Or still, to be honest.The Witcher 3 is my favourite game of all time and I could write a mini essay on the issues with it at launch.
Or still, to be honest.The Witcher 3 is my favourite game of all time and I could write a mini essay on the issues with it at launch.
Oh yeah. And for all its flaws it's still one of the best games ever made.True but CDPR have improved in it a lot and on PC mods have fixed a lot of other issues. The movement will always be janky and the detective vision mission design can't be changed.
I was pretty disappointed when the
Blades of Chaos showed up. It felt like pandering and the axe is way more satisfying as a melee weapon, besides. Also, it was really discouraging when I learned I had to level up another weapon from zero. I almost put the game down.
I always felt Matthewmatosis did a great job of talking about the highs and lows of the game.
Oooh, good point. Never thought of that!I thought the camera was the way it is due to Atreus.
Because if you were to pull it back and show everything, it would reveal that he is basically teleporting all over the place.
OP is not trying to be "edgy".Yep, so edgy...
Unless I feel something is complete garbage and everyone is praising it, I don't understand these posts. Camera was fine for me, Valkyrie battles were just as fun as stuff from DMCV or Souls games. Dunno what was limiting about the abilities either, they are essential in some of the Valkyrie battles.
Just disagree with almost every point.
All we get on here is hot takes and what ppl don't like lol.OP is not trying to be "edgy".
Seems like they have laid out some pretty valid criticism, even though their wording is often a little harsh.
You're entitled to disagree with them, just as they are entitled to make a thread describing their issues with the game.
The thing with this kind of post is, you have to understand that a lot of people enjoy investing time/money into a game and seeing it through despite the flaws they perceive. OP gave the game enough time and respect to finish it, yet it didn't satisfy them in the way they hoped. Nothing wrong with elaborating on that at all, especially on a forum primarily built for video game discussion.
Did you seek out the Valkyrie or play in a difficulty higher than hard?I agree with most of your points, if not with all of them.
I still liked the game a lot, but when I finished it I had the feeling that it was an unfinished game. The game is always showing you content that is not "reachable" in the game, things like some realms in the worlds map (Asgard for example), talking about Odin and Thor ALL THE TIME, the big bird in Helheim like you said, the voice of Zeus... I was all my time when playing it thinking: woah it's gonna be awesome when I fight that colossal bird, or Zeus in Helheim, or Thor, can't wait to unlock Asgard!...
And when it finished I was left with a feeling of: that was it??
Can you pull your condescension down a few notches please? God of War is "prestige" just by virtue of its incredible production design, serious and grounded approach and the fact that it's extremely well reviewed and award receiving. If this game isn't "prestige" then no game is.Prestige game is a real thing here? Lol I thought we just used those as jokes. We still calling Gears Dudebro? 😂
My goodness
Yeah, I did all of the valkyries, including the last one which was a rehash with the moveset of all the others in one, and I played it in the hard difficulty, but not the highest. I did a single run.Did you seek out the Valkyrie or play in a difficulty higher than hard?
There's plenty of challenge and unique enemies (that requires thinking and skill to defeat) in the game but boss battles and spectacle of the older games are some obvious short comings.
Didn't take anything away from my enjoyment as I was honestly tired of the set piece moments in past GOW, but Cory mentioned a lot of things were cut.
I never really felt they cut content. They literally figured out the game 1.5 years before launch. You should watch the Raising Kratos docYeah, I did all of the valkyries, including the last one which was a rehash with the moveset of all the others in one, and I played it in the hard difficulty, but not the highest. I did a single run.
I also enjoyed the game and the setpieces, but left me with a bittersweet feeling because of the cut content and knowing that I'll have to wait many years and a new generation to follow the story.
Had the sensation of have just played the Prologue and not have seen any of the really important characters of the story.
I felt the same, but at the same time the game feels bloated and the pacing is bad. It feels both too long and devoid of meaningful content, which is not a good thing.Had the sensation of have just played the Prologue and not have seen any of the really important characters of the story.
I felt the lack of variety in enemies very strong, specially when the game throw at the player those "arena" like sections, where you fight against wave of the same enemies you have been fighting again and again.I felt the same, but at the same time the game feels bloated and the pacing is bad. It feels both too long and devoid of meaningful content, which is not a good thing.
