This article was incredible insightful, bewildering, and somewhat heartbreaking. Thanks jschreier for continuing to inform us not only on the woes of AAA game development, but the negative impact it has on developers and their families.
Man, it seems that the ability for a game engine to allow for rapid prototyping, and a requirement to always have a stable build of your game running, should be mandatory for AAA game development going forward. It seems like you can't put together a game this large and intricate without being able to see something in action at all times. How can you know an idea is bad, or need massive tweaking, in time if you can't see the game in action?
I wonder if the ill-conceived decision to have every game run on Frostbite has ended up costing EA more in the longer run than just allowing their devs to build their own, or license third party, engines?
Man, it seems that the ability for a game engine to allow for rapid prototyping, and a requirement to always have a stable build of your game running, should be mandatory for AAA game development going forward. It seems like you can't put together a game this large and intricate without being able to see something in action at all times. How can you know an idea is bad, or need massive tweaking, in time if you can't see the game in action?
I wonder if the ill-conceived decision to have every game run on Frostbite has ended up costing EA more in the longer run than just allowing their devs to build their own, or license third party, engines?