I think you're giving the game's writing waaay too much credit tbh, when most of the motivation for boss fights are, oh heres a giant machine let's kill or hey here's a rebal camp let's kill them, I don't know why you think there'd need to be some grand motivation to have a boss fight against a mutated Ted Farro. Also making the argument that being spoilered supposedly bettered your comprehension of events is a really weird argument to make, and obviously not something even the devs intended.
I've had this exact same problem too. For a second i thought maybe my ps5 was dying or something because this has never happened before. At least now i'm a be relieved that it seems like it's not my ps5 and others are having the same issue.
Does anyone know if photo mode is bugged? I tried using it and i am unable to use the joysticks to move the camera around.
You can't move the camera around in certain places, like in settlements etc. It's like that in Zero Dawn too.Does anyone know if photo mode is bugged? I tried using it and i am unable to use the joysticks to move the camera around.
Why is the draw distance so bad in this game? Asset quality is good, but after playing Halo Infinite I'm not as impressed as I thought I'd be.
Why is the draw distance so bad in this game? Asset quality is good, but after playing Halo Infinite I'm not as impressed as I thought I'd be.
I'm sorry, what? Halo Infinite is many things, but a graphical showcase isn't one of them.Why is the draw distance so bad in this game? Asset quality is good, but after playing Halo Infinite I'm not as impressed as I thought I'd be.
The 'fog' obscures the view. Halo Infinite is not a graphical showcase however the draw distance and sense of scale is excellent.I'm sorry, what? Halo Infinite is many things, but a graphical showcase isn't one of them.
As for the draw distance in Forbidden West, it's actually one of the better examples out there. Most things stretch out in the distance but there are some strange peculiarities.
The 'fog' obscures the view. Halo Infinite is not a graphical showcase however the draw distance and sense of scale is excellent.
Why is the draw distance so bad in this game? Asset quality is good, but after playing Halo Infinite I'm not as impressed as I thought I'd be.
This may be the dumbest post yet, so I apologize for insulting your intelligence. Is it possible you have your ps5 upside down or if it'svertical, you're putting it in the wrong way? Disc drive should be on the bottom left when when it's laying flat. Lots of people doing digital nowadays so it's possible this is your first disc came. And the only reason I know this is because my dumbass did the same thing the first time I ever put a disc in my ps5.I wanted to install and try this game out finally so I took it out of the shrinkwrap and put the disc in. Only to be met by "This disc isn't supported by the PS5."
Tried googling and most search hits mention having an external harddrive causing the problem.
I've never used an eternal harddrive so that can't be the problem. Tried cleaning the disc, that was absolutely mirror finish already, straight out of the shrinkwrap.
Tried rebuilding the database, hard reset, nothing works.
My concern right now is that I RMA:d the disc and the vendor is demanding a fee that costs 5/6th of what I paid for the game if there is nothing wrong the the disc.
So now I am trying to track down someone close to me that has a PS5 I can test the disc in.
This may be the dumbest post yet, so I apologize for insulting your intelligence. Is it possible you have your ps5 upside down or if it'svertical, you're putting it in the wrong way? Disc drive should be on the bottom left when when it's laying flat. Lots of people doing digital nowadays so it's possible this is your first disc came. And the only reason I know this is because my dumbass did the same thing the first time I ever put a disc in my ps5.
Best capture I could find of a 'clean' draw distance, I love taking screenshots of foggy environments:
If you stick to the story missions, I'd say about ~5 hours.How far am i in the main story
Just got the last AI for Gaia. Demeter
Yes, it's a lush area indeed. I'm not going to spoil anything.Just got there last night doing a side quest but it's clearly an area that I'll be returing to in the main story.
Not only was it gorgeous but it was my first opportunity to pick up coastal wildlife for upgrades.
Oke thanksYou're entering the final act of the game. There's approximately four/five mainline missions left. I'd say you're about 2/3rds done with the story. Some incredible missions still to play
I'd say that you're about 65% done.
Thanks
You can't move the camera around in certain places, like in settlements etc. It's like that in Zero Dawn too.
You can't move the camera if you're in a settlement. Guess there's some trickery happening there that moving the camera would break.
Great write-up here.More about the main quest with the spoiler title, on the coast.
The more I think about it, the more sure I am that EVERYTHING about Faro's Tomb was designed as a reaction to the dev's very accurate & thorough understanding of how players think.
Like, the second I knew that the Zeniths were immortal I started wondering if Faro was still alive. I'm sure a LOT of players did--it's such an obvious question, and it would have gnawed at me until I had a definitive answer. So the devs were like, "OK, before we open this can of worms ALL THE WAY UP we need to show players that Ted is Dead. We cannot give them long to speculate, even, there's already that guy who posted 'fuck ted faro' on reddit every single day for years, the collective bloodlust will be deafening and ruin anything else we want to accomplish with this game."
