They'd be mistaken not to change the shade of green to this ASAP, it's perfect.![]()
Man. I dig this color change someone made to the armor. It doesn't overly dull the green but makes it just look nicer.
They'd be mistaken not to change the shade of green to this ASAP, it's perfect.![]()
Man. I dig this color change someone made to the armor. It doesn't overly dull the green but makes it just look nicer.
This looks really good, I don't so much mind the current green either but if they changed it to this I'd also be happy.![]()
Man. I dig this color change someone made to the armor. It doesn't overly dull the green but makes it just look nicer.
I fucking love how clean the graphics look. Really hoping for similar IQ for the actual game.
It absolutely did.Smartscope was nice and I wouldnt mind if it came back. It wouldnt disrupt the classic halo gameplay as much as people think.
Am I the only one who thought the animations and character models looked weird? There's a Pixar-like quality to it. I wonder if there's going to be a change in tone.
Since time travel is t a thing in Halo, how is chief supposed to beat Cortana Thanos
Hopefully, next generation consoles will abolish shitty AA.I fucking love how clean the graphics look. Really hoping for similar IQ for the actual game.
They'd be mistaken not to change the shade of green to this ASAP, it's perfect.
Am I the only one who thought the animations and character models looked weird? There's a Pixar-like quality to it. I wonder if there's going to be a change in tone.
People complained and complained about the armors in 4&5. I particularly thought they were dopeYep. I thought it looked off too. Felt cartoony when I was expecting ultra real. I'm very curious what aesthetic they are going for. I thought 4 and 5 were stunning games with great art direction.
dummy thicc. The clap of his ass cheeks keep alerting the enemies
It's a cross gen game, 4k 60fps and has a year and a half left until release.Talking about visuals alone, I gotta say I'm not super impressed.
The cutscene looked great, it really did. But I remember seeing early in-game trailers from Xbox & Playstation back in 2012/2013 (stuff like Ryse & inFamous: Second Son) and knowing that these games could not look like this on 360/PS4. This trailer looked like a really good Xbox One X in-game cutscene, not something I've never seen before.
Obviously the Xbox One X came out just two years ago, so I don't mind skipping Scarlett but it just feels weird that the first announced next gen game shown would be something that I think we've seen before.
Talking about visuals alone, I gotta say I'm not super impressed.
The cutscene looked great, it really did. But I remember seeing early in-game trailers from Xbox & Playstation back in 2012/2013 (stuff like Ryse & inFamous: Second Son) and knowing that these games could not look like this on 360/PS4. This trailer looked like a really good Xbox One X in-game cutscene, not something I've never seen before.
Obviously the Xbox One X came out just two years ago, so I don't mind skipping Scarlett but it just feels weird that the first announced next gen game shown would be something that I think we've seen before.
Cross-gen.Talking about visuals alone, I gotta say I'm not super impressed.
The cutscene looked great, it really did. But I remember seeing early in-game trailers from Xbox & Playstation back in 2012/2013 (stuff like Ryse & inFamous: Second Son) and knowing that these games could not look like this on 360/PS4. This trailer looked like a really good Xbox One X in-game cutscene, not something I've never seen before.
Obviously the Xbox One X came out just two years ago, so I don't mind skipping Scarlett but it just feels weird that the first announced next gen game shown would be something that I think we've seen before.
Yep, looks more like Bungie's Aztec aesthetic. Even the small glimpse of movement is like the older games:One thing I don't see a lot of talk about is the forerunner architecture at the end of the trailer, it no longer looks like the 4 and 5 style. Kinda looks like a mix between CE, CEA and 3 to me.
Talking about visuals alone, I gotta say I'm not super impressed.
The cutscene looked great, it really did. But I remember seeing early in-game trailers from Xbox & Playstation back in 2012/2013 (stuff like Ryse & inFamous: Second Son) and knowing that these games could not look like this on 360/PS4. This trailer looked like a really good Xbox One X in-game cutscene, not something I've never seen before.
Obviously the Xbox One X came out just two years ago, so I don't mind skipping Scarlett but it just feels weird that the first announced next gen game shown would be something that I think we've seen before.
You're ignoring that it fundamentally altered gameplay. No longer was shooting and moving at top speed a possibility anymore with this but now an additional punishment was added to function of shooting if you didnt ADS (in addition to the movement penalty). To suggest that isnt a huge departure from halo is ridiculousNo it didn't. And I'm a huge halo purist.
It was largely just an aesthetic thing anyway. Yeah it wasn't great to have parts of the screen obscured but in practice I NEVER once thought "oh man I died because I had smart scope instead of a classic scope"
I have a feeling I'll be zooming in many objects in the game haha I sure hope Theater mode is in so we can take shots like this ingame
Credit to Morgoth Bauglir
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ads didnt restrict movement and accuracy (for the most part) was same, whether ads or notYou're
You're ignoring that it fundamentally altered gameplay. No longer was shooting and moving at top speed a possibility anymore with this but now an additional punishment was added to function of shooting if you didnt ADS (in addition to the movement penalty). To suggest that isnt a huge departure from halo is ridiculous
You clearly have not played Halo 5 or don';t remember it.You're
You're ignoring that it fundamentally altered gameplay. No longer was shooting and moving at top speed a possibility anymore with this but now an additional punishment was added to function of shooting if you didnt ADS (in addition to the movement penalty). To suggest that isnt a huge departure from halo is ridiculous
ads didnt restrict movement and accuracy (for the most part) was same, whether ads or not
thats why i said pretty much.You clearly have not played Halo 5 or don';t remember it.
There was no functional change in movement when aiming unless maybe you are talking about stabilizers while ADS. I made that shit manual ASAP, and it was actually useful in traversal and combat.
Sprint was the bigger offender.
It tightened your spread, but thats been the case for every scoped gun in the franchise.
In order to ads you had to stop sprinting, which meant punishing movement in order to shoot. That is more of a product of sprint but in order to ads and get a tighter spread you had to stop moving at top speed. In the previous halos assault rifles had no scope or ads, there was no penalty for shooting. That's not the casein 5 as not adsing means a punishment to spread.You clearly have not played Halo 5 or don';t remember it.
There was no functional change in movement when aiming unless maybe you are talking about stabilizers while ADS. I made that shit manual ASAP, and it was actually useful in traversal and combat.
Sprint was the bigger offender.
It tightened your spread, but thats been the case for every scoped gun in the franchise.
I haven't played a Halo game since Halo 3 so my lore knowledge is lacking at the moment. I know that there are multiple Halos. What's the total number though? Is it one per solar system? One per Galaxy? A different number entirely?
In terms of Halo's function, I thought a Halo was designed to rid a solar system (or galaxy) of all sentient life if a Flood threat couldn't be contained? Aren't the flood wiped out as of Halo 3? Is there a good lore synopsis I can read lol?
In order to ads you had to stop sprinting, which meant punishing movement in order to shoot. That is more of a product of sprint but in order to ads and get a tighter spread you had to stop moving at top speed. In the previous halos assault rifles had no scope or ads, there was no penalty for shooting. That's not the casein 5 as not adsing means a punishment to spread.
And it was equally as problematic in this games too, just more so in 5.Even so if you were sprinting while equiped with weapons that have zoom functions like the sniper rifle, BR, ect. you couldn't sprint while zoomed in in in Reach and Halo 4 either. Functionally ADS is no different in Halo 5.
No we haven't...People saying this looks disappointing visually have lost their goddamn minds.