Can we talk the opposite? Backgrounds going HAM on the player?
Example:
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Then we have these two try-hards who think they are just too cool for school. Apparently witnessing a fight between otherworldly warriors just isn't all that impressive to them, because they can't even bother to animate aside from their cigarette smoke. I wonder why the person or people responsible for this background decided to make these two completely motionless. Time or memory constraints?
An iconic background for sure, and most of the onlookers are displaying suitable enthusiasm... but I'm gonna have to call this boy out right here.
1. that's not the dude wildly beating his chest in Ken's SSF2 stage
Definitely can't ignore this one from KOF 94
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2 officers looking like they are about to throwdown. One dancing in the middle. Kids kicking the sign and vehicle in the back. Guy slamming his drink down above the sign. So much going on
Yeah, if only the backgrounds in SFV animated at 60fps like everything in the foreground. The backgrounds in SFV have always looked poor to me because of their low framerate and muddy textures. They give the entire presentation an unpolished look that never sat right right me.SFV is full of this stuff. Capcom for some reason put a lot of emphasis into background NPCs.
But my example is clearly running at 60fps... :P Some NPCs animate at 30, others at 60.Yeah, if only the backgrounds in SFV animated at 60fps like everything in the foreground. The backgrounds in SFV have always looked poor to me because of their low framerate and muddy textures. They give the entire presentation an unpolished look that never sat right right me.
That's even more jarring, IMO.But my example is clearly running at 60fps... :P Some NPCs animate at 30, others at 60.
You'd be amazed what people are capable of while going ham.what is that dude on the top right corner, mario? how can he jump as high as that?