The fact that 3ds games had better online multiplayer than switch is telling. I'd even argue that fucking DS has better online than switch.
It is insane to me that there was no fuss about Animal Crossing multiplayer. It was a thing for a few days, then the defense force went with the " oh it's not so bad" or "eh, it's part of the friction that makes what AC is". Even Local multiplayer is fucking busted with more error connection than online play...
Amen.
The defense of some of the AC desaster is mind bogling. Theres a "slow paced game", and then theres "literaly watching a 30-60 second loading screen while a new player connects and you have to stip what you are doing for them to even be able to connect".
And there are so many missed points in multiplayer games, pokemons was also broken at the beginning, even local...no idea if they changed/fixed it.
and we are paying for that.
I started the demo of 51 games...yeah. to be honest, the ui seems a bit unwieldy. ITs the typical nintendo stuff now, with to many screens between and play.
If games like puyopuyo tetris or Enter the Gungeon can have quick start options on the main screen, why cant nintendo add such options to the games where you play sometimes in short burts?
Smash, AC, 51 gamesomething... add these options, add them right t the main menu. maybe even let the user create quickstart options, so that when he starts the game, he has configured which games with which configuration he uses the most. Or in AC: let us enter a multiplayer session from the main screen. No loading my island, then running to the bird, going through 2 minutes of dialoge... to then lod a whole new island. Just a submenu on the main menu "visit friends island" -> online/local and then it shows you a list of available ones.
Its shocking how... bad nintendos UX design got this gen in a way. So unwieldily...