I haven't Platinumed the game because all of what you've written here is basically exactly how I feel. I just can't be assed to fully complete the content because the game has worn out its welcome at this point. End game just feels like going through the motions.Just platinumed the game. Much like 2018's GOW I feel like the backtracking mechanisms of this game were dull, largely pointless, full of gear that is no longer really useful or purposeful beyond almost certainly the point you've already reached to gain access to those areas. It make the gameplay less tight in that it becomes over saturated with options when you no longer really care about as well, even on the higher difficulties there isn't much justification to search out anything in particular. This is one of the first games I've played where I was at an 8/10 if I had just played the story straight through, and blocked off/gated areas content was such a slog and detracted in many ways from the main game enough for it to lower my overall score to a 7 and that's after I cooled down a bit. They padded the hours, that's about the only way I could say they justified a lot of what they did. For anyone just starting the game I would highly highly recommend ignoring most side content and focusing on the main story. It is significantly better if you just ignore virtually all the side content that isn't on the main path. If you're still interested in exploring, come back later, but most of it is very hard to justify bothering.
Lunda's armor in vanaheim is basically all you need, throw your axe, punch everything to death. Move on. (Played on the second hardest as I wanted to at least somewhat enjoy it).
Yea you nailed it. It's sad because it was the same issue I had with the first and made the impact of getting the blades of chaos so much less enjoyable lol. I made the joke that this Ragnarok is god of gardening because of how many bushes and plants I spent time burning amongst other tedious time sinks like climbing. I think the main campaign would be about 15-20 hours of decently paced gameplay in Ragnaroks case. I do agree that Berserker fights and some optional fights were quite enjoyable. But just became entangled with the other uninteresting bits. I enjoy the character discourse, but the pacing just feels bad for sure as a result of the structure.I haven't Platinumed the game because all of what you've written here is basically exactly how I feel. I just can't be assed to fully complete the content because the game has worn out its welcome at this point. End game just feels like going through the motions.
The RPG-lite systems just make this game and its predecessor worse. Like you say, the gear/levelling is basically irrelevant all game long in both games on the whole, aside from the illusion of mild player "choice". So it begs the questions: "Why do they exist?/What purpose do they serve?". And by the time you get to the point of gear/levels being even semi-relevant to the content you are playing, it's like "why bother? I'm tired and ready to be done". For the most part, it's content you've already experienced just more; more of an endurance/patience check than actual tests of skill/knowledge and even gear. And it's just like "Why?".
And backtracking in these games is the opposite of fun. It's literally unfun.
Both of these games would be so much better IMO if they seriously trimmed the fat. Get rid of all of the systemic stuff as they are. Way cut down on the tedious traversal that mostly serves as narrative/exposition delivery.
I suspect that at one point this/GoW '18 WAS a much leaner/tighter game. Where they truly stuck to the "one shot camera" by not having any tertiary systemic elements and going with a truly diegetic "menu" too. But then they were focus tested into going with the modern tropes of "It's got to have resources", "It's got to have stats", "It's got to have a map", "If I'm paying X amount of money, the game should be Y long to get my money's worth", "There should be backtracking", etc. though none of these things actually serve to make the games and their experience better.
Lots of people early on were saying this game's side content was super good and absolutely worth playing. And after playing basically all of it as I came upon it through the game (only now not having finished the very last 5% or so of end game things to clean up), I'm with you in that the game probably plays better by mostly ignoring all the non-critical path content. The side stuff does help to flesh out Kratos and his relationships, which is mostly what makes them worth it. And they do have some solid combat encounters, but for the most part it all just feels like additional game time padding.
If these were more "lean and mean", closer to the original games' taut pacing and content delivery, I think I'd be more inclined to rate these games as highly as most others/critics do. As they are though, I think the bloat seriously hurts these games. It's a bummer, because I think there's some awesome stuff here but they are just mired in a bunch of extraneous bloat.
Yeah, the backtracking gates in both games are not compelling. It's not like a Metroid game where you get actual moves that change your ability to traverse and explore the world and suddenly you are seeing the environments through a new lens. It's just basic ass lock and key gates that just take time spent to gain the key then more time spent to work your way back to the lock from when you originally ran across it.Yea you nailed it. It's sad because it was the same issue I had with the first and made the impact of getting the blades of chaos so much less enjoyable lol. I made the joke that this Ragnarok is god of gardening because of how many bushes and plants I spent time burning amongst other tedious time sinks like climbing. I think the main campaign would be about 15-20 hours of decently paced gameplay in Ragnaroks case. I do agree that Berserker fights and some optional fights were quite enjoyable. But just became entangled with the other uninteresting bits. I enjoy the character discourse, but the pacing just feels bad for sure as a result of the structure.
