I wanted to split this off from the rest of the Brian Fargo interview because I thought it was worth it's own discussion.
It also fits with the sea of AA developers lining up to be acquired over the past 3-5 years.
It also fits with the sea of AA developers lining up to be acquired over the past 3-5 years.
Eurogamer said:It's interesting if you think about 2012, when the crowdfunding revolution happened. You had myself and Double Fine and Obsidian shortly thereafter - and even Larian [Studios] for that matter. The budgets back then were $5m, $6m, so we'd raise $3m from Kickstarter, maybe do another couple of million in Early Access, throw in some more of our money, and you'd be pretty close to having your costs covered.
Source: https://www.eurogamer.net/articles/2018-11-19-inxile-acquired-by-microsoft-the-interviewBut since then, the category of what we all consider to be double-A has raised from $15m to $20m in that short period of time. The landscape has changed greatly since then.