No lol. And based on the responses here I foresee a "thread closed upon request from topic creator" message soon.
Dude you can literally JUST appreciate how much work went into making such a deep forge editor without behaving this way lmao.
REDEngine gave the developers behind TW3 and CBP a metric fuckton of trouble, so much so that they're literally abandoning it and switching to UE5 going forward. And those others ones are most likely perfect examples of proprietary engines that, thanks to years of iteration are very good at what they're made for, but god help game developers who would try to say, make a dragon age game with any of them.I think its a good engine and people dont give it enough credit for what it accomplishes because its flaws but in terms if proprietary engines I feel like Asobo's flight sim engine, REDEngine, And maybe ForzaTech or Polyphonys are equally as good. Unreal is the best overall probably.
That's like saying Bethesda's engine is the best engine out there because you can make tons of mods with it.But isn't this proof of how great the engine is? There is nothing else like it
Dude you can literally JUST appreciate how much work went into making such a deep forge editor without behaving this way lmao.
No, it's proof that they dedicated a metric fuckton of time to a specific feature, one that originally was planned to launch with the game but had to, along with various OTHER features, be delayed, which was caused by them having a toolset that hampered the development of the title. Hence a 1 year delay in the first place to save the project because it would've released in a state akin to CBP2077 if they hadn't been given time to cut a shit ton of things and polish/iterate on the things that were left in while focusing their live service model on adding the content that had to be delayed.
I'm not an expert in the matter but one thing I'm certain of is game engines require oil changes every 5,000hrs of gamedev time and a timing belt with water pump replacement service job every 105,000hrs of gamedev time.someone should make a thread called "what do you think a game engine is and how do you think it works" just so i can read it please, and no one who knows is allowed to actually explain it
please
holy shit lmfao
That's like saying Bethesda's engine is the best engine out there because you can make tons of mods with it.
BTW, the Dreams engine is the best engine because it lets you literally make all games in it.
Kojima being given leeway to just straight up visit multiple studios to see which proprietary engine would suit his needs, post releasing a trailer that wasn't even running on the engine he would later use, is such an anomaly in this industry's history tbh.But if it was the best Kojima would have used it for Death Stranding
No it doesn't.
Because it's doing other things on the hardware it's running on leaving more room for a higher visual fidelity. Along with being in a different genre entirely that doesn't say, require a procedural facial animation system for 111,000 lines of dialogue.
A feature that literally got delayed because of the herculean effort it took to get it working as well as it currently does.
You mean the gameplay feature they had to delay multiple times on top of an already delayed game? If it took them that long it's not a great sign of the engine's ease of use.But isn't this proof of how great the engine is? There is nothing else like it
No, man. At one point Halo 3 had the best engine out there.Forge was also in multiple other Halo games that didn't use Slipspace. It's just a packaging of map tools that actually got released to the public, that's really all it means.
Whats the issue here?
So, what engine was that trailer running on, then?Kojima being given leeway to just straight up visit multiple studios to see which proprietary engine would suit his needs, post releasing a trailer that wasn't even running on the engine he would later use, is such an anomaly in this industry's history tbh.
I think it is a really impressive engine for what it is, but it only covers one extremely dense and diverse game. Most other inhouse game engines cover several games across numerous genres. For example, the engine that ran Super Monkey Ball on GameCube also ran F-Zero GX and several Yakuza games up until the PlayStation 3 gen, that is a sign of a more impressive engine to me.
Halo Infinite on Xbox One X with 60fps mode is one of the most impressive technical feats I have seen but again, just one game.
Everybody knows SpeedTree.I feel like the existence of middleware is an even more foreign concept to gamers.
I would genuinely cosign a ban on "gamer has an opinion about a game engine" threads.I think we need a new rule, that people who have no idea about engines are forbidden from having opinions on them, which would include most of us.