So they literally designed a whole quest around like: NO HE'S DEAD WE SWEAR. And they gave us a fake Ted Faro to appease us for not keeping him alive in the game. It was like one of those primitive human sacrifice rituals, where they dressed this random dude up in Ted Faro's clothes and then subjected him to a horrific death in order to appease their community of worshippers. Except instead of ensuring a fruitful harvest they were hoping we'd pay attention to the rest of the game.
& TBH, I really do think that keeping Ted Faro alive would have spoiled something essential about this series. The point of the whole world-ending backstory is not that Ted Faro is a uniquely villainous person. He's not. He's not special at all. Just an irresponsible person who got too much power--&, just as a further bit of kudos to the writers, they drive the point home with the Ceo. The world is full of Ted Faros. No need to fixate on the last one when there are so many new ones to deal with.
This is spoilerphobia. We're using spoiler tags.
What does it have to with writing? Ted Faro isn't meant to be a boss you fight -- just as Sylens is meant to be a boss you fight. There are different ways games treat characters -- there are different ways stories treat characters -- so it'd be weird, given Faro's role in the story and his history with Aloy, to have to fight him. Like, what is that doing for the game? For the narrative? For Aloy's character? He gets a fitting end as is.I think you're giving the game's writing waaay too much credit tbh, when most of the motivation for boss fights are, oh heres a giant machine let's kill or hey here's a rebal camp let's kill them, I don't know why you think there'd need to be some grand motivation to have a boss fight against a mutated Ted Farro.
Well, there are some studies showing benefits of knowing spoilers beforehand, so I am not lacking in evidence.Also making the argument that being spoilered supposedly bettered your comprehension of events is a really weird argument to make, and obviously not something even the devs intended.
Definitely not the former, was the first time visiting the area. Investigating the spot, it is at the base of a small mountain and you can almost see the outline for where it would be but it isn't there, almost like it hasn't popped-in yet but there are no prompts so that can't be it either. Is near the second salvage mission person in the north of the map.The two possibilities is that you've already got it and there's a bug that hasn't removed it from your map or it's there but on the opposite side of the wall. That happens sometimes.
You can refill your berries by holding up on the d-pad.Another QoL issue, this time with the stash: I have about 1000 berries in my stash at this point, and yet I am constantly collecting berries. Why? Because after I get into a battle where I drain my pouch of berries, I'm not going to detour around to a stash chest just to refill. I'm usually on my way to the next quest/node, so I have to collect more berries on the way. At which point being reminded that I've got 1000 in my stash just makes me mad.
This man knows.I would have liked to have seen him in real-time instead of a hologram, but a fight would have been a terrible idea in retrospect. How would that fit the story in any way? Having an RE monster fight in this game makes no sense and would have felt out of place. You fight high-tech robots and humans with high-tech gear, not some experimental monster.
Seeing CEO die was clearly the narrative equivalent of seeing Faro die, and was probably planned from the beginning. You might not like it, but it fits the story and world of Horizon better
This may be the dumbest post yet, so I apologize for insulting your intelligence. Is it possible you have your ps5 upside down or if it'svertical, you're putting it in the wrong way? Disc drive should be on the bottom left when when it's laying flat. Lots of people doing digital nowadays so it's possible this is your first disc came. And the only reason I know this is because my dumbass did the same thing the first time I ever put a disc in my ps5.
Yea I believe you're right, the refill is not coming from your stash. My mistake.That only refills it from your bag reserves though? If you burn through the 30 or so in total on you, it's either go back to the stash, or pick more. I basically always pick more because I'm out in the field infinitely more than in towns. It effectively makes high demand items in the stash useless and locked away. If we could access the stash at any campfire, that would help some as there are way more camp fires than major outposts or the little shelters.
Oh good, we're talking about med berries. I think I missed something when they were tutorializing that stuff at the very beginning.
So are there three berry pools? The ones you use when you actively heal, the ones in your stash which you can access via a chest at a shelter etc, and... a reserve? Which you can use to refill your active berries by holding up on the d-pad? I'm like 60 hours into the game and I've never known what the little blue berry icon in the HUD is for, is it that?
Oh good, we're talking about med berries. I think I missed something when they were tutorializing that stuff at the very beginning.
So are there three berry pools? The ones you use when you actively heal, the ones in your stash which you can access via a chest at a shelter etc, and... a reserve? Which you can use to refill your active berries by holding up on the d-pad? I'm like 60 hours into the game and I've never known what the little blue berry icon in the HUD is for, is it that?
Oh good, we're talking about med berries. I think I missed something when they were tutorializing that stuff at the very beginning.
So are there three berry pools? The ones you use when you actively heal, the ones in your stash which you can access via a chest at a shelter etc, and... a reserve? Which you can use to refill your active berries by holding up on the d-pad? I'm like 60 hours into the game and I've never known what the little blue berry icon in the HUD is for, is it that?
It makes it so you can't trivialize fights by having 500 healing items and a gazillion crafting components on hand in the middle of combat.I've not had to open my stash/trunk once after at least 30 hours. Obviously it helps with suspension of disbelief that Aloy isn't lugging around tons of stuff but it seems to serve little other purpose.