The grinding and the excess of side missions put me off of this, but maybe I'll play it someday.
It tweaks the gameplay in some solid ways, adds a dialogue system that actually ends up being a lot of fun, and the modern stuff is more fleshed out. Otherwise, I liked Origins more. Origins feels a little more focused, does a better job delivering on the interactive museum feel, and between the more grounded characters and the really thoughtful and attentive way it approaches Ancient Egypt, the whole thing is just more interesting overall.
Put another way: Origins delivers on recreating a historical setting in a singular way, and was genuinely a breakthrough for gaming in that respect. Odyssey doubles down on the bigness while not quite making Ancient Greece seem as interesting or rich as Ancient Egypt, but running around that world as the badass Kassandra is still a great time. As similar as the two games are, it ends up feeling like they're trying to fulfill very different fantasies, which is honestly kind of cool.
I got it only cus I love the Odyssey and I just didn't expect the usual normalized reality of things.. I wanted to fight a cyclops and do all those literal book things... Enemy's are really dumb and the game is so easy to cheese I just can't even play it right. If they didn't do the level inflation stuff there'd be no threat... All my fault I suppose though I should of looked at an enemy list before trying it out. I just have a bad habit of buying Ubisoft games when I know better by now when it's not one their indie titles they just don't vibe with me anymore.
Hmm then I'll have to keep going.Uhh I fought and got my ass kicked by a Cyclops. And this game seems to lean in to the fantasy side pretty hardcore.
To be fair, I've mostly enjoyed all of the AC games. I thought I was burnt out after Origins but I still came back and still had a good time with Odyssey. The only thing I really dislike is the removal of the (false?) sense of progression that previous games had. I enjoy "cleaning up" parts of the map, watching as it slowly turns less red. Since this one has an infinite number of leaders, I suppose it's more realistic in a sense but it's just less satisfying.
For the fans of Odyssey, how do you feel about Origins? Im a fan of the saga but Origins burned me greatly after 30 hours.
I really hated Origins opening in terms of story, the "hey this person is bad they killed someone you care about" so would Odyssey start better than that?
I really hated Origins opening in terms of story, the "hey this person is bad they killed someone you care about" so would Odyssey start better than that?
I can definitely see how that would feel like quite a drop - not sure whether this will be a positive for you or not, but Kassandra by the end is rather more powerful and has many more options than Bayek, so while you may feel a little bit downgraded at the moment, that should change if you put more time into the game.Also after just finishing Origins, all powered up and having to start over again with Odyssey was kinda tough at first.
Opinion is quite divided, and there's plenty of people who prefer Origins for the Egyptian setting or because they like Bayek and Aya better or because they like the more grounded gameplay or for any of several other reasons. On the whole though, Odyssey has more fans here (and I'd side with Odyssey as the better game overall).Is it better than Origin? Havent played any AC games since Unity. That one burnt me
The Origins opening was so bad that I genuinely thought that the PS4 had glitched and skipped a cutscene or something. I have no idea how they published it like that. Odyssey's start isn't flawless (it has a lot of stuff to explain and some of it stays unexplained for a really long time) but it's massively better than Origins.I really hated Origins opening in terms of story, the "hey this person is bad they killed someone you care about" so would Odyssey start better than that?
One of the most common criticisms of Odyssey is that it's too big. Personally I'm okay with the size and would still be okay if it were a bit bigger, but I don't think it'd serve any useful gameplay purpose to make it bigger, and I think scale is an acceptable sacrifice when the world is already one of the largest ones that you're expected to traverse at low speed.Sense of scale is nowhere to be found (the "sea" is smaller then my local lake; even Black Flag did this better).
One of the most common criticisms of Odyssey is that it's too big. Personally I'm okay with the size and would still be okay if it were a bit bigger, but I don't think it'd serve any useful gameplay purpose to make it bigger, and I think scale is an acceptable sacrifice when the world is already one of the largest ones that you're expected to traverse at low speed.
I can't say better.I love AC and it's a good game, but it was stretched waaay too thin for me. The world was simply too large for to spend dozens of hours doing the same enemy camps and forts. They really need to add more variety to the gameplay next time to justify the enormous size of the map.
For me the constant numbers everywhere were a main culprit of this. You stop seeing people and enemies, and just see the level and damage numbers. I don't mind a leveling system, but it badly exposed the incredibly repetitive nature of the gameplay loop. Take away the leveling and the skills and you have literally hundreds of the same types or enemy camps that you take out in the same limited ways every single time. And the larger forts take absolutely ages to do in stealth.It's to big, yet they still manage to fuck up the sense of scale. I played for 20-25 hours and I never believed the world I was in. I was constantly reminded I was just playing a game on an oversized virtual landscape map. I playedlinear games with a better sense of scale and also much smaller open world games do it better. It's just so unbelievable and gamey. I don't see the appeal at all.
For me the constant numbers everywhere were a main culprit of this. You stop seeing people and enemies, and just see the level and damage numbers. I don't mind a leveling system, but it badly exposed the incredibly repetitive nature of the gameplay loop. Take away the leveling and the skills and you have literally hundreds of the same types or enemy camps that you take out in the same limited ways every single time. And the larger forts take absolutely ages to do in stealth.
They successfully made an enormous game with tremendous "value" in terms of length, but even 20% of that map would have been enough for me.