The hardest difficulty in GOW 2018 added an additional mechanic in status effects were increased pretty severely, enemy stagger is almost non existent etc. Also every enemy once you hit them because elites or something and you had to finish them or they would just regenerate all their health etc. I can't remember exactly. But it's basically just sounds like an absolute slog on give me god of war. Ragnarok looks very similiar in terms of difficulty hikes.Yeah, the backtracking gates in both games are not compelling. It's not like a Metroid game where you get actual moves that change your ability to traverse and explore the world and suddenly you are seeing the environments through a new lens. It's just basic ass lock and key gates that just take time spent to gain the key then more time spent to work your way back to the lock from when you originally ran across it.
In both games, the gear just feels virtually meaningless to me. And the materials as a result feel mostly contextless/meaningless. Like all Ragnarok long, the game is "rewarding" you with hacksilver and upgrade mats and I almost never bothered with either. So it's like OK? Woo?
Yeah some of the post game fights are enjoyable on their own merits, but after you've seen a couple, it's like "OK I've had my fill I don't need to see it through". I've done the same thing with both games now where I do about 70% of the post-game bosses/encounter setups, but I've now lost my will to see it to completion.
It's like these games wanted to have their cake and eat it too.
They want to be taut, brisk action games. But then they haphazardly staple on these gear/levelling/material systems but don't actually really give you much in the way of content choice to making these systems meaningful because 95% of both games truly meaningful content is a railroaded, linear, tightly controlled path where all the gear and materials you come across basically have no real relevance. A player will always be meaningfully leveled and geared all game long by just playing the crit path. The only time you'll be gear checked will be for the final 5% of the game.
They can't make a truly freeform and non-linear experience ala the Souls games where gear checks matter because they are making a focused "simple" action game. Which in turn undercuts the RPG-lite and exploration elements and these RPG-lite/exploration elements undercut the focused action game design too. It's basically two game design philosophies at odds with one another forced together.
They could have made these games where the RPG and gear elements played more of a role in guiding the player; where skill could overcome gear number checks in certain spots but there were more gradients in this balance of gear/level vs player skill. Or they could have made more of a focused action game with both titles where they ditched all the extraneous systems and were more pure, focused action. Yet they came down in the middle in an unsatisfying way which doesn't really work well for either game design philosophy.
I also played on the second hardest difficulty for both games and I can't really imagine playing God of War diff on either tbh. Hell, I thought No Mercy in this game was honestly pretty damn hard and I kind of wonder what the difference between it and GoW is. Is it just the levelling up system that's the difference between the two? Because No Mercy honestly felt like most game's hardest difficulty to me. Rather than the second hardest. It felt more like Legendary/Nightmare rather than Heroic/Ultra-Violence to put it in Halo/DOOM difficulty terms.
You know I do find it odd that someone would complain that platinuming a game was a slog because i don't think I've ever played a game where trying to platinum it wasn't a chore. Even with some of my favorite games ever like bloodborne and I saw the platinum requirements and I didn't even bother.Just platinumed the game. Much like 2018's GOW I feel like the backtracking mechanisms of this game were dull, largely pointless, full of gear that is no longer really useful or purposeful beyond almost certainly the point you've already reached to gain access to those areas. It make the gameplay less tight in that it becomes over saturated with options when you no longer really care about as well, even on the higher difficulties there isn't much justification to search out anything in particular. This is one of the first games I've played where I was at an 8/10 if I had just played the story straight through, and blocked off/gated areas content was such a slog and detracted in many ways from the main game enough for it to lower my overall score to a 7 and that's after I cooled down a bit. They padded the hours, that's about the only way I could say they justified a lot of what they did. For anyone just starting the game I would highly highly recommend ignoring most side content and focusing on the main story. It is significantly better if you just ignore virtually all the side content that isn't on the main path. If you're still interested in exploring, come back later, but most of it is very hard to justify bothering.
Lunda's armor in vanaheim is basically all you need, throw your axe, punch everything to death. Move on. (Played on the second hardest as I wanted to at least somewhat enjoy it).
You know I do find it odd that someone would complain that platinuming a game was a slog because i don't think I've ever played a game where trying to platinum it wasn't a chore. Even with some of my favorite games ever like bloodborne and I saw the platinum requirements and I didn't even bother.
That might just be a me thing since I've never been a completionist.
