The next screen talks about how he can't be with his family because he's a spooky skeleton man.
There's a million of these retcons. In MK II Reptile's story says his race is still alive and in his ending they live in peace. In UMK3 his ending talks about how he'll never know them because they're extinct. I mean, in MK1 Raiden enters the tournament for the lulz and ends up destroying the world. Kontinuity has been fluid since day 1.
Do you mean production or gameplay? Because while MK1 certainly suffered from some very limited/jank game mechanics, they pretty much rectified it with MK2/3/U to the point where UMK3 is still a tournament favorite for MK fans.Was it all good? No absolutely not. A lot of growing pains especially as video games evolved as a medium. They didn't have the money they did back then so a lot of the voice acting was just people down the halls doing voices and whether it sounded good or not varied.
Did Scorpion actually have a simple, straight forward origin? Because "Hanzo Hasasahi was murderered along with his clan and family" is a retcon. Originally his family and clan were alive. :)
I'm talking about the MK4 endings lolDo you mean production or gameplay? Because while MK1 certainly suffered from some very limited/jank game mechanics, they pretty much rectified it with MK2/3/U to the point where UMK3 is still a tournament favorite for MK fans.
Fun fact. Tobias has said Raiden was always meant to be the mentor and this ending was thrown in as a joke
MK1 was weird like that lol.
Edit:Ah you talked about it oops.
They're only retcons if you take ALL of the endings to a given game as canon all the time, which they literally cannot be (multiverse shenanigans aside). Almost no, in any, fighting game endings do that. Best we get is some kind of mentioning of families or clans or whatever, like Scorpion up there. It's not like Raiden and the other gods ending the world is canon. Or some of the fatalities in MK3 even being a thing considering how many of those end the world, too. Hell, most of the fatalities are just the gameplay gimmick and don't actually happen.The next screen talks about how he can't be with his family because he's a spooky skeleton man.
There's a million of these retcons. In MK II Reptile's story says his race is still alive and in his ending they live in peace. In UMK3 his ending talks about how he'll never know them because they're extinct. I mean, in MK1 Raiden enters the tournament for the lulz and ends up destroying the world. Kontinuity has been fluid since day 1.
They're only retcons if you take ALL of the endings to a given game as canon all the time, which they literally cannot be (multiverse shenanigans aside). Almost no, in any, fighting game endings do that. Best we get is some kind of mentioning of families or clans or whatever, like Scorpion up there. It's not like Raiden and the other gods ending the world is canon. Or some of the fatalities in MK3 even being a thing considering how many of those end the world, too. Hell, most of the fatalities are just the gameplay gimmick and don't actually happen.
They were clearly different in their gameplay and story. You take Ken and Ryu, they are more like palette swipe with one having a big Shortuken while the other has a big Hadouken.I think pretending that anyone saw Scorpion and Sub Zero as anything other than pallet swaps seems like revionist history to me, or at least history that isn't really thinking about the OG so much as a couple sequels later
Ah, a purveyor of good taste I see.
I just miss the art direction of the original trilogy. Everything after that was so, so needlessly ugly. They ruined so many great character designs over the years. It seems they're finally turning the corner in that dept but it's too little too late for me.
Yes, this should happen again. Would be interesting to see how they would be made these days.I liked Shaolin Monks and those crazy janky Konquest modes on the PS2 era.
It's a good concept and I think the series need something like this again.
And I think Edenia and Outworld being separate places is a retcon to begin with, I think the endings in MK3 heavily imply Outworld used to be called Edenia, not that Edenia was a separate place taken over by Outworld.
Tao Feng wasn't Midway, it was John Tobias' game after he'd already left Midway. He made it with Dave Michicich who previously did 3d stuff at Midway including assets for MK3/UMK3 and also MK4, and Josh Tsui -Of Insert Coin documentary fame- and one of the main developers of Mythologies: Sub-Zero.I miss Midway cus they had balls to try other ideas like fighters with injured limbs like Tao Fang and Action MK games eventhough all flopped so badly but they tried nevertheless.
It always took itself kinda seriously, that's what made it fun. "Here's a bunch of corny bullshit from bad 80s movies, watch us give it some verisimilitude and pathos."I legit feel like once MK started to actually take itself kind of seriously it stopped being fun. MK9 definitely started that trend, maybe even far back as MKvDC
Tao Feng wasn't Midway, it was John Tobias' game after he'd already left Midway. He made it with Dave Michicich who previously did 3d stuff at Midway including assets for MK3/UMK3 and also MK4, and Josh Tsui -Of Insert Coin documentary fame- and one of the main developers of Mythologies: Sub-Zero.
I mean more like there is were goofy things. Dropping arcade cabinets on people, knocking their head off three times (glitch and intentional), some of the weird endings. Just some b movie silliness that was kind of endearing. I would go so far as to say it had a lot of slapstick.It always took itself kinda seriously, that's what made it fun. "Here's a bunch of corny bullshit from bad 80s movies, watch us give it some verisimilitude and pathos."
The problem, if there is one, is that the series has gotten less and less, for lack of better terms, "gritty" and "kitschy" over time. Both in aesthetic and in ideas.
I actually think this has been happening for a very long time. Well before NRS. And it's hard to describe what I mean by it, but if I had to narrow try: The games used to have this slapdash "that sounds cool, make it work" sorta feel to the stories and designs. Which, independent of blood and fatalities, made it feel less "clean" than something like Street Fighter. But also a love and care that made it stand out from its imitators. It never felt "dirty" like those games.
The last game to really feel like that, IMO, was MK4.
And I don't really think there's any way to get back to that. I don't think it was something they were trying to do. It was a consequence of the circumstances under, and technology with, which the games were developed.
But it would help, I think, if characters and stages got a little less elaborate in their designs. A little less sleek. For all the things I like aboht MK1, it does feel a little too clean. A little too Street Fighter.
Edit: And when I say less elaborate, I don't mean less colorful and weird. Just less intricate.