Depends on the length. Last of Us 2 = around 25 hours of gameplay. Which is longer than than 12 movie tickets and 4-5 Ultra HD movies.
It's not a matter of lenght, an piece of entertainment has an inherit value as a whole. A movie ticket for say "The Hobbit" doesn't cost twice than "Inside Out".You know this will only convince them to make their games longer somehow, please, for all that is holy don't give them more ideas.
I'm sure that's the dream some devs have, though as a dev - everything I hear about working on games the size of TLoU, GoW etc. just sounds horrible and I would never want to do that. In general I think these magnum opus are more the dreams of gamers than devs (there's a reason a lot of dev quit AAA to work on their indie magnum opus)I think there's still going to room in the industry for games like The Last of Us, Ghost of Tsushima, God of War to coexist with Gaas games and indies. They'll all succeed, they'll all continue to get made. It's not just about developing a game for as cheap as possible to turn around as much profit as possible. It's also about devs making the magnum opus of their dreams.
Right, right, right. And Microsoft's games and third party AAA stuff just fall out of the sky.
Sony could and sony will, they're simply waiting to see how it goes for microsoft.Eventually MS 1P will be pumping out big blockbuster type of games, which will be on gamepass day 1 according to Microsoft.
is this one of the "war chest" differentiator thingys that MS can sustain but Sony not?
There is no AAA budget that is determined for all AAA, the difference can be big.I think it's pretty safe to assume that all the upcoming next gen titles announced by Microsoft will have a AAA budget.
or you know, diversify your game lineup like what Nintendo are doing
They already have one. PSNow, they're just not pushing it like Xbox does Gamepass.Save this thread of when Sony makes their own Gamepass in a few years.
If Sony wants to classify its games as "blockbusters", than I'm inevitably drawn to make comparisons with comparable Blockbuster experiences.
With 80€ I can a single Ps5 game, or I can buy about 12 movie tickets, 4-5 ultra HD blu ray movies, 5 months of 4K Netflix family subscription...which offers more value ?
They clearly believe in generations. They just don't think he current generations is ready to die.What exactly I should get about Sony saying we believe in generations and trying to pass some of their games as PS5 only in June? They absolutely tried to pretend they were not doind the same as microsoft with crossgen titles.
Star Wars was on the highest tier on day oneNope, Star Wars Jedi Fallen Order wasn't available day one. It was added like 6 months after launch and only for the higher tier. I suspect that will be true for other EA games that don't make money from mtx.
Right, right, right. And Microsoft's games and third party AAA stuff on GP just fall out of the sky.
1€ is not > 1USD in the context of this price since european prices already include VAT, which ranges from 17% to 27% (the average is around 21-22%).
I would personally be ok with 70$-75€ (I mean, I would love them being cheaper, but if the baseline is the 70$ there's not much to do) like it was ok for Switch to be 300$/330€.
/threadI'm glad that 80 euro for Europe does make financial sense for you, Jim.
Nope, Star Wars Jedi Fallen Order wasn't available day one. It was added like 6 months after launch and only for the higher tier. I suspect that will be true for other EA games that don't make money from mtx.
IMO, this is the wrong move. Blockbuster games are becoming un-sustainable in the amount of people it takes to make them, the toll making these games have on these people and the price the user has to pay to play them. And on top of all that, you have huge successes (both in sales and in quality) in games like Fall Guys and various indie games that are made by teams and budgets fraction of the size of blockbuster games.
I think we'll see Sony changing this tune somewhat as the gen progresses and the reality of recession becoming clearer.
Well, then they should have been upfront with that, and putting the ps4 logo in their June trailers.They clearly believe in generations. They just don't think he current generations is ready to die.
Those games were captured on PS5 though. Unless I am misremembering that point.Well, then they should have been upfront with that, and putting the ps4 logo in their June trailers.
The quote from Games Industry is more interesting, if it wasn't shared already.
"We have had this conversation before -- we are not going to go down the road of putting new releases titles into a subscription model. These games cost many millions of dollars, well over $100 million, to develop. We just don't see that as sustainable.
"We want to make the games bigger and better, and hopefully at some stage more persistent. So putting those into a subscription model on day one, for us, just doesn't make any sense. For others in a different situation, it might well make sense, but for us it doesn't. We want to expand and grow our existing ecosystem."
Yeah, and FF trailer yesterday was captured on PC and yet they still showed that it was coming to ps5, all multiplatforms or crossplay games are showed running on one machine, that doesn't mean you have to hide the other platforms where it's releasing.
You're right, I forgot the higher tier was PC only and it was available.
No, i asked bc the statement was that it would impact the games.I'm going to guess a full priced game that sells millions at launch is more financially beneficial for Sony than someone subbing to a Game Pass type subscription on their service where the cost of the sub has to be spread among ALL the games.
But thanks to PLAYSTATION CEO JIM RYAN literally saying that VERY thing in this OP... I now know that to be the case.
I'm assuming he has looked at what will make more money and thus continue to allow them to produce the titles I adore so I'll take his word for it.
This model works for them, obviously, why would they change that?
Yeah it was actually a cool way to play the game day one.Nope, Star Wars Jedi Fallen Order wasn't available day one. It was added like 6 months after launch and only for the higher tier. I suspect that will be true for other EA games that don't make money from mtx.
Edit: I was wrong, it was available day one on PC Origin Access Premier
You know why they didnt. They wanted the narrative that those games were next gen only where their nearest competitor had a different vision they could market againstWell, then they should have been upfront with that, and putting the ps4 logo in their June trailers.
Yeah, sure, titles as Forza Horizon 4, Gears 5, Halo: Infinite, Hellblade 2, Avowed, Fable, Forza Next and others were probably done by 10 people in a garage for like 1.000 dollars eachThe quote from Games Industry is more interesting, if it wasn't shared already.
"We have had this conversation before -- we are not going to go down the road of putting new releases titles into a subscription model. These games cost many millions of dollars, well over $100 million, to develop. We just don't see that as sustainable.
"We want to make the games bigger and better, and hopefully at some stage more persistent. So putting those into a subscription model on day one, for us, just doesn't make any sense. For others in a different situation, it might well make sense, but for us it doesn't. We want to expand and grow our existing ecosystem."
You know why they didnt. They wanted the narrative that those games were next gen only where their nearest competitor had a different vision they could market against