PreachZelda. Non existent story, shitty dungeons, bad bosses (end boss was a joke), mediocre combat and then to top it there's no real sense of progression in a freaking rpg game. Not a bad game at all but nowhere near as good as the reviews said imo.
Zelda. Non existent story, shitty dungeons, bad bosses (end boss was a joke), mediocre combat and then to top it there's no real sense of progression in a freaking rpg game. Not a bad game at all but nowhere near as good as the reviews said imo.
A lot of people failed at what to categorize HZD. It's really a 3rd person shooter with RPG elements. As for the story, it's not about the destination it's about the journey.I wasn't going to contribute to this thread with my pick, but what the heck.
My answer is absolutely Horizon: Zero Dawn. I rarely stick with a game I'm not enjoying, so I initially dropped Horizon after around 15 hours. I consider the game's open world design to be rather dreadful, so I really couldn't be bothered to continue playing. However, I kept hearing about a great story that slowly reveals itself as you delve deeper into the game, so I jumped back in and played the game to completion.
I don't think the story in Horizon is great, but it's passable. I'd probably place it on the level of an average Sci-Fi series on television. What really ruined it for me though is how it's presented. Audio logs and text info dumps are a decent way to give further lore context, but they're never a good way to fill out a main narrative and that's exactly how Horizon handles much of its plot. On multiple occasions you are led into a room full of text logs and audio diaries to read. If you don't spend time in these areas, you are going to miss out on the majority of Horizon's narrative. For a game focused so heavily on story, this is absolutely unacceptable design. The Last of Us doesn't have a great plot either, but it's presented so well the entire narrative is elevated. And it also has text diaries for the player to read, but they simply add bits and pieces of lore and backstory to the experience. They never feel like a necessary tool needed to fully understand and appreciate the story being told.
Also, I echo what Oyasumi Poonpoon is saying. The general gist of Horizon's plot is pretty easy to predict within the opening hours. You obviously won't be able to guess everything, but it's not very difficult to see where everything is going.
On a lesser note, I am surprised at how little interest I have in returning to Splatoon 2. I adored the first game and while the sequel is quite good, it's ultimately been a disappointment for me and not something I have gone back to very often. Maybe the upcoming content update will get me to jump back in.
No, the part after Shidos dungeon is insanly important for P5s story and overall message.
Btw it's funny how you mentioned P3, which has literally months of nothingness, after your initial statement.
I don't think you could cut much of P5, without hurting the story. It's pretty dense with story. Maybe some of the text messages, but that would not cumulate tito a big time save.
I know for a fact I did not play on easy. I never play anything on easy. Id wager I played hard since that is what i play most of the time , but I will need to recheck when im home. And i already told you how i killed it. I strafed behind a rock. It wasnt smart enough to follow me. It just kept shooting at the rock, because again, the AI is dumb, easily fooled, easily dodged.I guess you played on easy, normal or story mode. Try Very Hard or Ultra Hard and please upload some footage of your fight against a Thunderjaw or Stormbird or even better: one of the DLC enemies.
The Thunderjaw is way faster than you, so what you're suggesting is pretty hard and it also would take extremely long.
Horizon. Beautiful world, great backstory, completely unengaging present day plot, dull as dishwater characters, settlements completely devoid of anything interesting to see or do (Meridian is the worst 'big town' I've seen in an open world game in quite some time). Aloy is fine as a main character but all this 'best female protagonist ever!' hyperbole is nonsense. She's the archetypal spunky, determined young female but there's very little going on beneath that. There is no real nuance to her character, her reaction to everything is just flat 'yes I'll go do that now' with no shades of grey or anything that could be considered intriguing character traits. Combat is fine but after a while just feels like slickly repetitive battles of attrition.
It's dense with story because they have the characters say and do the same things over and a over again. The actual story is really straightforward and the interesting parts like Goro get thrown to the side. The last dungeon was awful and came out of nowhere and the post final boss fight parts added nothing to the story at all. P5 is a game where there is so much but a lot of it isn't needed. It's a quantity over quality thing. The game is super long but one of your main characters (Haru) is barely a character at all. The antagonist you are fighting against the whole game is pretty meaningless by the end. The secondary antagonist is there and gone in such a quick time frame, the pacing is horrible for a game that is as long as it is. It's not a bad game but it's a game that could have cut a huge portion and been better for it. This is the most common criticism I see about the game is that it's way too long and really doesn't need to be.
Nah. The game story was bad even by Zelda standard.
Yeah it's totally a conspiracy, it could just so happen that many people have started playing it recently due to the dlc dropping and sales popping up. That wouldn't make any sense now would it?
I don't think the story in Horizon is great, but it's passable. I'd probably place it on the level of an average Sci-Fi series on television. What really ruined it for me though is how it's presented. Audio logs and text info dumps are a decent way to give further lore context, but they're never a good way to fill out a main narrative and that's exactly how Horizon handles much of its plot. On multiple occasions you are led into a room full of text logs and audio diaries to read. If you don't spend time in these areas, you are going to miss out on the majority of Horizon's narrative. For a game focused so heavily on story, this is absolutely unacceptable design. The Last of Us doesn't have a great plot either, but it's presented so well the entire narrative is elevated. And it also has text diaries for the player to read, but they simply add bits and pieces of lore and backstory to the experience. They never feel like a necessary tool needed to fully understand and appreciate the story being told.
yeah they handled all that stuff really poorly. hopefully a sequel will address that flaw.
