Two big sessions played, thoughts, observations, whines:
Fall damage is yuk!
I'm in the UK and EVERY match I've played in the around seven hours total game time has been on a "US East" server. I literally don't know what this game feels like not playing on a host the other side of the Atlantic Ocean.
Character is very heavy legged. A friend commented immediately on playing his first game "It feels like I'm welded to the floor". Spartan momentum is horrible, can't properly turn while sprinting, big delay from stopping sprinting to being able to fire.
Camo users are scum.
Armour Abilities were a gigantic mistake (obviously). I didn't realise quite how broken the jetpack was until I used it myself with regularity (kudos for the "jumper jumper setting included. Why wasn't that patched in originally?)
Aim assist feels lower than in the original (from my memory of it).
Big gangs of sweats everywhere already. Must they ruin everything big team based in Halo now? Had to quit a Paradiso game (Paradiso!) because they had our team on a systemised spawn farm with the Banshee and tank.
High Noon is deeply inappropriate for 8v8.
For the first few hours of playing the game (first time since... 2012?) I really missed ledge grab and the hover stabilise ability.
Halo 5 really is the true sequel and worthy successor to Halo 3. Reach and 4 were very costly aberrations. Having all the Spartan Abilities integrated as one set which everybody spawns with equally was how it should have been done in 2010. Halo 5's ability set and mechanics all work cohesively as a holistic whole whereas Reach's abilities feel like "ideas" superimposed onto the golden triangle with no regard for balance or map design.
Despite all that, I've still found Reach to be quite addictive and it's successfully held my attention for the last two nights when I'd normally be playing PUBG.
Oh and Headhunter is still awesome, dizzy fun and they should've kept it in subsequent Halos. Looking forward to Multi Team Headhunter in this game!