I wasn't ever able to get into NiOh or Team Ninja's similar titles, but I'm really starting to want to try this out, wish there was a demo or trial. The setting seems really cool.
I am similar, in that I've played most of Team Ninja's games (Ninja Gaiden on OG Xbox, Black on PS3, Nioh 1 and 2, Ultimate Alliance 3, but only played demos of Strangers of Paradise and Wo Long), and for me, this game is my favorite, and the one I've sunk the most time into out of all of them.
Adding difficulty options went a long way from keeping me from burning out like I did Nioh 1 and 2. If the setting of the game interests you, and you enjoy Team Ninja combat, I say it's worth picking up!
I started on Normal difficulty, then dropped it down to Easy when I felt too frustrated, and once I got more familiar with the combat and gameplay systems, I bumped it back up to Normal, and drop it back down to Easy when I'm not in the mood to deal with difficult combat.
The Normal mode isn't that bad, and is probably about on par with most other game's Hard mode, and Easy is probably on par with a Normal mode in other games. I haven't bothered to try the Hard difficulty, but I imagine it'll probably be somewhere along the lines of Nioh, and if not, I think there's an even harder mode you can unlock after you beat the game? Eh, no thanks. Lol.
Huh, interesting. I'm assuming this game sold around 1 million copies worldwide. I guess Nioh 1 and 2 did worse than that? I thought they were very popular with how highly everyone on here speaks of them.
Anyway, the rest of the slides are interesting. Looks like most of their console games (I'm assuming Ronin too) haven't hit their targets.
I think I heard Nioh 1 and 2 sold a combined 7 million units, so perhaps Ronin is doing as well, or tracking to hit or surpass that, which would be wonderful. I admit I was shocked to hear that Nioh 1 and 2 only sold 7 million units total. It explains why Team Ninja has such a high output of games; they need to constantly be releasing titles to keep the studio running. I think their numbers are referring to initial sales compared to Nioh 1 and 2, which is promising, and hopefully continue to rise.
My hope is that they'll bring on whatever support teams they need to improve the visual fidelity for a Ronin sequel. Personally, i think the game looks great, especially in motion (screenshots never really capture how good it actually looks while playing, even though many of the screens posted in the OT looks very good), but if they can increase graphical fidelity, at least it will be one less thing for people to fixate on. Everything else about the game mostly just needs the usual QoL improvements you get in a sequel, but the QoL features and function in this one is already really, really good.
The game respects your time to an impressive degree (this really stood out to me, as I was bouncing between it and Dragon's Dogma 2, and, I'm sorry, as much as I enjoy DD2, it really does not respect my very limited time), and there are other little things it does that keeps you in the game and playing. Even with all the weapons and loot and skills you get, they've done some good stuff to keep the pace of the game moving, despite how large the game is.
These slides were very interesting, and I hope that Koei-Tecmo are able to continue to be successful and reach the audiences they're trying to reach. Not every game they release is my cup of tea, but I do love Team Ninja, and want them especially to find that major hit that gives them a bit more breathing room. I think Ronin might end up being that, especially if they release it on PC and it does well there. I know my best friend has been waiting for a PC release, despite me trying to get him to pick up the PS5 version to support the team lol