The game never looked fun and most people I've talked to never had any kind of interest for it.
So yeah, keep working on Valve games guys.
So yeah, keep working on Valve games guys.
I appreciate this insight. It's just the inherent politics, bonuses you mentioned and such that leave me skeptical of the idea that it was just a simple "I want to do this because it's more interesting" choice being made that caused this project to be shelved. And it's a bummer because I feel like knowing Valve's history, the game being on hold feels like it's really just as good as cancelled.That was reality for me. With that said, I can't speak for everyone, and Valve is a big company.
In my experience, there are "shadow structures" and politics that will happen at any company that adopts flat/no management. Certain people's opinions are very important, and you figure out who those people are pretty quick.
You are very much at liberty to work on whatever you deem important, and it's in your best interest to convince others the thing you want to work on are the right things, or else you'll have a hard time recruiting people to work on it with you. It's not hard to believe a lot of Campo Santo joined Valve and decided their time was better spent on other prominent Valve projects.
Not that surprising once you realize that on most long term projects youll run out of passion and will be using your own work ethic to finish it from that point. And your work ethic will be mostly motivated by threat of finacial ruin (indie) or loss of job (AAA). This is why the open work enviornment is valves greatest weakness and strength. Can bounce out of bad projects but also run the risk of never finishing anything as that lull hits youI find it hard to believe they suddenly don't want to make the game they were making. It looked great.
Parallel to that reasoning:Valve is crazy about VR hardware -> Needs a killer app to move sales and the tech forward -> "uhh, what can we use that will interest people... Oh, Half-Life of course"
And that's it.
Take it as you want, but this is literally how we know development operates in Valve — for better or worse, as disgruntled former employees have voiced.
Rough to see a studio that that made a game as good as fire watch just be dissolved into AAA quagmire. I'm going to be petty for a second and call them sellouts, and then acknowledge that it's more complicated than that. Shit situation for fans, but good for them if that's what they wanted.
and I'm still holding out hope for Starcraft Ghost. been down this road before, just easier to see it as dead.Wouldn't the worst possible outcome be if the game was officially cancelled? I mean, there's a sliver of hope here.
If your dad were Valve he would have come back after actually spending 20 years looking for the perfect cigarette.This is like how my dad put bike riding lessons on hold, before he left to get cigarettes 20 years ago.
Underlords must have been a dream come true for someone that's into the Lords Management genre.Can't really blame them for wanting to work on a new Half-Life game. Don't know what those other 2 VR games are. Could have excited some folks.
they saw it years ago because the rumor has been around for years lol. listen to the interview they did with Keighley. it was crystal clear that they made this because they were looking for a tentpole VR game, not because they were looking for the next Half Life game. they said they tried a bunch of Valve franchises, and the only reason they didn't go with Portal is because the motion would make people sick. they brought Half Life into the picture because they thought it was a good fit for a tentpole VR game with the ability to get people to buy in. that's really all there is to itParallel to that reasoning:
Valve wants Half-Life to raise the bar again -> Needs novel and groundbreaking design elements to live up to Half-Life's pedigree and raison d'rtre -> "uhh, what can we utilize to make Half-Life stand out again... oh, VR of course"
Half-Life Alyx is a VR game because VR needed a killer app AND because Half-Life needed something to enable it to stand out and push boundaries again. There are a lot of people, people who recognized Half-Life's place in shooter history, who saw this coming years ago.
Given what we know of Valve's approach to game dev, this seems likelyIf they're being 100% honest and the reason is simply that a majority of devs that were involved in this would rather work on something else right now, I'm honestly happy for them.
LOL at some of y'all thinking it's 2004 where working on a half life title is some sort of prestigious job in The Gaming Community
I mean, there's also the possibility that In the Valley of the Gods just wasn't working out.
It happens to tons of games. Lots of times you press on, cobbling and shoring together what you can to make it somehow work, but sometimes games just don't come together no matter how good of an idea they seem when you first start them.
Imagine thinking this.LOL at some of y'all thinking it's 2004 where working on a half life title is some sort of prestigious job in The Gaming Community
it's not the community it's the industry lmao and working for Valve on Half Life is absolutely one of the most prestigious things you could have on a resumé. did you really think this was a good post?LOL at some of y'all thinking it's 2004 where working on a half life title is some sort of prestigious job in The Gaming Community
Based on what?? The singular trailer we got that showed maybe a minute of gameplay??
more prestigious than working on valley of the gods for sureLOL at some of y'all thinking it's 2004 where working on a half life title is some sort of prestigious job in The Gaming Community
LOL at some of y'all thinking it's 2004 where working on a half life title is some sort of prestigious job in The Gaming Community
SON! I'm back! And look what I have! *starts vaping*If your dad were Valve he would have come back after actually spending 20 years looking for the perfect cigarette.
Yup, always the same trolls. That clown was constantly in EGS threads concern trolling.Threads like these are the best for fattening up that list. Though it seems like I too already had my bases covered.
LOL at some of y'all thinking it's 2004 where working on a half life title is some sort of prestigious job in The Gaming Community
OofIf your dad were Valve he would have come back after actually spending 20 years looking for the perfect cigarette.
It could also mean that Campo Santo wasn't very passion about VOTG either.All these people saying "I would totally give up VOTGs to work on Half-Life" clearly aren't artists or have never had a passion project.
I don't believe for a second any of them changed games willingly
No, that can't be true! People changing their minds? No way!It could also mean that Campo Santo wasn't very passion about VOTG either.
Would I get banned if I used an ugly word for Valve? This is one of the most saddest gaming news in this gen, at least for me... fuck this
Most likely since it would be an extremely childish and petty thing to do.