Well there you go even a huge failure like the WiiU was able to have million seller games. Why are ring fit and by your account some games " best enjoyed on TV" now an argument that the switch is selling on the strenght of a home console.
Thanks the whole topic has become absurd.Can we please move on from this derail over whether the Switch is a home console, a portable or both. This topic is about Sony and the Japanese market, not how you use your Switch.
Sony has nothing to do with having these games on the ps5, that's up to the respective developers.
This only continues if Japanese developers feel there's a reason to keep developing for ps5. At the moment,a lot are shifting to the Switch because it's cheaper to develop for, has less hurdles and more reach with a Japanese audience
Well there you go even a huge failure like the WiiU was able to have million seller games. Why are ring fit and by your account some games " best enjoyed on TV" now an argument that the switch is selling on the strenght of a home console.
Because a lot of people buy Playstation for Japanese games... if dev support switchs completely to Switch (or stadia, luna, xcloud, nextgen switch) then quite a bit of the appeal of the console drops off a cliff.
Sony has nothing to do with having these games on the ps5, that's up to the respective developers.
This only continues if Japanese developers feel there's a reason to keep developing for ps5. At the moment,a lot are shifting to the Switch because it's cheaper to develop for, has less hurdles and more reach with a Japanese audience
People take it for granted that Sony invests in japanese third parties. If Nintendo or Microsoft was able to snack up a mainline FF as an exclusive the whole internet would explode.This is an incredibly naive post. Sony not only part funds these games through exclusivity and marketing deals, but they also in some instances publish them in other parts of the world. Of course Sony's contribution plays a role.
That's not going to happen. Big 3rd party games will always come to Playstation.Because a lot of people buy Playstation for Japanese games... if dev support switchs completely to Switch (or stadia, luna, xcloud, nextgen switch) then quite a bit of the appeal of the console drops off a cliff.
It also maintains relationships.Things like FFXVI exclusivity are done for the west, which is where most of the sales for those games come from
They are hoping for that to happen.People think Nintendo will take PlayStation's share of big Japanese games.
I can get behind you on Nioh 2, but lets not act like FFVII needed Sony's exclusivity deal and help to come out and be successful; if anything, that deal held back the impact that game could've made if it was on PC and Xbox day and date.Sony quite literally published Nioh 2, and clearly marketed FFVIIR for square. They play a part in this.
Nintendo does the same for plenty of other publishers too. Nintendo has this kind of partnership with Square Enix too, hell, Nintendo help fund so much for the localization of the 3DS Dragon Quest games. They gave more marketing to Dragon Quest 11 S , far more than whatever the base game got. And plenty more too.This is an incredibly naive post. Sony not only part funds these games through exclusivity and marketing deals, but they also in some instances publish them in other parts of the world. Of course Sony's contribution plays a role.
Yeah well... this is discussing the possibility of it happening... saying "THIS IS NOT GOING TO HAPPEN" is not even trying to discuss the subject matter, I'm not saying THIS IS GOING TO HAPPEN, it's just a WHAT IF. A lot of Japanese games are already skipping Playstation... maybe not all are BIG 3RD PARTY games but a lot of the japanese games appeal come from indie and AA devs like Nippon Ichi.Sony having games like FF and Persona doesn't really mean anything in regards to the Bloomberg article.
1.The sidelining part was about Studio Japan and marketing
2. Things like FFXVI exclusivity are done for the west, which is where most of the sales for those games come from
That's not going to happen. Big 3rd party games will always come to Playstation.
People are just pushing reality. Switch is a hybrid console that serves both functions and markets, it's not a binary home vs handheld console sort of thing but it's selling because of both. Japan has also historically tended not engage in the home vs handheld thing (that's largely a byproduct from western games press and industry) so this hyrbid approach probably had an easier time with messaging than in the west.Can't believe some people are pushing the narrative that Switch is a "home console" just to push an agenda about Sony home consoles in Japan lol. I think I'll put this, and any future Jim Ryan threads, on ignore.
Because a lot of people buy Playstation for Japanese games... if dev support switchs completely to Switch (or stadia, luna, xcloud, nextgen switch) then quite a bit of the appeal of the console drops off a cliff.
