Just had someone PIT manevour into me. How do I avoid racing against people like this? Is S SR free of these people?
Short answer.... No. You still get them perhaps just not as manyJust had someone PIT manevour into me. How do I avoid racing against people like this? Is S SR free of these people?
Did a custom race on Interlagos tonight with 6 x tyre wear and 6 x fuel - the race lasted 19 laps (GR3) with my quickest lap on mediums being 1.33.6. Fuel wasn't an issue at all at this setting so that probably needs tweaking up whilst 6 laps on mediums was a battle (a battle I lost a few times!). Could well be that some people are better at looking after tyres than me (not seen Gvon for a while, he was exceptional at that).
Pit stops are going to take a bit longer
Great work GHG!
Next race should be fun with grid start. Gonna try a custom race later today.
P.s. What about that ballast system?
I feel 10+8 points for fastest laps is a lot, especially because I was the only one in my group running on softs! It would only last for a race anywayDo you want a nerf? :P
What does ruttyboy feel about this?
I'm happy to implement some BOP balancing to both the top and bottom two cars in each category (in order to close the field up a bit), might make the R8 LMS a bit more competitive, but it won't fix my shitty post-midnight driving...
What's the procedure to get into the next race? Should I just be following this thread for an announcement, or is there some other way to sign up?
I don't mind either way, I've actually suggested a handicap system in the past on this thread. However, I think any balancing should be fairly subtle (and only applied to winners to avoid intentional boosting) and should be made known before the season starts, perhaps leave alone for this season and see how it goes, then implement for the next one?Do you want a nerf? :P
What does ruttyboy feel about this?
I'm happy to implement some BOP balancing to both the top and bottom two cars in each category (in order to close the field up a bit), might make the R8 LMS a bit more competitive, but it won't fix my shitty post-midnight driving...
I don't mind either way, I've actually suggested a handicap system in the past on this thread. However, I think any balancing should be fairly subtle (and only applied to winners to avoid intentional boosting) and should be made known before the season starts, perhaps leave alone for this season and see how it goes, then implement for the next one?
I think +10 points for pole position and +8 for fastest lap in race is way too much, is it based on some real life regulation? With system like this you can finish last (as per position at finish line) and still win (as per points), it's ridiculous. Position gained after hard clean on track battle, proper fuel and tire strategy, proper lines and overtakes and racing skill eventually should be awarded more than "hot lapping". Hell, I could slap on medium tires when all other guys are on hards (because hards are a proper tires strategy wise), wait for GR3 car, abuse slip stream behind it and score golden lap for easy 10 points, same as a guy that finished at hard earned 4th place.
+1 for pole position and +1 for fastest lap is better IMO or even drop this bonus points system.
I'm against penalty balance too, there is BoP for that (as flawed as it is), rest is a matter of being a better driver.
I was thinking the same a couple of post above, but then I realized there are also other qualifying bonuses for the rest of the starting grid, so it's unlikely one could win the championship by only doing fastest laps!I think +10 points for pole position and +8 for fastest lap in race is way too much, is it based on some real life regulation? With system like this you can finish last (as per position at finish line) and still win (as per points), it's ridiculous. Position gained after hard clean on track battle, proper fuel and tire strategy, proper lines and overtakes and racing skill eventually should be awarded more than "hot lapping". Hell, I could slap on medium tires when all other guys are on hards (because hards are a proper tires strategy wise), wait for GR3 car, abuse slip stream behind it and score golden lap for easy 10 points, same as a guy that finished at hard earned 4th place.
+1 for pole position and +1 for fastest lap is better IMO or even drop this bonus points system.
I'm against penalty balance too, there is BoP for that (as flawed as it is), rest is a matter of being a better driver.
Hey, I may have to pull out entirely, have had a few new additions to the family via brother and sister, one of which is very premature so I don't have the time free at the weekends as I will be travelling a good bit, so good news that I am an uncle but not good in that I don't have time to race :(
I can share the livery I made for the group 3 merc so whoever takes over from me can have it to use.
Uhh after re reading that I want to make it clear that my brother and sister have individually had kids with their respective partners...
