Hope there's an archive to the stream. Can't watch it right now but it seems really interesting.
I wish they'd also show the RAM usage. I just know they're somehow almost maxing out the available RAM. Somehow
Damnit. Time constraints and the need to rush out a title every year definitely hampered this games development. The developers definitely put a lot of passion and soul into this game and it sucks it doesn't completely show in the final version. I still think these games could've been the best in the series if they had a little more time to cook
Not in good faith.
You do know optimization is done at the final parts of development, right?
You do know the final version still has minor framerate issues and massive popup, right? Yes, I'm well aware, but optimization is usually done with all the assets in and then they're cut back/modified until the target performance range is reached. A completely empty environment shouldn't be that intensive.You do know optimization is done at the final parts of development, right?
You do know the final version still has minor framerate issues and massive popup, right? Yes, I'm well aware, but optimization is usually done with all the assets in and then they're cut back/modified until the target performance range is reached. A completely empty environment shouldn't be that intensive
Finally, the long-awaited crossover with Cel Damage!
And it kind of runs poorly in the final release too so double shocker!
What about Route 1 being in that state over a year before shipment implies that the game was rushed?Was Route 1 REALLY in that state in 2018? The damn game was like 18 months from release at most. This utterly screams rushed. Why oh WHY did Let's Go have to exist to take away what little resources GF could afford and WHY couldn't they just have waited another year?
Or better, just fucking get Monolith Soft to help. I don't care if it's a "dumb meme", they know how to make open-world, monster battling JRPGs. They'd have been VERY useful to GF and by god would the sales have made even 100x the effort worthwhile since it sold what, 16 million copies during the holiday season anyway?
Shouldn't they have had the first route of the game pretty much full modeled by now?What about Route 1 being in that state over a year before shipment implies that the game was rushed?
yeah some of these posts are silly commenting about performance on a beta and in some cases running on a community developed emulator which is also still under heavy development
Yes, believe it or not, before a game is finished its not optimized at all.
Neither is the finished game... lolYes, believe it or not, before a game is finished its not optimized at all.
Crazy right?
Being the first location accessible to the player in the final version in no way means it'd be the first area completed.Shouldn't they have had the first route of the game pretty much full modeled by now?
Then the studio heads shouldn't have set such an aggressive timeline for their games. They shouldn't have bet on the Switch bombing and decided to develop LGPE first. They shouldn't keep splitting resources between developing multiple titles at the same time if they're having resource issues and hiring several hundred contractors to finish the game. These are the types of problems I expect in studios making massively complex games or without much experience in game development, not in a 30+ year old studio with one of the most popular franchises in the world and a presumably healthy budget to work withThe people who bashed the whole rushed/time constraints argument, are looking like mega clowns right now. At the same time, the region design is pretty bad for a Switch title. THey should've ditched the whole "Point A > Point B" route design in favour of a more open route design.
Shouldn't they have had the first route of the game pretty much full modeled by now?
They'd need a long time to debug and QA a JRPG I'd bet, so you'd think the game would be very far along, assuming it began development at around holiday 2016 when Sun and Moon came out, if not earlier.
My thoughts exactly. This pretty much confirmed what I feared what was the case, namely that Sword/Shield needed more time in the oven instead of being rushed out in time for the holiday season. Hopefully Game Freak/TPCi/Nintendo take their time going forward.Was Route 1 REALLY in that state in 2018? The damn game was like 18 months from release at most. This utterly screams rushed. Why oh WHY did Let's Go have to exist to take away what little resources GF could afford and WHY couldn't they just have waited another year?
Or better, just fucking get Monolith Soft to help. I don't care if it's a "dumb meme", they know how to make open-world, monster battling JRPGs. They'd have been VERY useful to GF and by god would the sales have made even 100x the effort worthwhile since it sold what, 16 million copies during the holiday season anyway?
Also Game Freak can't catch a break.
Just yesterday DLC info leaked and now the beta leaks, fueling the conversation that they lied.
But the photos show it's on an actual Switch though.yeah some of these posts are silly commenting about performance on a beta and in some cases running on a community developed emulator which is also still under heavy development
Gamefreak is one of the worst developers in the industry and I wish Nintendo would just buy the game rights from them and get the team that does the xeno series to make the pokemon game we all want.
that assumes they'd model the game in the order the player would traverse itShouldn't they have had the first route of the game pretty much full modeled by now?
They'd need a long time to debug and QA a JRPG I'd bet, so you'd think the game would be very far along, assuming it began development at around holiday 2016 when Sun and Moon came out, if not earlier.
Shouldn't they have had the first route of the game pretty much full modeled by now?
They'd need a long time to debug and QA a JRPG I'd bet, so you'd think the game would be very far along, assuming it began development at around holiday 2016 when Sun and Moon came out, if not earlier.
A fair point. It's just bizarre that it's in that state if anything. You'd think they'd have a had a clear beginning done by that point. :PTwitch chat is really insufferable, as usual; also think I got a headache from that music loop.
Being the first location accessible to the player in the final version in no way means it'd be the first area completed.
Lol why do you care?Wait - why are we condoning/spreading this? This wasn't legally obtained , nor is it legal to stream...
The game was definitely rushed but this isn't really a very valid point. Did you know that the whole child Link stuff in Ocarina of Time was implemented pretty late in development?A fair point. It's just bizarre that it's in that state if anything. You'd think they'd have a had a clear beginning done by that point. :P
that's why this is called the Nintendo Gigaleak.
I mean for all you know that was something planned and saw that there was no way to do it, like this means nothing really, so many things that make you say "wow this was rushed because they dropped something that i believe was better" are dropped from development all the timeThe people who bashed the whole rushed/time constraints argument, are looking like mega clowns right now. At the same time, the region design is pretty bad for a Switch title. THey should've ditched the whole "Point A > Point B" route design in favour of a more open route design.