I was expecting to like this a lot after loving FTL and thoroughly enjoying XCom and Mario&Rabbids. But it kind of fell flat for me.
I've had two winning runs, one failed, and abandoned a couple after having bad times on the first island. (normal difficulty)
There's been a lot of focus on how the game doesn't use RNG for accuracy or damage like other tactical games.. but other forms of randomness are really making me lose interest.
The big one is not knowing what type of enemies are about to pop out of the ground. This makes it feel nearly impossible to really plan ahead, and each turn feels like an independent puzzle, largely disconnected from what came before it, that may or may not have have a good solution. In my last game I thought I was in a good position, with only the Volatile Vek alive and two emerging. But then those two emerging were both hoppers -- long movement range, ignore obstacles, high damage, and WEBBING. Together with the volatile scorpion, they webbed all three of my mechs, and I just didn't have any way to handle that at all. It felt really unfair and random.
I've had two winning runs, one failed, and abandoned a couple after having bad times on the first island. (normal difficulty)
There's been a lot of focus on how the game doesn't use RNG for accuracy or damage like other tactical games.. but other forms of randomness are really making me lose interest.
The big one is not knowing what type of enemies are about to pop out of the ground. This makes it feel nearly impossible to really plan ahead, and each turn feels like an independent puzzle, largely disconnected from what came before it, that may or may not have have a good solution. In my last game I thought I was in a good position, with only the Volatile Vek alive and two emerging. But then those two emerging were both hoppers -- long movement range, ignore obstacles, high damage, and WEBBING. Together with the volatile scorpion, they webbed all three of my mechs, and I just didn't have any way to handle that at all. It felt really unfair and random.