The horrible truth is that we're in an era where voting with your dollar on single player games no longer means that they strive to make better single player games. They pivot to live service games and then when those flop, they close studios. Ugh.They literally think the lesson here is to make more live service games. Jesus Christ.
Also, just how big Suicide Squad flop is? Thinking about everything surrounding this game, I don't think it's crazy to put it near the top, or maybe at the very top of commercial disasters. For games that is.
Next big title from WB Games is MultiVersus which is another GAAS game. Wonder Woman is single-player and might drop sometime next year. Montreal are MIA after Gotham Knights. Avalanche just released Hogwarts and have no plans for DLC. NetherRealm just released MK1. Rocksteady are supporting KtJL (though maybe WB might pull the plug on this one soon).What's next from their umbrella? Wonder Woman? Doubt that would be a live service game like SS…
which is a bit silly, they would twist any result they have into "oh live-service is definitely the way to go"If I was a betting person, the lesson they're taking from Hogwarts isn't that love service games are bad, it's that the Harry Potter brand is ridiculously strong, and they could have made a lot more money if Hogwarts was a live service game.
Nothing is topping Anthem I feel likeThey literally think the lesson here is to make more live service games. Jesus Christ.
Also, just how big Suicide Squad flop is? Thinking about everything surrounding this game, I don't think it's crazy to put it near the top, or maybe at the very top of commercial disasters. For games that is.
"We're proud to announce 'Harry Potter Kills the Justice League'"I hope they compare this to hogwarts legacy and learn the right lessons here
You joke, but that is probably what they are planning.
Do we have any idea how much Anthem cost to develop?
Some WB exec literally said a few weeks or so back that the lesson they're gonna take from Hogwarts success and Squads failure is that they've got to find a way to live service up Harry Potter.
They ain't learning.
They literally said that, so.... Yea.
What is their intention with the hogwarts IP? Are they not doing a single player sequel?I hope they compare this to hogwarts legacy and learn the right lessons here
To be clear, I'm not defending turning every game into a live service game, but it is a bit more nuanced than that. Suicide Squad didn't fail just because it was a live service game, that really wasn't it's biggest issue. Take away the live service elements and you're still left with a mediocre third person open world action game with a story people aren't terribly interested in seeing, from a developer who audiences expect something much different from.which is a bit silly, they would twist any result they have into "oh live-service is definitely the way to go"
Arkham + Hogwarts = Success
Live-service Justice League = Massive Failure
lesson taken = do the second thing again
Here's the earnings release directly from WB if you want to read through itDoes this actually say "Suicide Squad cost us $200M", or does it say "Suicide Squad + not having a Hogwarts Legacy again lead to that"? Im a bit struggling to understand it.
Theres a huge difference between the two.
Would be an even dumber closure than Tango, considering Rocksteady has delivered multiple critical and commercial success before being forced to do something they were never good at doing.
Does this actually say "Suicide Squad cost us $200M", or does it say "Suicide Squad + not having a Hogwarts Legacy again lead to that"? Im a bit struggling to understand it.
Theres a huge difference between the two.