Lol, what do you think Astrobot and the LBP game that launched with the PS5 are?
"Lower budget" games are still expensive games these days, just from the sheer amount of people you need to make them work, visuals be damned.
Astrobot is more in line with what I'm talking about than LBP. But Astrobot is one game that came out four years ago and they have nothing else like it in sight for the foreseeable future.
Why can't developers just make games on the scale of how they were made 15-20 years ago for smaller projects in addition to the newer bigger AAA style games that take a higher amount of resources to make? Or why can't they just try to copy Nintendo's paradigm with the Switch? Something like Kirby has games releasing on a pretty regular basis on a smaller scale.