Gunn is mad at video games because the Guardians game had better characters than his Guardians movies.
Ouch.
But I agree lol.
Man I love Injustice so... Ugh. I guess it could still be elseworlds but still.
Gunn is mad at video games because the Guardians game had better characters than his Guardians movies.
Seems really uncalled for
Even as someone who loves the Guardians movies……you aren't wrong.Gunn is mad at video games because the Guardians game had better characters than his Guardians movies.
The video games industry is bigger than the film industry right now in terms of revenue. It makes sense to try and tie your cinematic universe to the medium to build that same kind of FOMO that made "Avengers: Endgame" the highest grossing movie of all time. Theoretically, it could pay absolute dividends by bringing in those people who aren't normally into video games but get tied up in these huge universes. But I just don't know if that really jives with the reality of game development.Video games take a long time to make and a lot of people may watch the movies/TV shows but not be interested in the games. It doesn't seem like a good idea to need to tie games into the DCU by default. Either the stories in the games won't matter since most people won't experience them, we will get cheap tie ins or we will get 'Elseworld' games (preferable). I like DC but I don't want a game's storyline to be hampered because something may appear in a DCU movie/series eventually.
I don't really buy his answer TBH. That feels like something he might be telling his boss or producers or whatever to get them to go along with the new vision of DCU but he may not actually believe unless he is talking about a mobile game or something of that scope.
Smaller scale games are the only way he'll even have a chance of this coming to fruition. So, I agree. Even then, good luck aligning those stars with any sort of regularity.I agree that this is a pretty ambitious plan that doesn't seem to jive with AAA game development right now. But, I gotta say, I wouldn't be averse to smaller scale games, rather than big cinematic epics. To this day my favorite Superhero game is "Marvel Ultimate Alliance" and, while I think it would have been considered a pretty big production in its time, its absolutely nothing compared to the cinematic behemoths we see today.
The video games industry is bigger than the film industry right now in terms of revenue. It makes sense to try and tie your cinematic universe to the medium to build that same kind of FOMO that made "Avengers: Endgame" the highest grossing movie of all time. Theoretically, it could pay absolute dividends by bringing in those people who aren't normally into video games but get tied up in these huge universes. But I just don't know if that really jives with the reality of game development.
Are people being purposely obtuse? From believing we're only get scraps like Krypto because he used it as an example ot thinking this is an impossible task due to the more unpredictable nature of game development when Star Wars has been doing this for the past decade.
Don't overthink this. All he's saying they want to make in-universe games that aren't direct adaptions of the movies, like Jedi Fallen Order, and won't be hamstrung by movie release dates.
You can still get a Superman game, it just might not introduce a villain or something that is planned in the near future.I don't believe a similar comparison can be drawn. I don't think there's many "Hero" characters in Star Wars TV that people want to actively play as and being in that Universe is more than enough.
The core drive of Superheroes is the Superheroes themselves, whats the analogy for Fallen Order in DC? Playing a random kryptonian no one cares about? that's not enough frankly.
If the point of the games as Gunn said is to connect Movies together then we're absolutely going to be getting scraps because the big characters are going to be saved for screen. You will never get an Arkham Trilogy in a world where they exist along side movies.
The problem is that the stakes for these games will be relatively low if it is someone like Superman or Batman. You'll never get the risky choice of killing the Joker in a DCU game because they'd leave something like that for the big screen. Worrying about someone like Lois or Jimmy possibly dying at the hands of a super villain would never happen in one of these games.You can still get a Superman game, it just might not introduce a villain or something that is planned in the near future.
Like if Superman 2's villain will be Brainiac, maybe the game will use Lex Luther, who may have been the villain of Superman 1, and other smaller villains like Arkham did. Doesn't mean he can't appear in it, but I wouldn't expect him to be the main threat before he is in the movie.
In that sense, yeah, I guess we will be getting scraps.
But in the sense that we'll only be getting games about Krypto instead of Superman and so on, then no, that's ridiculous. If there's no Superman game, it's not because of that.
