It just looks so mashy in videos, and not in a good way. And it doesn't help that I'm not really interested in a Souls-inspired take on God of War. I prefer my Souls games to be Souls games so I can compartmentalize the frustration they cause in me. The last thing I want is games that should be relaxing and fun stressing me the hell out with difficulty.
It might look that way in videos, but it's anything but, depending on the difficulty being played of course.
Also, If you want a relaxing game, just play on one of the lower difficulties. If however you fancy a more methodical and demanding experience, play one of the harder difficulties.
Also, in this thread there are a lot of people who've clearly not played the game suggesting this new title is little more than a cinematic third person makeover. Far,
far from it. Actual gameplay, moveset, mechanics and systems wise, God of War is actually
more comprehensive and deep than any of the Soulsborne or DMC games. Not just in a small way either.
I know that might sound hyperbolic, but when you finally play it, you'll see why myself and others are saying it. Mid to late game there is such a wealth and abundance of systems and mechanics at work in combat at any one time, it's almost overwhelming. I'm 30+ hours in, and I'm still constantly being surprised, learning or practicing new plays, strategic options, testing new runes, exploring better parry, deflect, stun, special and combat timings and so on.
On the gameplay side, the upgrade system also allows you to customise builds to an extent that even looking at screens, videos etc from other players, I can see so many people focusing on a multitude of different things. Obviously late to end game things will start to converge as more and more people unlock everything, but in terms of enhancements and Runic specials equipped, things are still going to differ.