not sure what you're asking here.
did you mean what game is that? If so, it's Devil May Cry 4. If you mean "who is literally playing the game in this gif" then I have no clue lol
yeah, I meant who is actually playing it. There are some really great DMC players out there.
That sounds like it would make for a great quizz show: Guess the player through gifs! The more gifs you need for your answer, the lower the prize money goes. :Pthat's a good question. Dahbomb or Son of Sparda might know who's playing in that gif. I think they follow some of the big DMC players on Youtube (if not sorry for tagging you!).
Why not a system of different animations that respond to environmental and combat feedback? Sometimes, you really DO need to roll to get out of the way, but sometimes you can just step to the side. I say add more stuff in there, not to replace the roll entirely.
GTAV and Red Dead 2 do this. It's crazy in GTA...barreling down the highway at 130 on a sport bike, a car cuts in front of you (as gta citizens tend to do), and you get launched and slide all over the road. All in first person. It's pretty neat, if not disorientingWe need to add rolling to first person games as well. Keep the view from your character's eyes through the roll.
and while we're at it, moving
The key thing about rolling is that it clearly changes the silhouette of the character, giving a visual tell to a gameplay state change.
I am 34 and played video games for 30 years.With rolling, new players think they have to roll completely out of the way to not get hit, usually resulting in players who constantly roll backwards or sideways and getting punished for it; instead of moving through the enemies attack and countering. And I don't blame them because who thinks 'I'm gonna roll my body through the axe!'?
CTRL + F gacha
(Yes, that's the first thing I thought when I read "rolling", help)
Everything will be on-rails only from now on.
Yuuuuuuup. Why on earth do some people want everything to reflect the real world when you can do so much more in a game?
Thank you. Im not OP but looking at some responses here i think most people didnt even read OP properly and just think he wants to get rid of the mechanic when the mechanic doesn't change at all, it just replaces a frankly silly animation with one that makes more sense.Bloodborne Ludwig Charge Dodge GIF by Kaneda18 | Gfycat
Watch and share Old Hunters GIFs and Bloodborne GIFs by Kaneda18 on Gfycatgfycat.com
The only thing that 3 did well was change the dash to a slide that actually hits the opponents and stun them, allowing you to open them up and start combosNinja Gaiden 2 (2008) changed the evasive roll to an offensive dash before From Soft
When internet posters try to rope in everyone on their pet peeve parade.
Loved how in Razor's Edge specifically, you could utilize the slide to punish an enemy attempting to grab you, yeet them in the air, and perform a SOB technique in one swift motion. Honestly, that game has some of the best gameplay in the modern NG games, outside of the recovery frames being a tad too long for me.The only thing that 3 did well was change the dash to a slide that actually hits the opponents and stun them, allowing you to open them up and start combos
Not sure what you are talking about.Best thing about modern ninja Gaiden series is chaining rolls into forward jumps constantly.
Which is why I like the quick step in Bloodborne. It fits the aesthetic and it communicates with the player that you're untouchable for a brief moment as your character turns into smoke and back again.
That's not the regular quick step, though.
You're thinking of the Old Hunter Bone tool. The normal dodge doesn't result in the player doing this -