This is a good summary of how I feel although I prefer 2 over 3. I think if you take the balance of 5's weapon sandbox, taper back on spartan abilities for a more classic sentiment then Halo Infinite will be in a really good place. I'm all for the return of equipment if it's better than Halo 3's implenmentation which slowed down engagements too much.Halo CE was def made for LAN and small teams (2v2)
Halo 2 was pretty damn good but has a lot of annoying glitches
Halo 3 is top tier MP. Its my most played MCC halo. I fuckin love it.
Halo Reach is... weird. But I can play it and just be annoyed when the bullshit fucks me.
Halo 4 Infinity is the worst Halo has EVER been
Halo 4 Legendary is solid.
Halo 5 MP is REALLY good but I vastly prefer the more simplistic Halo 3 combat.
This is a good summary of how I feel although I prefer 2 over 3. I think if you take the balance of 5's weapon sandbox, taper back on spartan abilities for a more classic sentiment then Halo Infinite will be in a really good place. I'm all for the return of equipment if it's better than Halo 3's implenmentation which slowed down engagements too much.
This is a good summary of how I feel although I prefer 2 over 3. I think if you take the balance of 5's weapon sandbox, taper back on spartan abilities for a more classic sentiment then Halo Infinite will be in a really good place. I'm all for the return of equipment if it's better than Halo 3's implenmentation which slowed down engagements too much.
Halo 5 Mythic was probably the best version of Halo in over a decade.
Yeah I was guessing that the grapple hook was either an equipment pickup or a secondary fire on a gun which on paper is fine if it's a limited use.Agreed. Loved the grav lift and bubble shield to a smaller extent.
Hated everything else.
I wouldn't be surprised if the grapple hook is an "equipment" in multiplayer.
I have trouble thinking about how a grappling hook would even be implemented into Halo's multiplayer though. If you could use it anywhere and at anytime that would break a lot of map design, unless it was a passive ability that could only be used with certain sections of the map. How would it interact with enemies? Would you be pulled toward them or them toward you? What about vehicles?
If anything I'd prefer Apex style ziplines on some maps. Could give you a speed boost at the cost of moving in a linear, predictable direction. They could also be used vertically as a shortcut in certain parts of the map. Though I feel this role is even already filled by gravity lifts and launchers.
I like your thinking, pal.I don't consider myself anywhere near a hardcore Halo MP person, but I have no problems with Sprint.
Sprint and clamber feel to me like mobility options that lower the barrier to entry for less skilled players.
Can't master the layout of a map to get away at normal speed? Sprint gives you an option albeit at the cost of no shield regen.
Can't quite nail some of those forward-facing jumps? Clamber gives you a save at the cost of a few seconds of vulnerability.
Every time I've had my ass handed to my in Halo 5, it was by players who were still using default speed and some ninja jumping skills.
However... I do agree that maps shouldn't be designed around clamber/sprint.
Well there are a lot of options of how it can be added to the sanbox, but my concern is how it will interact in the sandbox.Could be a map pick-up where, as said above, you have to drop a weapon for it. Maybe you even have to drop a primary weapon which raises the stakes and the hook would be time-limited? Imagine a situation where you're playing CTF, the hook spawns but you have the sniper rifle and you have 30 seconds left on the clock. I'm just riffing here though; I don't think it'll be in.
I also forgot how good that Halo 3 intro was/is. Can't wait to play that again.
It's really just halo 4 with a halo 2 coat of paint
Well there are a lot of options of how it can be added to the sanbox, but my concern is how it will interact in the sandbox.
I could get behind it if there are certain points on a map that the grappling hook could be used on to allow you to access higher positions or travel to lower or horizontal positions faster. So it would be a passive ability that can only be used when a prompt appears in a designated grappling zone. I don't know what button would be assigned to it, but if sprint is out then maybe whatever button that was, or maybe something on the d-pad. The prompt could also be used on certain enemies or vehicles, too. For example, if you get behind a hunter, a prompt will come up where you can use the grappling hook to rip off its armor on its back to expose its weak point. It could also be used on armored parts of vehicles or maybe sweet spots that will deal bonus vehicle damage.
Although if grappling hooks can be used to hijack vehicles, it should not be a passive ability because that could break vehicle gameplay and should be a map pickup in that case. Ultimately, I wouldn't want to see a Titanfall 2 style grappling hook.
