For example the pampas grass Jin is riding through around 2:30. The horse clearly displaces it.And now look at 03:00, the character on horseback riding through the flowers.
Now look at 4:50 when the horse is slowed.
At 3:00, it's going so fast I couldn't even tell if it wasn't moving so that was sort of a bogus call out.
That's way too fast, there's too much blur and video compression going on to properly tell. At worst the flowers don't react but everything else does. For example the pampas grass Jin is riding through around 2:30. The horse clearly displaces it.
Anyway, your initial claim that grass doesn't react is wrong.