Surprised this was never posted yet.
https://www.hobbyconsolas.com/lista...mus-returns-entrevista-yoshio-sakamoto-279253
Unfortunately, the interview is in Spanish, but looking at it through Google Translate, here's some of the more interesting tidbits:
https://www.hobbyconsolas.com/lista...mus-returns-entrevista-yoshio-sakamoto-279253
Unfortunately, the interview is in Spanish, but looking at it through Google Translate, here's some of the more interesting tidbits:
- The lack of a 2D Metroid on DS was because the console lacked the technical specifcations that Sakamoto had in mind for a new game
- There were lots of sound effects taken from the Prime games because Sakamoto felt they fit the game. Were not taken just for the sake of it.
- Ridley showing up as a boss at the end was MercurySteam's idea
- Sakamoto explains that 2D Metroid and Metroid Prime are essentially their own different sagas, with no direct link within their stories. When the Prime games started development, Sakamoto and the producers of the latter agreed to preserve the timelines together and have some sort of minimum consistenty, but also be free to create the games they felt were appropriate and avoid doing anything that would coerce the other.
- No plans for remakes of Super Metroid or Metroid Fusion
- Comments regarding the secret 2d/10 Chozo Memory: "[it] is implying something, but I would like you all to try to find out what it is for now!"
- Overall is proud to have worked with MercurySteam to create a well received Metroid game