Tac-Yak is making waves
https://kotaku.com/okay-seriously-maybe-vr-gaming-is-about-to-have-its-b-1836419977
https://kotaku.com/okay-seriously-maybe-vr-gaming-is-about-to-have-its-b-1836419977
Because one random person in the thread said it was over and everyone except for me is a dummy.Still haven't caught the latest Crime Crew or the Beastcast (probably watching it with lunch now + listening later tonight). Why do people think it's over?
They said they didn't do the Doomsday thing, but there's a full heist left before that.
this is like when one random person in the E3 thread said alex wasn't going to e3 and everyone freaked out.Because one random person in the thread said it was over and everyone except for me is a dummy.
Is there somewhere I can like, brush up on MS Office knowledge?
I'm gonna start looking for entry level office work this week
Haven't heard of it, but I'll do some digging
Lol, watch the end of the most recent mass Alex.
Yes and I love it
What in the world is this pig in a blanket? That's bacon-wrapped sausage. Pigs in a blanket are totally wrapped in cheap American croissants that come from a tube.
why does god hate me
Good choice
Is he as jacked as Big Dave Meltzer?Jan: "The Bang Energy CEO looks like a coked-out Dave Meltzer"
thought the bald dude was part of his muscles for a sec
Original Sin 2 is definitely the most approachable cRPG out there (and it's funny because the game will absolutely destroy you if you go to the wrong areas too early).Guys... Divinity Original Sin 2 is so fucking good!
First time I finally get hooked in an isometric rpg like that and I'm loving it... I've always wanted to play Baldur's Gate and other similar games because I've only heard great things about them but the whole D&D layer on top of them has always been a bit too much for me.
Yeah for sure!Original Sin 2 is definitely the most approachable cRPG out there (and it's funny because the game will absolutely destroy you if you go to the wrong areas too early).
Everything is pretty simple, everything is clearly labeled.
You have a sword and a shield? Level up "one handed" and "strength".
You use magic? Level up "intelligence" and whatever branch of magic you want to use.
You want to use this sword? Well, do you meet these clearly labeled requirements? Okay, you can use it, it works just as well as any other sword in that category.
You wanna go multiclass? Sure go for it. Go tripple class, and drop some points into this other class as well just to use the teleport spell, do what you want.
You fucked up? There's free respect you can use at any point, as often as you want.
You want to totally cheese the game by dropping a billion barrels on an enemy before the fight? Sure, go for it.
And the presentation is top notch too. All the spell effects look distinct. There are so many cool little details, like lizards actually leaving lizard footprints when you walk through blood. Every piece of armor shows up on your character and it looks different depending on your race. All the Polymorph spells could have just been recycled from other spells, but it's all unique. It's those little things that make it so good.
Every now and then poisonous fog will form to look like a skull during a battle. That's not necessary to the game but it's really neat when you notice it.
God, I love it so much
https://www.youtube.com/user/ExcelCampus good set of videos. Had to brush up on pivot tables for my current job and found this channelIs there somewhere I can like, brush up on MS Office knowledge?
I'm gonna start looking for entry level office work this week
Really, what OS2 did is sand down the stats which is probably the most confusing part about old RPGs. You have combat stats and you have out-of-combat stats and they don't really intermingle at all. You can put all your points into strength and still be a master thief.Yeah for sure!
As someone who has never touched anything DnD on his life, all the weird stats, effects and dice rolls in the old Infinity Engine games are super overwhelming for me even if I'm sure most of it is still present behind the scene in DoS2.