Well this gets me excited
Even retweeted by Subset Games:
$14.99 I believe
Clearly it has to be a Pacific Rim reference
Into the Breach might look like a 16-bit turn-based strategy game from the Game Boy Advance era, but beneath that cute exterior is one of the most innovative strategy games I've played. Unlike FTL, the first game from developers Subset Games, Into the Breach is all about deterministic strategy. Not only will attacks always hit their intended target, but you can even see and respond to enemy attacks before they happen.
That doesn't sound like the formula for a rich strategy game, but Into the Breach uses that conceit to do some brilliant things. Each battle is a tense stand-off to survive a certain number of turns while swarms of insectoid Vek storm the field. Outnumbered and outgunned, your best approach is to mitigate incoming enemy attacks rather than fight fire with fire.
Since there is a DRM free release I highly doubt it will require any online connection.
I think that works better without the FTL: but it's quite good. I'm having trouble brainstorming decent ones.Too obvious.
Into the Breach |OT| FTL: Fighting Tactical Leviathans
I think that works better without the FTL: but it's quite good. I'm having trouble brainstorming decent ones.
Well, I can only speak for myself, but unlike FTL there is no Mac version at launch, so no interest from me. But beyond that, I don't know how hard this game will be but I found FTL a bit too arbitrarily hard for my enjoyment of it and honestly wish it was a slightly less roguey game than it was. Also I don't find the retro sprites that appealing.
Yeah, GOG version can occasionally be a little slow with the patches.Since there is a DRM free release I highly doubt it will require any online connection.
It's almost a certainty that Into the Breach is going to get a Mac port in the near future (among other platforms), but this would be the sort of game that would make me install Boot Camp if I didn't have it already. And if it makes you feel better, Into the Breach removes all the percentage dice rolls of FTL's combat and dialogues. I can't say whether certain equipment will feel like a must-have that you have to luck out to get, in the same way that teleporters did for the first game, but one of their stated design goals was to make you feel like every loss would be due to your mistakes rather than a bad roll.
Those are both things I'm glad to hear, so I'll keep an eye out. Though I was told that about Divinity:OS2 and I'm still waiting on that port to be announced. :/ So I won't hold my breath. I assume FTL was built with Unity? Wonder why they went Windows-only this time.
That FTL Jump sound incorporated with the Kestrel in the Subset Games-logo is heart-warming. :)