Played for about five hours today. Completed 8F. My midway impressions:
1. I genuinely find the bosses difficult. The last three bosses took me an embarrassingly long time as I struggled to figure out how to deal damage to it. Some extra details in spoilers. For the king, I kept trying to disarm him and remove his shield somehow. I died trying to do this. On the second try, I realized you could stun him after his lance attack with the flashlight. But I thought the window wasn't until after his attack swung and missed, so I repeatedly got hit trying to be just the right distance away to retaliate with a flash. Then I discovered I could stun him any time in the attack animation. It was easy after that.
For the gardener, I still don't understand how to properly bait the plant. That fight took me almost 25 minutes. You're supposed to make the plant latch on to the gourd plants and then cut it with the motor saw. But the plant would just break the gourds every single time. I tried to bait with Gooigi and all kinds of tricks but I never determined how to make it actually latch. It just finally happened three times and I won. I don't understand what I should have done differently and it was very frustrating.
For the Kaiju fight, you're supposed to send back an energy ball the monster forms and hit them with it. The first time you just use the blow function and push it towards it. After that, though, the boss will activate its own blow move to push the orb away from it at the last second every single time. Since the strobe stunned the boss, I figured I had to land a well-timed flash bulb and then blow the orb back. It took me numerous times to execute this properly and when I finally did the boss just canceled its stun animation to repel the orb like always. I gave up and had to look this up and saw you're supposed to quickly spawn Gooigi, activate blow, switch back to Luigi, then use both your blow functions in tandem. I never would have guessed this.
I enjoy the bosses and I appreciate that they are all actual puzzles that require experimentation. I like that the game will keep feeding you hearts so you can keep experimenting until you figure it out. But I admit I feel very stupid after these last three fights. I'm curious if others are finding the solutions difficult or if I just have brain bugs.
2. Despite the technically separate themed floors, the hotel still feels cohesive and like one spooky magical location. While the floors themselves don't ever interconnect, they still all feel like they take place in the same hotel despite their radically different themes. The themes have also all been really good and really different. Reminded me a bit of Dishonored 2's super unique level design where no two levels are the same.
3. Unsung hero of this game is its soundtrack. So many different songs, with so much variety to them, and they're really great. Lots of fun arrangements too.
4. I appreciate you can still call out for Mario.
5. Default controls are a mess and need remapping options very badly. I've finally gotten used to the controls but I've never played a Nintendo game before where the controls felt unintuitive. I've switched to the settings and tactics in the GX video linked earlier and it definitely helps. But this game would really benefit from remapping because the base controls just do not make sense to my brain. Not for several hours, at least.
6. As has been observed for a long time, the animations in the game are terrific. Next Level are some of the best in the industry at this. I've been a fan since Punch Out!! Wii and they've really outdone themselves with this game. My favorites have been the following animations for characters you don't usually see in motion. What a treat.
7. I really love all the ghost sounds and voices but, strangely, I find myself wishing the portrait ghosts were fully voiced. They obviously have so much character to them and the trademark ghost-speak of the series is leaving me a little underwhelmed. Meeting a new boss is the best part of the game and I think they would have really shined if they spoke coherently.
8. Luigi is such a good character and I love him. It's amazing to think there was ever a time where this wasn't Luigi. He was just... Green Mario.
9. I wish hallways stayed cleared like in the first game. I like coming across unexpected and difficult combat encounters in areas I'm revisiting but I wish it was possible to fully and properly cleanse an area. This was something I really loved about the first game because it helped you track your progress and made the mansion feel like something you were reclaiming. The way the hotel floors reset doesn't achieve that for me.
10. I think the puzzles so far have been terrific. I find them just hard enough to require some thought without stonewalling me in an unpleasant way. My favorite so far has been 8F with the different sets. That was really awesome and satisfying to figure out. The greater emphasis on puzzles is exactly what I hoped would happen and I have yet to be disappointed in this respect.
11. Captain Toad should be in this. Give me the Captain.