https://store.steampowered.com/app/292120/FINAL_FANTASY_XIII/ - mostly positive.
Checking other user score sources too, it seems to be one of those games where it's actually divisive nearly down the middle, maybe with a swing toward slightly more people liking. Of course, this is hardly scientific...
You could do the same with a lot of games that have a loud vocal negative reaction, like FFXV... which has a Very Positive rating on Steam, and was in our top 10 GotY, but the negative feedback on this site might have made you guess otherwise.
And before anyone suggests it, this is not saying the negativity is wrong. It's valid to dislike these games. I don't like 13 outside of its excellent combat, but I can recognize a lot of people do like it as whole game.
I kinda agree. It's not linearity that's the problem. Otherwise people wouldn't love X and VIIR wouldn't be the highest reviewed SP FF in years. It's the feel of it being linear. Distractions like side stuff and mini games in the linear sections go a long way to get people to not feel it's so linear
Remember that dungeon after you defeat Barthandelus and it's the longest fucking hallway ever? Like damn, they could've cut it in half and it still would feel to long.It's my least favorite mainline Final Fantasy, and the only one I'd consider fundamentally "bad" (haven't finished II yet). I actually think it gets worse when you reach Gran Pulse, contrary to the popular opinion.
Its sequels are good fun though, made me actually like the characters and the setting, but not enough to salvage the first game.
Thisdivorced from baggage of being an FF game i'd say it's a 7.5/10 jrpg
I just wonder how many people who hated FFXIII's level design are now worshipping FF7R, maybe FF7R just hides it better though.
Yeah, same for me.I enjoyed it a lot, and is one of the FF I love to get back to.
I absolutely despise FFXV, but FFXIII is totally fine in my book.
You really need to try these games yourself, people will have wildly different opinions about them.
Yeah I've said it before but VIIR is in many ways XIII done better(bar the endings). You can see a lot of the similarities but having side quests, minigames and most importantly Imo likeable characters amd interactions/dialogue goes a long way. I don't necessarily need my characters to be likeable to be into them but I think that really affects people's enjoyment of a JRPGVII R has very similar non battle gameplay, level design and everything. Its very similar in a lot of ways. Even the combat. The combat of VII isn't static but it has the same stagger mechanic and certain moves required to build it. VII is in every respect a deeper version of XIII. The combat is deeper, with more emphasis on builds, weaknesses, statuses et al. You're also controlling 3 characters. VII R has much better pacing, it has chapters that focus on NPC interaction (though there aren't many NPC you can converse with), side missions, minigames. Helps too that, outside of the already controversial climax, VII has a FAR better story and cast than XIII for a fact. Another issue XIII has is its insufferable cast and bad story. If the story was legit great then the linearity might've even worked out in its favor.
X, I've never really compared X to XIII. X was the most linear before XIII was a thing but X is still quite a bit different from XIII and even VII R. X lets you go everywhere. Aside from a world map it has a fully realized world. You can fast travel to Luca, Besaid, even Baaj Temple.. you can revisit nearly everything. If you missed an item in Besaid, you can go back and claim it. Now, if you've missed the second Elemental or Aerith's Limit Break in VII R, sucks to be you. You have to know what chapter and replay it from square one and do everything all over again. If you missed something in XIII before Gran Pulse, you're fucked.
I suppose. But in many of the games, excluding the original and 3, the worlds are tight corridors and you don't have any more item and resource management than you do in FFXIII. The trinity signs were ditched after the original and only reintroduced with hidden Mickey's. The "towns" in Kingdom Hearts small hubs which one or two shops total. I would argue having to manage resources is a big negative for me in RPG's. I appreciate games like Xenoblade one FFXIII that heals you after every battle automatically.
Kingdom Hearts is my favorite game series but I get annoyed when people complain about what they dislike about FFXIII despite plenty of RPG's having those same design choices but are never brought up then.
- worst FF cast ever made by a monolithic amount
- terrible cast in general, it's like picking the most annoying anime stereotypes and putting that shit group together. Snow is one of the worst fictional characters I've ever seen in any medium.
- no towns
- story that isn't engaging, and a horrible way to tell a story as well
- bad linear design. I loved X and found this to be drastically worse
- it's not fun or a memorable journey which for an FF game, is the biggest insult
+ overall great battle system
+ amazing OST, but not on the level of classic FF which is iconic
+ some of the best graphics going around when it came out
7/10, saved mostly by two biggest strengths, being pretty sounding fantastic.
It really falls off after the first hour. It's beautiful but very on rails. I have replayed nearly all the FFs and this one is one I just came being myself to finish. Very few NPCs to interact with. Battle system is the smoothest form of ATB out there that isn't straight up action.My friend absolutely despises it. He says... "It is one of the worst games I have ever played. The game literally just plays itself until you get to a cutscene."
I thought to myself, is it really that bad? I've seen more people hate on XV here, but apparently XV is a HUGE improvement over this game.
Y'know I really just can't emphasize how bad the cast of antagonists are. Like I can accept different tastes and that there are people who legitimately like the good guys... but XIII's villains? Holy hell there isn't even anything there, how does that happen?