The Switch is great because it fits the portable and the home console demographics. Just like it can't be ignored that it works well as a home console, it can't be ignored that it works well as a portable console too. In fact, it's even better because it can appeal to someone who doesn't have an appeal for portable or home consoles.You can't ignore that Switch is a home console.
03./04. [NSW] Ring Fit Adventure # <HOB> (Nintendo) {2019.10.18} (¥7.980) - 36.019 / 1.879.811 <80-100%> (+0%)
This is a home console game, it is exclusively playable as a home console game. Only one PS4 game has outsold it(Monster Hunter World) and despite releasing over a year ago RFA outsold ever PS4 and PS5 game last week in Japan. In fact for 2020 there's a good chance that RFA will outsell Final Fantasy 7 Remake(it was at ~500k at end of 2019) and be the best selling home console game of 2020.
Konami just released a game that sold 750k copies in two weeks, with the primary appeal being playable as a home console experience with multiple controllers and one screen.
Nintendo does the same for plenty of other publishers too. Nintendo has this kind of partnership with Square Enix too, hell, Nintendo help fund so much for the localization of the 3DS Dragon Quest games. They gave more marketing to Dragon Quest 11 S , far more than whatever the base game got. And plenty more too.
You said "if dev support completely switches to Switch" and that most certainly won't happen. A lot of franchises are getting more and more invested in Nintendo though.Yeah well... this is discussing the possibility of it happening... saying "THIS IS NOT GOING TO HAPPEN" is not even trying to discuss the subject matter, I'm not saying THIS IS GOING TO HAPPEN, it's just a WHAT IF. A lot of Japanese games are already skipping Playstation... maybe not all are BIG 3RD PARTY games but a lot of the japanese games appeal come from indie and AA devs like Nippon Ichi.
Really hard too.It also maintains relationships.
They are hoping for that to happen.
Its endless recently.
For what its worth Nintendo highlighted the game through several directs, including e3. Sony didn't even have it on their E3 stage the year it came out (and that was already a very lackluster E3 that could've used games to fluff up). All of Sony's marketing amounted to a few tweets, if I am remembering correctly.I don't know why your immediate reaction was essentially Nintendo Too™. I never even suggested Nintendo didn't do this, or mentioned Nintendo at all.
On that note, what is your source on Nintendo providing more marketing for Dragon Quest 11 S comparative to what the original recieved?
Wild that people managed to derail this with the fucking stupid "Is the Switch a home console or a portable" argument again. It's both, move on it's not that hard to understand.
Well, they published and marketed it entirely overseas. NCL also probably sunk some co-marketing into the original in Japan (as did Sony).On that note, what is your source on Nintendo providing more marketing for Dragon Quest 11 S comparative to what the original recieved?
They had a marketing deal. You can see it by the fact that the official Dragon Quest twitter never once talked about DQ11S Switch version, and only Nintendo's official channels did. They also gave it very big spotlights at E3 and in a number of Directs too.I don't know why your immediate reaction was essentially Nintendo Too™. I never even suggested Nintendo didn't do this, or mentioned Nintendo at all.
On that note, what is your source on Nintendo facilitating more marketing for Dragon Quest 11 S comparative to what the original recieved?
Yeah I'm goodCheck out the Media Create threads once in a while, there's a lot to learn.
We have really nice sales graphs and hard numbers.
At the end of it all it's one and the same, if perception is Sony doesn't care for Japan and the PS5 doesn't move numbers then third party JPN devs will follow the market that appeals japanese gamers... be it Switch, Stadia, Luna, xCloud or whatever is popular. Nintendo Switch development is so cheap and it has such a wide appeal on Japan that it can be decisive for indie/AA developers when taking into account where to put their game... and not even taking into account that indies on PS4 have had problems with discoverability and units sold for some time already and that could carry over to PS5.Are we talking about Sony specifically or third party JPN developers here?
Different people play different games. You're right that you don't need M rated titles to bring in adults, but more hardcore M rated titles can bring in and reach a different audience of adults, just as making more E rated titles can bring in and reach a different audience of kids and adults.