You can introduce characters who can just die them if you must. If the character is well written, and they build the relationship between them and the main hero, it can still be meaningful.The problem is that the stakes for these games will be relatively low if it is someone like Superman or Batman. You'll never get the risky choice of killing the Joker in a DCU game because they'd leave something like that for the big screen. Worrying about someone like Lois or Jimmy possibly dying at the hands of a super villain would never happen in one of these games.
Nothing of significance can happen when it's involving a major character, and who's going to want to play as one of the lesser known people?
You can introduce characters who can just die them if you must. If the character is well written, and they build the relationship between them and the main hero, it can still be meaningful.
A character can still have development and interesting plots and gameplay, without significantly changing him or the world around him. But I guess that depends on what you see as significant.
Obviously there's less freedom, and personally, I'd prefer them not being part of the movie universe for that freedom, but I disagree you can't do it this way in a decent way.
Are people being purposely obtuse? From believing we're only get scraps like Krypto because he used it as an example ot thinking this is an impossible task due to the more unpredictable nature of game development when Star Wars has been doing this for the past decade.
Don't overthink this. All he's saying they want to make in-universe games that aren't direct adaptions of the movies, like Jedi Fallen Order, and won't be hamstrung by movie release dates.
I don't believe a similar comparison can be drawn. I don't think there's many "Hero" characters in Star Wars TV that people want to actively play as and being in that Universe is more than enough.
The core drive of Superheroes is the Superheroes themselves, whats the analogy for Fallen Order in DC? Playing a random kryptonian no one cares about? that's not enough frankly.
If the point of the games as Gunn said is to connect Movies together then we're absolutely going to be getting scraps because the big characters are going to be saved for screen. You will never get an Arkham Trilogy in a world where they exist along side movies.
Even as someone who loves the Guardians movies……you aren't wrong.
Gunn is mad at video games because the Guardians game had better characters than his Guardians movies.
This whole discourse centers around the assumption that Gunn wants to rush out games in accordance to movies for Marvel like symmetry and they're no room for series set outside that universe. He's said quite the opposite and everyone is really jumping the gun.
What Star Wars has been doing is different though. Gunn is talking in the interview about a game that specifically ties into big movies (and tv shows). Star Wars games have never done that, unless it was a direct adaptation of the movie. Like, you can claim Jedi Survivor, Jedi Knight, KotOR, etc. are canon (or were canon, pre-Disney takeover), but in the end it doesn't actually matter because likely nothing of what happens in those games will ever directly tie into a movie besides tiny easter eggs like some item from a level in Battlefront 2 showing up in the background of The Last Jedi or Rakata being mentioned in Andor.Yeah, Star Wars has been doing this forever, I don't see any issues with it.
That was a very commercially successful game.Hey, it worked for Enter the Matrix, so why not!
It didn't work for Enter the Matrix
I mean…. being a studio owned by WB Games or being contracted by them means that that you're only ever allowed to do what the top brass agrees on. Usually that entails working only on WB IP. I doubt this situation is really any different.It doesn't matter much, I still thinks it's unnecessarily limiting to begin with. I don't want any game having to worry about the DCU canon period, especially with the confirmation that you basically wouldn't get the more prominent heroes that are the leads in movies given his Krypto example. Not saying a "Krypto game" as Gunn put it is inherently bad, but the devs should do something like that because they want to, and not because their hands are tied in terms of what they have access to without worrying about the canon
I was more talking about the quality of the game.
I don't think moving it further away from the movie continuity would have made it a better game.
True, it's just the only example that came to my mind when reading the quote hahaI don't think moving it further away from the movie continuity would have made it a better game.
Using games to fill in backstory is an ok idea - though it'll likely isolate a large part of your movie audience it'll also bring in a section that didn't want to see the movies but if they like the game...So no direct movie tie-in games but games that may fill in the gaps in-between major movies? I'm cool with that.