im pretty much there. only game i might break the rule on would be a bloodborne 2.
If they can run the game on a PS4, they can do a 60 fps mode on PS5 somehow.
I hope 60fps is here to stay. No reason why we can't continue to get presets that allow you always have 60fps or if you wish you could push the graphics to the limit while limiting to 30fps.
I've said this multiple times already: there never were any reason to not have this in any previous gen either.I hope 60fps is here to stay. No reason why we can't continue to get presets that allow you always have 60fps or if you wish you could push the graphics to the limit while limiting to 30fps.
I play a ton of fighting games so I feel pretty safe to say that I don't think any of them will have issues maintaining 60 for the next few years
I've said this multiple times already: there never were any reason to not have this in any previous gen either.
Once the games will start targeting 30 fps on new console CPUs there won't be any easy way of making a 60 fps "mode" or "preset".
And they will start doing this once they'll drop PS4/XBO as the base target.
60 fps on consoles are happening because pretty much everything is crossgen for now.
How often do you expect to see cpu-limited AAA games this generation? My thinking is that examples of such will be limited mostly to specific genres that are known to tax CPUs, like games with intricate procedurally-generated elements, large-scale RTS/sim games, etc. GPU-limited 30fps games are my expectation, though I don't expect them to be common. Mostly, games that use raytracing for vital elements of their audiovisual packages. Games where raytracing can't really be pared back or eliminated entirely.I've said this multiple times already: there never were any reason to not have this in any previous gen either.
Once the games will start targeting 30 fps on new console CPUs there won't be any easy way of making a 60 fps "mode" or "preset".
And they will start doing this once they'll drop PS4/XBO as the base target.
60 fps on consoles are happening because pretty much everything is crossgen for now.
Why would they suddenly drop performance modes? They've been a thing for 5 years now on console, why would they suddenly disappear?
I agreeI don't think they'll ditch "quality" and "performance" modes this gen
Enough of the speculation from users we got devs here in the forum. Can we get them to chime in on if upcoming projects using the full power of these consoles are staying exclusively to 30FPS again or are they considering working performance modes targeting 60FPS in all future projects?
It's not speculation to say how devs have operated the last 4 generations won't be changing much this one.
It's case by case and until as you say devs confirm for it title there's not much to do.
Scaling of GPU limited portion (resolution, RT) is relatively easy although it will add up a lot of work too if the original target was 30 fps and the renderer is written with this intent in the first place - which is why some 30 fps console games don't scale too well to 60 fps even on PCs which are 10X more powerful than the consoles they were aiming at.Even if development targets 30fps what's really to stop them from adjusting resolution or removing things like ray tracing to allow for an increase in frame rate? I am no developer so I'm genuinely asking because I don't know.
XSS has the same CPU as XSX precisely for that reason. You can scale GPU rendering part relatively easy by lowering resolution and using lower quality for some effects.Edit - In addition there always exists the Series S. For 3rd party I would have to think just about every game would have two builds. Again, not a developer so don't know lol.
I expect such games to be the norm in the second half of this console generation.How often do you expect to see cpu-limited AAA games this generation? My thinking is that examples of such will be limited mostly to specific genres that are known to tax CPUs, like games with intricate procedurally-generated elements, large-scale RTS/sim games, etc.
Console games are generally both CPU and GPU limited because when you're using only one to 100% and the other to even 75% then you're not making full use of the h/w.GPU-limited 30fps games are my expectation, though I don't expect them to be common. Mostly, games that use raytracing for vital elements of their audiovisual packages. Games where raytracing can't really be pared back or eliminated entirely.
Ratchet and clank, Horizon and Demons Souls already have a 30fps mode and we are just 6 month in next gen. A couple years down the line we won't even have 60fps option.
I don't really get this rationale. So 30fps games see an increase in graphic fidelity over the generation but 60fps games won't so devs won't do it? Or is this a devs lack of time and resources thing?Ratchet and clank, Horizon and Demons Souls already have a 30fps mode and we are just 6 month in next gen. A couple years down the line we won't even have 60fps option.
I agree that most Xbox First Party titles will provide a performance mode going forward. It's Playstation First Party that I'm worried about.I'm expecting it to last all gen especially for Xbox games. Quality and performance modes hopefully
Hearing opinion of developers would be great, but they can only talk about their game and don't know the answer for every dev out there, because "these new console" don't matter in this discussion a lot. After all targeting 30, 60, 120 is a choice first and foremost and even on PS15 (+ Xbox equivalent) games could be pushed and then only run with 30 FPS.It's all speculation until you can get concrete data from people actually working with these new consoles
Until devs feel the need to lie to gamers about 30fps being "more cinematic" again instead of just pointing out that the hardware can't actually handle their targets for visuals and 60fps.
if you want 60fps to be a standard you are on the wrong platform, you are best off getting a pc where you can tweak the settings to be however you want,
If it was we wouldn't have 60fps modes in the first place.Kiss it goodbye when the cross platform garbage stops. 30fps is perfectly fine.
Years from now the compromise will be 60 instead of 120fps. We didn't go back to 480p once 1080p became a thing. And 1080p slowly becomes a relic of the past, now that we have 4k with 1440p being the compromise. Technical standards evolve. Since release of the PS4 Pro in 2016 we're seeing more and more "performance modes" targeting 60fps. That means the amount of games running at 60fps since the last 5 years has increased, not decreased.there's always going to be a compromise, no matter what. years from now, hardware still won't be able to do everything graphically at high framerates. there's always room for bigger, better, shinier.
Absolutely.Some day people will stop being brainwashed to accept 30fps as some essential part of "better visuals" when 60fps+ is what allows those effects to actually look good, not your blurry shitty motion quality.
30 fps will never be "better graphics" to me for something I'm playing, so hopefully performance modes will last the whole gen.
If they dont have a 60fps mode, I'm not buying it. I don't care if I miss out on a lot of games. I got plenty to play otherwise.
I can absolutely guarantee that I won't be buying games that don't have 60fps as an option at the very least.
As someone who, in the past, liked 30fps with higher graphics settings to 60fps, I have become very spoiled this year. I didn't think devs would actually start making 60 seem like the default choice but here we are.
I wouldn't even buy a game at 30 again. The better input, how crisp the games look, would never go back.
60fps is the most important thing for visuals AND gameplay. . A game with 30fps is not a next-gen game for me. If they start making 30fps games again, I just sell my Ps5 or stop buying those games.
Hopefully forever. If there's no 60fps console option then I would play on PC, and if that is not an option then I'm not buying. So far I am liking the focus on 60fps this gen because at the end of the day I'd rather game on the console.
Hopefully for awhile. Not touching another 30fps game ever again.
im pretty much there. only game i might break the rule on would be a bloodborne 2.
Yup, this is the only reason i didnt buy Watch Dogs legion at launch
I've collected the posts by users saying they won't buy 30fps games anymore. People are getting spoiled by higher framerates now, just like people got spoiled by higher resolution in the past. High framerates are here to stay, just as high resolution is here to stay. Manufacturers even slap "120fps" logos on console boxes now.
Why do you think that? Because for 5 years now, since "performance modes" were introduced in 2016 with release of the PS4 Pro, games running at 60fps have become more common.Sometime in the next two years we'll start to see 60fps become less common.
If the PS5 can't run it at 60fps, how will it run on a PS4? 15fps?
Is it running at native 4K on PS5? Maybe the PS4 version will be 1080p.