The point I'm making is that Sony doesn't foster that environment anymore, and that has a rippling effect to their 3rd party publishers and developers, because they don't do anything anymore and just let the 3rd parties try and sort it all out in Japan. There are reasons you are seeing on the low to mid-tier end publishers who were loyal to Sony since the Playstation, and had never released a game on a Nintendo system before now go multiplatform this generation and seeing their games growing and equaling their PS4 counterpart. I always go to the Atalier series as an example here. The series has been exclusive to Sony's systems since its inception, it was created on the platform, but now it's multiplatform on Switch, and Nintendo is even giving it advertising time through their Directs. Atalier Ryza 2 was announced through a Japanese Nintendo Direct Mini, not Koei Tecmo's official channels, not any of Sony's either, but Nintendo.
Sony's main demographic of hardcore 15-30 males is a shrinking one in Japan. Heck, Nintendo's even beginning to eat into it.
I don't think Switch devices is cheaper to develop for as it can get the same AAA games as on other consoles. What Switch offers is a very good market for mid size and smaller games that no longer get the attention of Sony and they almost always sell best on Switch already anyways. Its a self reinforcing cycleAt the end of it all it's one and the same, if perception is Sony doesn't care for Japan and the PS5 doesn't move numbers then third party JPN devs will follow the market that appeals japanese gamers... be it Switch, Stadia, Luna, xCloud or whatever is popular. Nintendo Switch development is so cheap and it has such a wide appeal on Japan that it can be decisive for indie/AA developers when taking into account where to put their game... and not even taking into account that indies on PS4 have had problems with discoverability and units sold for some time already and that could carry over to PS5.
Not everyone is born in a country that natively speaks english, maybe I made a mistake saying completely, I didn't mean every single developer. What I meant to say is that games on development for PS4/5 and Switch could switch completely to Switch if the appeal is not on Sony's Console but companies like Konami, Capcom and Sega will almost always target Playstation with their games, that's quite obvious.You said "if dev support completely switches to Switch" and that most certainly won't happen. A lot of franchises are getting more and more invested in Nintendo though.
Disgaea 6 is only skipping Playstation in the west and the NISA president outright said that Sony doesn't care about smaller Japanese companies.
For what its worth Nintendo highlighted the game through several directs, including e3. Sony didn't even have it on their E3 stage the year it came out (and that was already a very lackluster E3 that could've used games to fluff up). All of Sony's marketing amounted to a few tweets, if i am remembering correctly.
They had a marketing deal. You can see it by the fact that the official Dragon Quest twitter never once talked about DQ11S Switch version, and only Nintendo's official channels did. They also gave it very big spotlights at E3 and in a number of Directs too.
It wasn't really a timed exclusive for Playstation in the traditional sense. Keep in mind, it was also a 3DS game in Japan and wasn't on Switch yet because of timing of development and Switch releasing after development started. It was only an "exclusive" in the U.S. because 3DS was well past its prime and Square didn't want to release that version in the west after Switch was already out. It could be said that Sony paid to keep it off Xbox all together which I would've laughed at that notion back in 2018, but with DQXI releasing on Xbox today (actually) I could definitely see a scenario where Sony paid to keep it off Xbox in the west back in 2018.It was timed console exclusive on PS4 with marketing rights, so presumably PlayStation either partly or fully paid for whatever form of marketing it did have, eg on TV, YouTube, Social Media, magazines etc. It was plastered all over PlayStation's social media, but you're right the main announcement and trailers for it were shown on Square Enix streams.
Additionally, a game that hasn't even sold 2 million isn't substantial evidence that the home console market in Japan is bigger than the expected ~15 million that is split across 3 consoles. If it was like 20 million sold, it would say something more substantial, as it could suggest that the console demographic that PS5 would appeal to, is bigger than we think. But if that's the best example, then with the current data on trends, it strongly suggests that the say ~15 million number isn't wrong, and that it is a major uphill battle for Sony to make major headway on the Japan market.