I'm not saying that it's simple and I'm not worrying about losted quali points, not at all.Also if you feel it's that simple to get the fastest lap then go for it :)
Hey partner, how bitter sweet it's to me lol.Hey, I may have to pull out entirely, have had a few new additions to the family via brother and sister, one of which is very premature so I don't have the time free at the weekends as I will be travelling a good bit, so good news that I am an uncle but not good in that I don't have time to race :(
I'm not saying that it's simple and I'm not worrying about losted quali points, not at all.
I'm just trying to show flaws in this scoring system. The last driver on finish line shouldn't have the possibility to win the race by points and beat all others that finished before him.
I'm OK with it staying like that but it's well... strange concept in racing to me.
Stunning work fella. Thanks for putting all this together.Round 1 results:
Well done to ruttyboy & Sejanoz for cleaning up with max points and winning the GR3 and GR4 categories respectively.
Team Aston (ruttyboy & cooldawn ) lead the way by 10 points.
If you get hit by the autodrive bug then you get a 150% points bonus from your qualifying points total. Although I hope to not have to give these out going forwards as we will be doing standing starts from round 2 onwards.
If I happen to have made any mistakes in tallying it all up let me know.
I will rearrange Nurburgring GP to be round 3 (18th February)
The reason it works is because they work together seamlessly. Teams with known performers always have to push on for additional points because the ballast plays a part in every race.BTCC said:Points Scoring
The points system is 20-17-15-13-11-10-9-8-7-6-5-4-3-2-1 for the top 15 finishers. This method of scoring is also be applied to independent drivers' and teams' championship and the overall teams' – see full regs for details.
Single bonus points are awarded for the fastest qualifier, fastest laps and leading laps during races.
...
Success Ballast
Cars that are successful in the BTCC must carry ballast (additional weight) in their cars. Ballast is given to the top ten runners in the following allocations:
1st: 75kg, 2nd: 66kg 3rd: 57kg, 4th: 48kg, 5th: 39kg, 6th: 33kg, 7th: 27kg, 8th: 21kg, 9th: 15kg, 10th: 9kg
- Between events, ballast is allocated according to championship positions and is carried in qualifying and race one
- For races two and three, ballast is allocated according to the finishing positions in race one and two respectively
So I've started doing some time trials with the different GR3 cars we have in our event, it's not finished yet as I don't have the BMW or the Audi and I ran out of time before getting to the Mercedes but my initial thoughts are...
The Aston and the Dodge are fast and easy to drive, with the Aston having the slight edge in pace. The McLaren is easy to drive but my fastest lap was around a second slower. It feels like the gears are too long, it wants to be in 2nd where most cars are in 3rd. The Ferrari is an evil bastard that hates freewheeling, it only really grips when you're on the power so lots of trail braking to stop the back end breaking out when you come off the gas. And the Huracan was the slowest so far, around 2 seconds off the pace and the back end would step out all the time - easy to catch but slows you down a lot. I have a new respect for PM and trolley for coping with these temperamental twats.
It makes me think that a balancing penalty just wouldn't work. Maybe we just need to make the winner drive the Ferrari in the next race ;-)
Yeah, I must be a glutton for punishment to keep choosing Ferrari for the FIA Manufacturers events. It's strange because the 458 Gr.4 is such a joy to drive, but the Gr.3 is almost like a different car. The real-life GT3 version can't be that difficult to drive since it holds the record for the number of international championships it's won. I don't know why PD has made their version such a nightmare. But again, if Psycho_Mantis wants to switch I'm always happy to.
McLaren seems to be a bit of a built-in balancing penalty for you Shannow. But part of me thinks that we should develop our own BoP to make the cars a bit more balanced than PD has. I saw at least one league on GTPlanet doing that.
Haha it'd be no disgrace. I've driven that R8 it's a nightmare!
Same with the R8 LMS and the Hurucan. I think it's more to do with GT Sport's wonky physics engine when it comes to dealing with mid engined cars more than anything else to be honest. The Ferrari and Audi in particular are some of the most well behaved GT3 cars in other racing games I play (Assetto Corsa, Project Cars 2 and Raceroom) whereas the McLaren 650s is the one with the reputation for being twitchy at the limit.
