Major orders are community ordersIs the major order bugged? I've done like 4 defense missions and it's still at 1/10
Should have earlier, now it's too late with 2.5 hours left. Best planet to go to now is Oshaune on the Terminid front. We have 2 hours and 49 minutes left until we have it, but there's only 2 hours and 22 minutes left so it's a really close call.
Which premium warbond is the best? I have the first one because I have Super Citizen, what about the other 2?
Depends on your playstyle and what weapons you prefer, the sickle in cutting edge is pretty much the most well rounded primary in the game when fighting bots but not so great against bugs because of spewers, democratic demolition lets you have a grenade launcher for a side arm so you can take utility grenades.
They both have some good unlocks and some "why would I ever use this" ones too
I would suggest getting Cutting Edge for the LAS-16 Sickle if you primarily fight the Terminids. If you primarily fight the Automatons I'd go with the new one for the R-36 Eruptor. In my opinion those weapons are easily the best against those enemies. If you don't care either way get Cutting Edge for the Sickle as it's also one of the best against the Automatons.Which premium warbond is the best? I have the first one because I have Super Citizen, what about the other 2?
Hopefully sooner than later, because it's honestly quite bizarre to have such a system only for it not to be shown or even mentioned in any way in the actual game.
That's why I always wait until last to pick a booster, in case no one goes for that.when i join a game in progress as the 4th and NO ONE is using the sprint booster...like what are you even doing?
It's really good, they have the same options for kbm too!The controller i was playing this game with decided to shit the bed (massive stick drift) a couple of days ago, so i had to look for a temporary solution since the rest of my controllers don't have paddles, and i must say that the controller configuration options available are quite awesome: for each input you can select tap, double tap, press, long press or hold, which gives you a lot of freedom.
I moved run to R1 (long press) and the communication wheel to left dpad (long press) so i dont have to click the left stick.
if this is the mission type where you have to evacuate 40+ people in 15 minutes on a 'Defend' Planet (versus the standard 40 minute Emergency Evacuation mission type that you can find on any planet where you have to find the communication uplinks before reaching the evacuation part) it's always been a borderline broken kind of hard (and was even worse at launch) - either you got really lucky with spawns a few days ago or you played the easier standard Evacuate mission type, as they haven't listed any changes with how they work recentlyNot sure what they did with the spawns but the evacuation mission is fuckin' impossible right now.
2 days ago on Impossible/Helldive it was fairly manageable, now? I'm getting 10 rocket fuckers dropped in the zone, 5 hulks, 2 tanks and we get overwhelmed instantly just burning through reinforcements.
Spamming survivors also doesn't seem to be working too, AI has a hard-on on them.
if this is the mission type where you have to evacuate 40+ people in 15 minutes on a 'Defend' Planet (versus the standard 40 minute Emergency Evacuation mission type that you can find on any planet where you have to find the communication uplinks before reaching the evacuation part) it's always been a borderline broken kind of hard (and was even worse at launch) - either you got really lucky with spawns a few days ago or you played the easier standard Evacuate mission type, as they haven't listed any changes with how they work recently
I had a kind of hilarious automaton defense mission that was over as soon as it started. The very first dropship that came in dropped a factory strider right on top of the objective that you have to protect. Instant mission failed, lol.
i am sure it will get a rework, yeahI do question if they are going to do something further with the defense/evacuation missions. It is always left for the last in the set and 90% of player leave when they see it lol.
Even levels 100+ peace out.
I almost want to say that completely nuking this mission type and replacing it permanently with the gate tower defense one might not be a bad idea.
they said HD2 will be a "forever war" and will be keeping up this manual narrative compared to HD1s wars being fully automated and having a win and loss stateI almost want to say that completely nuking this mission type and replacing it permanently with the gate tower defense one might not be a bad idea.
Also, I only played couple of hours of HD1 on Vita but IIRC the war was constantly rebooting/refreshing itself there with either liberating all sectors or fall of Super Earth. Are they doing same thing here?
Automatons are getting dangerously close to Earth.
Never do the evacuate personnel ones, just do operations that don't include them
I think it's just that no matter how much firepower you have, you're always gonna get swarmed by the bugs at some point where as with bots any good team can clear any encounter with ease. What I think really makes the bugs difficult is the hunters jumping all over the place, while bots always stay togetherHonestly after 19h and several matches in Suicide Difficulty today I find bots way easier than bugs as a whole, maybe because they are humanoid I can deal better with their attack patterns
I gotta say, those level 4 ship modules are underwhelming, and half feel like a scam right now.
Superior packing methodology doesn't work;
Fire damage is bugged;
Sentries 50% less explosive damage seemingly does nothing (see https://youtu.be/lLyc47EbPYc?si=lyakfD332tD1J5mZ )
At their current exorbitant price, I'd expect better upgrades.
It's all I have left to unlock… bring on primary weapon upgrades like in HD1!
Honestly after 19h and several matches in Suicide Difficulty today I find bots way easier than bugs as a whole, maybe because they are humanoid I can deal better with their attack patterns