The issue there is that those games are basically what the PS4 got and there were questions about Sony in Japan then too. Sony would have to do something different for people to react differently.Thing is, Sony could announce Persona 6 exclusive to PS5, along with Final Fantasy XVI and Project Athia (And the supposed Verum Rex game from Nomura), and having a single exclusive game with From Software, and announce a multi-game partnership together with Konami, and I bet we'd be having the same discussion that Sony doesn't care or continue seeing the argument that "Sony only cares about Japanese titles that resonate in the West"
I think - without knowing - that we'll see great Japanese support for Sony's platform. Will it be first party? Perhaps not, but we'll see tons of exclusives anyway.
Will Sony Japan produce more content, and at the same time support projects like Demon's Souls? Yes.
I don't think this is true. The Switch version was delayed because of Unreal Engine issues and MS clearly paid to get the game on Game Pass this year.It was timed console exclusive on PS4 with marketing rights, so presumably PlayStation either partly or fully paid for whatever form of marketing the original version had, eg on TV, YouTube, Social Media, magazines etc. It was plastered all over PlayStation's social media, but you're right the main announcement and trailers for it were shown on Square Enix streams.
They gave them spaces on several Directs, published the game on the West and gave them a roster slot in Smash, what else could've they have done.I don't know why your immediate reaction was essentially Nintendo Too™. I never even suggested Nintendo didn't do this, or mentioned Nintendo at all.
On that note, what is your source on Nintendo providing more marketing for Dragon Quest 11 S comparative to what the original recieved?
You think 3rd parties have been growing in Japan on Playstation platform in recent years? And if we're talking the west, plenty of these mid-tier developed JP titles that now include Switch are seeing 2:1 in Switch's favor. Capcom's own leak even brings up a JRPG boom happening in the west on the Switch currently, and they cite Nintendo 1st party, Nintendo exclusives (full and timed), and seeing 3rd party results.None of this is relevant to the numbers. It's more that you're reading into things and are stretching your view of Sony's first party -- which is the most successful it's ever been -- to third parties now and drawing conclusions that aren't there.
Multiplatform games have been increasing ever since the PS2 days and have only accelerated, and this has also helped Sony as well (FF used to be exclusive to Nintendo, RE was exclusive to Nintendo for a time, Ninja Gaiden was exclusive to Xbox, Shenmue for Dreamcast/Xbox). Atelier was announced through Nintendo? FF15/FF7R was announced through Sony, and that series was created on Nintendo's platforms. Games like Nioh, Persona, and Nier were highlighted in Sony's compilations of biggest PS4 games with Persona being included in the PS Plus Collection along with games like GOW and Uncharted. They brought back Demon's Souls as a standout launch title. Marketing deals are pretty useless to us, anyway, but the bottom line is the days of third party exclusives being frequent have been over for a long time.
That's unrelated to Sony's reach, which is far bigger now than in the PS1/PS2 days when none of their franchises were that huge.
☝🏾Sony getting every big japanese games and Sony appealing to the japanese audience are two very different things.
They gave them spaces on several Directs, published the game on the West and gave them a roster slot in Smash, what else could've they have done.
None of this is relevant to the numbers. It's more that you're reading into things and are stretching your view of Sony's first party -- which is the most successful it's ever been -- to third parties now and drawing conclusions that aren't there.
Multiplatform games have been increasing ever since the PS2 days and have only accelerated, and this has also helped Sony as well (FF used to be exclusive to Nintendo, RE was exclusive to Nintendo for a time, Ninja Gaiden was exclusive to Xbox, Shenmue for Dreamcast/Xbox). Atelier was announced through Nintendo? FF15/FF7R was announced through Sony, and that series was created on Nintendo's platforms. Games like Nioh, Persona, and Nier were highlighted in Sony's compilations of biggest PS4 games with Persona being included in the PS Plus Collection along with games like GOW and Uncharted. They brought back Demon's Souls as a standout launch title. Marketing deals are pretty useless to us, anyway, but the bottom line is the days of third party exclusives being frequent have been over for a long time.
That's unrelated to Sony's reach, which is far bigger now than in the PS1/PS2 days when none of their franchises were that huge.