Sure, it's a slow burn and the experience will likely improve but VR has been a long slog of tech evolution. It can't grow if it's only limited to this niche audience and I don't see it expanding greatly as it's presented now. Outside of the most hardcore gaming circles it doesn't hold a lot of appeal.
I don't think this is true. I have personally found that my non-gamer friends appreciate it more than people who are super into gaming. My 60 year old mother who has not played a video game since Tetris LOVED my Vive when she visited and played for a few hours each day. When she left she was asking me how she could get one herself, but backed off when I explained the setup and prohibitive PC cost requirement. I've had the same experience with a couple of friends who have checked out VRCades and demos, but they don't want to jump in until it becomes more affordable. There are tons of non-gamers who are interested in VR. If the price and form factor becomes more streamlined I guarantee you'd see a lot more interest in the casual market.
So the samsung VR isn't a real VR experience? I mean... I don't know anything about it and i'm certainly not that interested. But obviously there's gonna be a difference between a product that they can give out for free compared to the PSVR. I've never really given it much thought of what could be different tho. Maybe I will try it one day just do see what it's about. I don't even know how to get VR content for the samsung s8 VR whatever it's called.
I would not call the GearVR a true VR experience. Sure you get some of the visual impact, but the best part of VR is the feeling of presence, which you can only really get with fully tracked controllers imo. The only seated VR games that really do anything for me are Elite: Dangerous, and Thumper. And even these don't come close to comparing to the feeling of "presence" games like Raw Data or Audioshield give me personally.