My concern would be that it would completely ruin the flow of map design if you could use it anywhere at anytime, unless like people have said it is a pickup.It will probably be a Batman style hydraulic grapple if anything. Just pulls you to the point of impact.
The other reason would probably be bad map design since 343 have been less than stellar with their maps, at least when compared to some of the phenomenal maps from the original trilogy.
For multiplayer rankings my take is:
Halo 3 > Halo 2:A > Halo 2 > Halo 5 Mythic Slayer >>> Halo 5 > Halo CE > Halo 4 Legendary Slayer > Halo: Reach >>>>>>>> Halo 4 Infinity Slayer
CE is only that low for lack of sandbox variety or versatility, terrible spawns in 2v2, and the lethality of vehicle splattering. I think it's a fun game but all the games I ranked higher outdo it almost everywhere.Good stuff. I'd probably but Halo CE a bit higher, but probably only for nostalgia's sake. It's hard to objectify my feelings on a game from 20 years ago that was so revolutionary.
CE is only that low for lack of sandbox variety or versatility, terrible spawns in 2v2, and the lethality of vehicle splattering. I think it's a fun game but all the games I ranked higher outdo it almost everywhere.
The other reason would probably be bad map design since 343 have been less than stellar with their maps, at least when compared to some of the phenomenal maps from the original trilogy.
I've been playing a bunch of MCC lately. I have nostalgia for CE but the other games I don't really, so I won't comment on that game. There are def some bangers in h2 (reach really doesn't have shit) but there is also a lot of trash like turf in h2 or swordbase in reach. H4s maps were def garbage tier for the most part minus Haven but 343 stepped it up for H5. Just sucks there wasn't more non forged comp maps. H3 seems to have the best maps, especially for comp play out of the entire series.
Halo 5's were serviceable but nothing notable, a lot of the maps felt way to similar and some were even designed intentionally to feel similar which were those map remixes. None of them felt special or unique to me. They're definitely improving, though.I've been playing a bunch of MCC lately. I have nostalgia for CE but the other games I don't really, so I won't comment on that game. There are def some bangers in h2 (reach really doesn't have shit) but there is also a lot of trash like turf in h2 or swordbase in reach. H4s maps were def garbage tier for the most part minus Haven but 343 stepped it up for H5. Just sucks there wasn't more non forged comp maps. H3 seems to have the best maps, especially for comp play out of the entire series.
The Halo Infinite OT will be mostly about sprint when the game comes out. Get ready.
they deserve the negativity coming for them.... and it's going to be pure fire.
And Snowbound and Campstruct.
Tbh I still don't understand why MS doesn't grab another studio to make halo games in the vein of the OG trilogy while 343 can maintain their own style so everyone wins and MS has more halo. Its a win-win and would stop the bulk of the argumentation then and there since everyone could get what they want. Cod does this and it works pretty damn well.Sprint is a big divide in the Halo community and the discussion of it will probably never end, if you don't like the discussion you're in for a bad time.
The only divide is between anti-sprint people and people who really don't care.Sprint is a big divide in the Halo community and the discussion of it will probably never end, if you don't like the discussion you're in for a bad time.
What's trash about the sandbox? It's pretty fun, though the plasma rifle and magnum are ass
Halo 3 weapons which are ass:What's trash about the sandbox? It's pretty fun, though the plasma rifle and magnum are ass
Yeah thrust combined with momentum movement like bunny hopping could be good, though that isn't super accessibleSprint isn't needed if you can just thrust forward
let me thrust in all directions
No need to try to gatekeep the discussion, people are allowed to express their hopes and opinions for Infinite in a speculation thread.Sprint isn't going anywhere.
No matter how much you hate it - it's gunna be in Infinite. Might as well either just accept it or give up on the game.
Because just accepting what you're dealt is such a good message. We are allowed to voice our opinions.Sprint isn't going anywhere.
No matter how much you hate it - it's gunna be in Infinite. Might as well either just accept it or give up on the game.
I can give an incredibly impressive list of reasons why sprint is stupid on nearly every aspect of design and combat flow and the only reason people have ever given me for it's inclusion is "it keeps my ADHD sedate" or "but [mediocre game] has it!"
Maybe thats why its so good lol
Halo 2 Anniversary is no longer a game now.
Stay there while we sprint ahead of you to a new game.
But in fact take longer to get there because to accommodate it they had to stretch the distance you traveled :)