Breath of the Wild didn't grab hold of me like I thought it would.
Still have 2 divine beasts to tackle and no willpower to boot the game up.
The final dungeon in P5 elevated the game for me significantly from a thematic standpoint, enough that I was able to look past some of the more uneven beats earlier. It's ties a bow on the political mission statement of the game as a direct critique of Japanese societal apathy. Not particularly subtle but after 100 hours it felt both earned and necessary.It seams you didn't understand the story of P5 at all. The last dungeon is forshadowed, even before the intro of the game starts. There are tons of other things that forshadowed it. Didn't you see the comments on the right corner of the display after every day, or the changing comments from NPCs in the city, or in some transition scenes. P5 showes troughout the game that the true enemy isn't some kinda bad guy, it is the society itself. Your point about the fights before the endboss are meaningless is true, because it is meaningless. Its impossible the bring real change just by getting rid of one guy. That is not how it works and the game shows that. The whole game is about the society and its problems, so I really can't understand your criticism about the last dungeon.
Yes some text messages are about the same subject and they could get rid of that, but this would not even cumulate to 1 hour imo. The game is dense, because it has tons of story in it. I think your criticism about Haru is overblown, yes she is the least developed character in the party, but barley a character, please.
Pacing is wonkey around summer , but personally it is better than in P4 and esspecially P3, but Persona games are in general poorly paced, due the calandar system, so I can understand this point.
I think they will. I believe a dev tweeted that storytelling is one of the main things they're working to improve next time.
You didn't even acknowledge the fact that I brought up about being playing it for the first time recently or even not just at release. And many games get tons of buzz as they release because people who buy it then are the ones most excited for it. Even ignoring that, I did see tons of people saying the same things then that I am seeing now in this thread but that's anecdotal so it serves no purposeNo it wouldn't make any sense at all.
If you didn't like the game/combat you still would have said that back when it was originally released and not had any interest in the DLC. If you were shilling for some other game as an unpaid servant you would try to post some inflammatory statement of a beloved property publicly just to attract as much negative attention as possible.
yeah they handled all that stuff really poorly. hopefully a sequel will address that flaw.
I'd agree with this as well. Although I will say I very much enjoyed the Vantage Point story and how it was presented.
That was purely side content, so I didn't really have an issue with it . It was alright, but I'm not going to criticize it.
It seems that the OP has just started playing the game now. Do you expect everyone play every game at launch?
Also, the title is not inflammatory at all. This kind of thread is not exclusive to Horizon.
How on Earth people can claim Horizons combat is clunky is beyond me. Is there any other open world game of this kind that has better combat? I can't personally think of one.
The combat is extremely precise and fluid, and the way you instant dodge, roll, attack etc is more akin to something like Bloodborne than your typical fantasy open world game. Comparing it to stuff like The Witcher 3 and Skyrim and it's literally night and day.
Do you do the same thing for the 13 different P5 and BotW topics on here, too?
Grenade launcher?
Rope thingy for bird?
Lol.
Are you sure you played the game or have you just watched some videos online? There is no grenade launcher in the game, and the Ropecaster isn't just for a bird. What bird are you even talking about?
And the reason you wouldn't just spam the explosive ranged slingshot is because you'd use up all your ammo and the ammo costs a lot of not so common consumables, plus they are slow as hell to fire, thus far from ideal in many scenarios.
a) There was a literal topic called 'BotW is a bad game'I haven't seen any posted topics on those games nearly as obnoxious as this.
Unacceptable is pretty harsh and unwarranted imo. You get world back-story from exploring those ancient structures, which makes sense, and those logs and datapads paint a picture at what was going on at each location. Made perfect sense to me for the storytelling and design and it mirrored Aloy's experience. The more dense a location was with people the more personal logs you could access. It didn't fill in the entire story, as you had to do other things to really stitch the whole narrative together.I
I don't think the story in Horizon is great, but it's passable. I'd probably place it on the level of an average Sci-Fi series on television. What really ruined it for me though is how it's presented. Audio logs and text info dumps are a decent way to give further lore context, but they're never a good way to fill out a main narrative and that's exactly how Horizon handles much of its plot. On multiple occasions you are led into a room full of text logs and audio diaries to read. If you don't spend time in these areas, you are going to miss out on the majority of Horizon's narrative. For a game focused so heavily on story, this is absolutely unacceptable design. The Last of Us doesn't have a great plot either, but it's presented so well the entire narrative is elevated. And it also has text diaries for the player to read, but they simply add bits and pieces of lore and backstory to the experience. They never feel like a necessary tool needed to fully understand and appreciate the story being told.
The issue is not whether the person liked or disliked the game, anyone can obviously have any opinion they want about any game. However, when someoene posts an obnoxious and inflammatory statement that can be arguably debunked with on the spot in-game footage samples it's clear the statement was really made just to attempt to give the property a blackeye rather then convey any kind of authentic insight or opinion of the game.You didn't even acknowledge the fact that I brought up about being playing it for the first time....
Unacceptable is pretty harsh and unwarranted imo. You get world back-story from exploring those ancient structures, which makes sense, and those logs and datapads paint a picture at what was going on at each location. Made perfect sense to me for the storytelling and design and it mirrored Aloy's experience. The more dense a location was with people the more personal logs you could access. It didn't fill in the entire story, as you had to do other things to really stitch the whole narrative together.