I mean i liked the puzzles even if they were simple as well as the fights. I dont agree about the gear complaints because i did find in my experience that different builds affected my playstyle and switching sets made the game more enjoyable to me so agree to disagree I suppose.I think because Bloodborne (which god damnit I just have the chalice dungeon Yarnham Queen to do, and fell off and didn't come back to finish it) was scummable pretty easy. Most the achievements were doable in one play through and were largely interesting to do. GoW it's collectibles, which I wouldn't mind. But you cannot get them often at times while you're on the path during the game, because they're locked behind certain story points or item unlocks. Like a Metroid-vania, except there is absolutely no reason to be coming back to those areas meaningfully later, it's just side areas locked away with some enemies, a climbing segment or a puzzle and then a chest etc. They often have gear you no longer care about because you're almost finished with the game, there's really nothing required or useful for those gear either because you probably have stuff that's more than good enough already. They just are padding, pure and simple. It's only marginally less infuriating than like a ubi open world checklist game.
I think you still can do side quest. But you are close to that point.
No I'm not talking specifically about puzzles being bad. Most those side area puzzles were nornir chest related which were only hard when you didn't know that the runic arrows stack to increase area or run around corner to destroy plant bulb to release vines, find way around place to burn other vines etc.I mean i liked the puzzles even if they were simple as well as the fights. I dont agree about the gear complaints because i did find in my experience that different builds affected my playstyle and switching sets made the game more enjoyable to me so agree to disagree I suppose.
Okay WTH...mid game?
I just killed Heimdall, and followed a dog to this crater and I have to be honest this shit feels like DLC this entire area is packed with a megaton of sidequests and everything feels way over my current level. I mainly want to know if I can leave this place and come back later...I have been playing on the hardest difficulty and haven't been this tilted till now.
Cool. So without spoiling anything, is there any content, bosses, etc. that you can miss? I think that is my biggest 'worry'.
Cool. So without spoiling anything, is there any content, bosses, etc. that you can miss? I think that is my biggest 'worry'.
I will say (spoiler tags for others just in case, not really needed for you)Cool. So without spoiling anything, is there any content, bosses, etc. that you can miss? I think that is my biggest 'worry'.
The "slow moving, homing death balls while the tanky melee character is constantly in your face" one berserker fight was some of the most frustrating shit I've played in a game in a bit. And I spent 13+ hours solo fighting Malenia in Elden Ring earlier this year.The 2/3 enemy berserker fights are such horseshit. Kratos and the combat system just aren't built for battles like that. The FOV is too fucking close to Kratos to get any kind of awareness, and Kratos is aslow lumbering tree trunk. It just doesn't fucking work. It's so infurating
Went a couple weeks without playing this. Returned to it today and man - I love the combat in this game
the spear is amazing
I agree with this whole post 😊
I am past the credits in postgame and I'm still having a good time with the combat. This game falls into this category for me: high highs, low lows, but I'm willing to work past the many lows because something about the combat just hooks me. In GOW2018, I got very frustrated at the crowd control difficulties, but I no longer find this to be a flaw, I actually find it to be the whole point. Getting good at crowd control with this close-up camera and these weapons IS the point, and it's precisely what I enjoyed overcoming.
There's only one thing I want to please go away forever: please take out all the puzzles! I hate them, find them boring and pointless. They're barely even puzzles, more like inconvenient ways to slow you down.
About 20-30%could anyone give me a rough estimation of how far through the game i am?
i just freed the jellyfish in the Secret of the Sands sidequest, and am now Atreus following the girl around in the forest, I just turned into a wolf for the first time
Anyone know why this game isn't getting a hardcover strategy guide like GOW 2018 and many other big SIE releases get?
Just two? I thought I read there was supposed to be three but I could be 100% wrong.Despite any gripes I have with the game, the setting is fantastic. I'm sad we only got two games in the Norse mythology
I've asked this numerous times in this thread. HUGE bummer for me as I absolutely loved the 2018 strategy guide. I'm hoping that at some point one may come out (Elden Rings came out much later).
I've poked around amazon and saw some store pages that showed a hardcover but who the hell knows what it actually is.
Really hoping we get one at some point.
Link to some random "official" guide on amazon Link
So if I'm
wrapping up the last of the Vanaheim favors (klling dragons and ghost/spirit stuff)
how many hours do I probably have in the game assuming I tackle any new area-specific favors along the way? Are there more larege, explorable areas to come with tons of favors like this? I've enjoyed the game alright, but I'm 42 hours in and just kind of ready to see the end.
Sorry. I did these Vanaheim Favors right when they became available, which was immediately after returning from camp after rescuing Freyr (One of the favors is finding Birgir after he lunged from the boat.)
If you're at that spot you're at about 75% into the main quest, so more than 3 hours left.Sorry. I did these Vanaheim Favors right when they became available, which was immediately after returning from camp after rescuing Freyr (One of the favors is finding Birgir after he lunged from the boat.)
Yea just two:(. Excited to see what they cook up next for the series but I fear that means a 5+ year wait.Just two? I thought I read there was supposed to be three but I could be 100% wrong.
You're at about 30-40%ish in the main questgame percentage question
just reached asgard for the first time as atreus.. how much game do i have left?