I don't think it's something BOP can fix when it's more down to the illogical physics engine with these cars. There's far far too much snap oversteer going on. The wheel doesn't even weight up correctly when things are about to go sideways with these cars. It's just grip, grip, grip, BANG, nothing, and you're instantly in the middle of an unrecoverable slide.
You can see the Twitch stream I did for my friend here, but it's not very exciting as I'm alone for most of the time.
Thanks I'll have a gander.... Your lines alone will teach me a lotYou can see the Twitch stream I did for my friend here, but it's not very exciting as I'm alone for most of the time.
EDIT: Quali starts about 1:07 and the race at 1:34.
https://www.gran-turismo.com/gb/gtsport/news/00_1113898.htmlAt the following time, we will perform maintenance on the 'Gran Turismo Sport' servers. A new game update will also be available after the maintenance.
Please note that during this time the online services, including [Sport Mode], will not be available.
[Day & Time]
09 February, 2018, 04:00 – 06:00 UTC
09 February, 2018, 04:00 – 06:00 GMT
Pretty decent time you put in,Did the feedback make a difference?
Try also with soft tyres. I think mediums will be useful only on Nurb 24h...so far with softs I could get enough advantage to afford a second pitstop.I took the 458 Gr.4 out for a few laps on Interlagos. On Mediums with BoP, my best time was 1:39.370.
Good to know I will give this a try next time im onYep, huge difference, the car was a lot more stable.
I advise anyone using a wheel (and driving a mid engined car) an to turn the force feedback sensitivity setting all the way down to 1 (I had it at 5 before). The torque setting can be left at whatever strength level you feel is best for you.
The sensitivity setting can be set higher for front engined cars but for anything mid or rear engined it needs to be set as low as possible or you'll have stability issues.
I wish I knew this for the first race but oh well.
Hey guys, everything ok?
Very busy in rl so I have few time for gt.
Anyway I've done this livery. If you like it
Tags are #porsche #puma
So I've started doing some time trials with the different GR3 cars we have in our event, it's not finished yet as I don't have the BMW or the Audi and I ran out of time before getting to the Mercedes but my initial thoughts are...
The Aston and the Dodge are fast and easy to drive, with the Aston having the slight edge in pace. The McLaren is easy to drive but my fastest lap was around a second slower. It feels like the gears are too long, it wants to be in 2nd where most cars are in 3rd. The Ferrari is an evil bastard that hates freewheeling, it only really grips when you're on the power so lots of trail braking to stop the back end breaking out when you come off the gas. And the Huracan was the slowest so far, around 2 seconds off the pace and the back end would step out all the time - easy to catch but slows you down a lot. I have a new respect for PM and trolley for coping with these temperamental twats.
It makes me think that a balancing penalty just wouldn't work. Maybe we just need to make the winner drive the Ferrari in the next race ;-)
Yeah, I must be a glutton for punishment to keep choosing Ferrari for the FIA Manufacturers events. It's strange because the 458 Gr.4 is such a joy to drive, but the Gr.3 is almost like a different car. The real-life GT3 version can't be that difficult to drive since it holds the record for the number of international championships it's won. I don't know why PD has made their version such a nightmare. But again, if Psycho_Mantis wants to switch I'm always happy to.
McLaren seems to be a bit of a built-in balancing penalty for you Shannow. But part of me thinks that we should develop our own BoP to make the cars a bit more balanced than PD has. I saw at least one league on GTPlanet doing that.
The wheel doesn't even weight up correctly when things are about to go sideways with these cars. It's just grip, grip, grip, BANG, nothing, and you're instantly in the middle of an unrecoverable slide.
What does the sensitivity do?The sensitivity setting can be set higher for front engined cars but for anything mid or rear engined it needs to be set as low as possible or you'll have stability issues.
What does the sensitivity do?
I would have thought it changes the linearity - like on higher settings small changes near the center position change the wheel angle more and lower settings make you "work" the wheel more.