It's not, though. It's greed and meeting bigger quarterly profits. A game like Ghost of Tsushima sold a shit ton and is in the same vein. The industry would be just fine without this bullshit but companies will still try.
Ghosts straight up has a regularly updated multiplayer mode with timed events that maintains interest in the title while they worked on the $20 expansion, $30 if you want the native PS5 version since you can't buy the native version unless it's the Director's Cut that includes the expansion. SP is in on the game too. Very few developers are releasing game and not maintaining interest post release in not just the base game but also the IP. Hell God of War was a rare exception if only because the scale of what they wanted to do post release would've resulted in a Lost Legacy release.It's not, though. It's greed and meeting bigger quarterly profits. A game like Ghost of Tsushima sold a shit ton and is in the same vein. The industry would be just fine without this bullshit but companies will still try.
Live service=/=multiplayer. Ex: the last three AC games were live service titles.Fuck this it seems like one by one all my favorite single player companies/studios turn to live service/multiplayer games.
This sounds dumb as hell. Is this the only game and no more single player AC games?
You can be a live service game and also be single player.This sounds dumb as hell. Is this the only game and no more single player AC games?
None of that is anywhere near what this looks to be. Or anything like an R6:Siege or any game built around live service needs. Ghost isn't that. A crash isn't happening.Ghosts straight up has a regularly updated multiplayer mode with timed events that maintains interest in the title while they worked on the $20 expansion, $30 if you want the native PS5 version since you can't buy the native version unless it's the Director's Cut that includes the expansion. SP is in on the game too. Very few developers are releasing game and not maintaining interest post release in not just the base game but also the IP. Hell God of War was a rare exception if only because the scale of what they wanted to do post release would've resulted in a Lost Legacy release.
That's the current state of the industry with multiple publishers having their own take on post release revenue.
The last three AC games are live service games if that gives you any indication of what they'd do with live service AC and how they would expand on that. I have no idea how we're as a community still stuck on the idea that live service only=multiplayer or multiplayer focus when we've had damn near half a decade of live service SP titles further and further testing the waters and defining how that could be profitable too.None of that is anywhere near what this looks to be.Or anything like an R6:Siege or any game built around live service needs.
There are plenty of reasons to dislike live service games. I liked Origins because they kept those features light but I thought they went too far with Odyssey. That game went too far with the mandatory grind of repeatitive boring side missions. What I'm surprised by are the people who thought that was ok but are suddenly checking out now.People pretending to hate live service games on principle is one of the holdovers from that era of "angry gamers" being the big thing on youtube. Or just an irrational dislike of a changing industry. You saw the same reactions when it was revealed that GTAVI won't have a map as static as GTAV's. Context or execution doesn't matter. "Live service"=immediate negativity unless it's for a game that people will outright deny is a live service title, like Spiderman. It's just a thing, like the irrational negativity towards FP perspective. 🤷♂️
Yeah, I've played them all. Fell off of Valhalla because it's more that than the two before it and it shows. If that's the future...I can't get behind it. Maybe they surprise me though.The last three AC games are live service games if that gives you any indication of what they'd do with live service AC and how they would expand on that.
It should be noted that Odyssey was designed that way regardless of the MTs. And that stuff like time savers had existed in AC games five years prior to Odyssey.There are plenty of reasons to dislike live service games. I liked Origins because they kept those features light but I thought they went too far with Odyssey. That game went too far with the mandatory grind of repeatitive boring side missions.
Valhalla's more lenient than Odyssey even though it has a larger scope. It did have much longer and bigger planned post release support but that doesn't mean that the game feels compromised if you like, ignore timed events or don't buy the expansions. Literally the biggest complaint I see about it from people who didn't enjoy their time with it is that it's too big of a game to begin with.Yeah, I've played them all. Fell off of Valhalla because it's more that than the two before it and it shows. If that's the future...I can't get behind it. Maybe they surprise me though.
You haven't played the last three AC have you?How are they going to make this a live service? Are they going to become a loot game where you're just hunting for better gear?
How are they going to make this a live service? Are they going to become a loot game where you're just hunting for better gear?
live service doesn't have to just mean loot, but loot is a big part of the new AC titles.How are they going to make this a live service? Are they going to become a loot game where you're just hunting for better gear?
That's where it lost me as well. I assumed they made it bigger than ever to have players keep buying shit and keep exploring areas they hadn't been. There's nothing of value in it for me. Odyssey strained my attention by the end and I rushed the story to be done, but I saw what it was doing. Always avoided buying anything. Each of the three did something for me, but each was lacking in key areas. I'm not their core audience anymore. I get it.It should be noted that Odyssey was designed that way regardless of the MTs. And that stuff like time savers had existed in AC games five years prior to Odyssey.
Valhalla's more lenient than Odyssey even though it has a larger scope. It did have much longer and bigger planned post release support but that doesn't mean that the game feels compromised if you like, ignore timed events or don't buy the expansions. Literally the biggest complaint I see about it from people who didn't enjoy their time with it is that it's too big of a game to begin with.
Creative leads for Assassin's Creed Infinity will be a cross-studio collaboration, as well. Jonathan Dumont and Clint Hocking will share leadership as creative directors, overseeing their respective teams at Ubisoft Quebec and Ubisoft Montreal. Dumont was previously world director on Assassin's Creed Syndicate at Ubisoft Quebec before becoming creative director on Assassin's Creed Odyssey. Meanwhile, this moment marks Hocking's return to Ubisoft Montreal, having started at the studio in 2001 as a level designer, game designer, and scriptwriter on the original Splinter Cell before becoming creative director on Splinter Cell: Chaos Theory, Far Cry 2, and most recently Watch Dogs: Legion.
I fully believe the balancing of that game was designed around microtransactions. I tried to circumvent the grind as much as possible but I was constantly underleveled and fighting enemies that where the spongiest motherfuckers I have ever experienced in a game.It should be noted that Odyssey was designed that way regardless of the MTs. And that stuff like time savers had existed in AC games five years prior to Odyssey.
An Update on Assassin’s Creed Infinity and the Future of the Assassin’s Creed Franchise
Learn more about how our teams are evolving to prepare Assassin’s Creed for the future.news.ubisoft.com
they seem to be betting the entire future of the company on this, and in all likelyhood the "radically different" next entry in the Far Cry series after 6, will also go in this direction.why put all your eggs in one basket? Why not do this while doing old school ones? at lest 3-4 years until the next AC is also crazy to think about.
All of this makes me sad :(
An Update on Assassin’s Creed Infinity and the Future of the Assassin’s Creed Franchise
Learn more about how our teams are evolving to prepare Assassin’s Creed for the future.news.ubisoft.com
I mean look at most AAA IP at the moment and how they compare to the studio's previous work. Most everything is designed to keep your attention for far longer than before. Like you named GoT as an example but think about just how long that game is compared to Infamous SS. Which you could handily get through in a weekend. Compare God of War, Gaers 5, or TLOU2, all of which are cinematic SP games where the characters literally have dialogue saying "we could continue the main story OR we could explore this mini open world to get upgrades and lore" to the last entries in those IPs. One of the most hyped games this year, that I'm personally hyped for, is Halo Infinite and it will most likely be exactly like that without going full open worldThat's where it lost me as well. I assumed they made it bigger than ever to have players keep buying shit and keep exploring areas they hadn't been. There's nothing of value in it for me. Odyssey strained my attention by the end and I rushed the story to be done, but I saw what it was doing. Always avoided buying anything. Each of the three did something for me, but each was lacking in key areas. I'm not their core audience anymore. I get it.