Well as far as seasoned action gamers I definitely recommend the difficulty after hard, GMGOW I believe there's a New Game + as well. The last boss will certainly not be an easy win and while she is a combination of other Valkyrie her tool kit is the best. Each encounter felt challenging and well paced when I increased the difficulty, made the game for me. Despite having more creativity with Dante in DMCV, I overall enjoyed God of War more. So I think a more fleshed out battle system will make the sequel the true GOTG.Yeah, I did all of the valkyries, including the last one which was a rehash with the moveset of all the others in one, and I played it in the hard difficulty, but not the highest. I did a single run.
I also enjoyed the game and the setpieces, but left me with a bittersweet feeling because of the cut content and knowing that I'll have to wait many years and a new generation to follow the story.
Had the sensation of have just played the Prologue and not have seen any of the really important characters of the story.
I think that the game could've benefit following a more linear structure, the "open world" elements of the game are poor and feel shoehorned, while the linear sections can be great. Except the Valkyria fights, the remaining sidecontent feels like "we need to do a 20h+ game" instead of "we need to do what the game will benefit the most from" to me.I felt the lack of variety in enemies very strong, specially when the game throw at the player those "arena" like sections, where you fight against wave of the same enemies you have been fighting again and again.
Or the extra Realms you can visit besides the main story, which are again sections against those same enemies and felt just like a poor way of lengthen the duration of the game. I'm talking about Nilfheim and Muspelheim.
The problem is that you still have to stop your momentum. So it's not like I can sprint towards an enemy, and then recall the axe to knock someone out of my way while continuously sprinting at my target.I just wanted to say that calling back the axe doesn't lock you out, you can still move around (yes slow, but you can) and you can still cancel out of catching the axe with a dodge/roll and also use melee. Melee is fucking satisfying in the game.
Yes you can with Returning Whirlwind and Returning Storm. With those you can sprint towards an enemy and unleash attacks instantly and continue with combos.The problem is that you still have to stop your momentum. So it's not like I can sprint towards an enemy, and then recall the axe to knock someone out of my way while continuously sprinting at my target.
But those attacks still only get me around the distance of a dodge. That still doesn't allow me to just recall the axe while sprinting, and continue sprinting.Yes you can with Returning Whirlwind and Returning Storm. With those you can sprint towards an enemy and unleash attacks instantly and continue with combos.
If you sprint and just press L2+R1 or R2 you instantly launch the attack, there's no momentum stopping. Yes you can't launch a combo but that's not possible anyway since during sprint other attacks like Frost Rush or Leviathan's Fury. :)But those attacks still only get me around the distance of a dodge. That still doesn't allow me to just recall the axe while sprinting, and continue sprinting.
Not to mention with Returning Whirlwind, I have to aim, so regardless of how brief that period is, I still stop my momentum.
But here's the situation I'm thinking of:If you sprint and just press L2+R1 or R2 you instantly launch the attack, there's no momentum stopping. Yes you can't launch a combo but that's not possible anyway since during sprint other attacks like Frost Rush or Leviathan's Fury. :)
But yes it will always stop the sprint since it's attack based. As I said, use melee, it's awesome. ;)
did you read the OP, or did you just assume "hey this guy is bashing a game i like. i need to retaliate because tribalism"Ah, yes. You don't like thing! Why do other people like thing? Other people are wrong.
I felt the same, but at the same time the game feels bloated and the pacing is bad. It feels both too long and devoid of meaningful content, which is not a good thing.
If you're tired of negativity, don't step into a thread titled "I don't really like..."All we get on here is hot takes and what ppl don't like lol.
Negativity in general is what I'm tired of seeing and this place is full of it.
a piece of commentary, typically produced quickly in response to a recent event, whose primary purpose is to attract attention.
LMAO.It's the middle of the day but I may have to go to sleep after this
Yeah, I just simply cannot agree with this. Pulling the camera back considerably would not compliment what they were going for at all.There is no way having the camera up close to your character is "fine" versus having it pulled way far back to see everything. You might be able to deal with it but it's certainly not helping.
And the reason is because you have enemies in the game throwing shit at you from every which way angle from every which way distance. And the indicators shows that the developers probably know this.
I think it was Super Bunny Hop that mentioned how the off screen indicators translate information easier to the player than actually seeing the enemies on-screen where you have to read their animations and everything, so technically speaking you'll want to have as many enemies that you can't see lol
EDIT: Not SBH, it was Matthewmatosis
Whining about people making counterpoints and disagreeing with OP is probably the most pointless non contribution someone can make.Wow some of these reactions. Heaven forbid somebody want to talk about their thoughts about a video game on a video game discussion board.
Yet people will make several threads about the latest new AAA hotness to praise it despite an OT already existing.
So really people don't care about another thread, they're mad someone doesn't like the game. Which is pathetic, grow up.