?Im going on media black out, but man, I really hope they get creative with boss ghosts. Them not being humanoid and the enemies being 2's LoL WaCkY blobs being in over the eerily goofy first game's is still such a huge bummer.
Would be pretty underwhelming if it was that short with at least 17 floors.I wonder how long i'll be, im guessing 8h not counting multiplayers/mini games
I bet 12-13h, they said 17 floors are here.I wonder how long i'll be, im guessing 8h not counting multiplayers/mini games
Where did you get that the bosses aren't humanoid? The only non humanoid boss is a shark and even then the original game had a dog and non humanoid ghost bosses as well so your post is confusing to me
The art style of the ghosts is more blob-y like the enemies, unlike the first game where there was a clear distinct difference between enemy shapes and the clearly human ghost body types, save for maybe bogmire.Where did you get that the bosses aren't humanoid? The only non humanoid boss is a shark and even then the original game had a dog and non humanoid ghost bosses as well so your post is confusing to me
Uhhh...not really tho?The art style of the ghosts is more blob-y like the enemies, unlike the first game where there was a clear distinct difference between enemy shapes and the clearly human ghost body types, save for maybe bogmire.
Why didn't you post the chef? Why didn't you post Morty? Is it because he shows more emotion and personality than any lm1 ghost combined. What is the unique personality of biff? How does having the blue ghost be more humanoid(thus having them use more gameplay mechanics like sword fighting throwing and sheilding) change the fact that lm3 bosses look like people?and
VS
Theres a clear effort to avoid the cute creepiness of the first in favor of just going full wacky supernatural, and the boss ghosts looking a lot less like people shows that, and it's disappointing. The bosses just look like normal ghosts with a few things pnned on instead of actual full unique personalities.
It should also be noted that how dr potter behaves and how the common ghosts behave are completely different. Dr. Potter is mean and angry, nothing like the mischievous common ghosts. He's a grumpy old man who attacks you throughout the entire level.and
VS
Theres a clear effort to avoid the cute creepiness of the first in favor of just going full wacky supernatural, and the boss ghosts looking a lot less like people shows that, and it's disappointing. The bosses just look like normal ghosts with a few things pnned on instead of actual full unique personalities.
Okay? It doesnt negate that his design is still too similar to the ghosts, and overall clearly toned way down compared to the first.It should also be noted that how dr potter behaves and how the common ghosts behave are completely different. Dr. Potter is mean and angry, nothing like the mischievous common ghosts. He's a grumpy old man who attacks you throughout the entire level.
BogmireOkay? It doesnt negate that his design is still too similar to the ghosts, and overall clearly toned way down compared to the first.
As I said, im avoiding most media, and have only seen a few.Why didn't you post the chef? Why didn't you post Morty? Is it because he shows more emotion and personality than any lm1 ghost combined. What is the unique personality of biff? How does having the blue ghost be more humanoid(thus having them use more gameplay mechanics like sword fighting throwing and sheilding) change the fact that lm3 bosses look like people?
I just think it's funny that you try to draw this conclusion with just 2 pictures. What about the scene where Dr. Potter grows pineapples to crush luigi. Is that something mischievous common ghosts do? You said he lacked a personalityOkay? It doesnt negate that his design is still too similar to the ghosts, and overall clearly toned way down compared to the first.
I LITERALLY mentioned him as the sole exception lmao, why so defensive over someone not liking the tone of a game lol
Again, you're getting weirdly defensive and just trolling nowI just think it's funny that you try to draw this conclusion with just 2 pictures. What about the scene where Dr. Potter grows pineapples to crush luigi. Is that something mischievous common ghosts do? You said he lacked a personality
We're not talking about dark moonAs I said, im avoiding most media, and have only seen a few.
Also, I dont like the kind of "personality" they give, where it feels more like Scooby Doo, when the first game felt more like Goosebumps. The Dark Moon ghosts are awful in both design and personality because they are a joke, while Luigi's Mansion 1's ghosts were the bullies and Luigi the joke.
these ghosts are Dark Moon's ghosts but blue instead of green
No not really
Ok dude
Whatever you've got to tell yourself
You can make any ghost interact with objects, its not a strict in-universe rule that only DM's ghosts can lol.Sure, the common ghosts are since they want to use the fact that those ghosts can interact with objects but the boss ghosts have a number of different shapes ranging from humanoid to wacky. Mr. Potter is just one example of the later.
Not without coming off weird which is why it's wise to use humanoid ghost so that they can have a diverse moveset, unlike lm1 ghostsYou can make any ghost interact with objects, its not a strict in-universe rule that only DM's ghosts can lol.
You can make any ghost interact with objects, its not a strict in-universe rule that only DM's ghosts can lol.
The fact that Next Level Games has said they wanted to bring portrait ghosts back specifically because of criticism against Dark Moon has alleviated my fears about bland ghosts for the most part. The fact that most of the footage they show tries to show off these boss ghosts and their interactions with Luigi helps alot too. It's clearly changed in art style and presentation though, so it's perfectly fine to be wary. I'm hoping for the best.
For a series that gets a game every half a decade, it really shouldnt have to reuse so much that it cant deviate in its artstyle.I meant more they can reuse the animations they had (like for instance why the hotel has an egyptian tomb is clearly so they can reuse the mummy ghosts from Dark Moon) but I'm not the one making declarative statements about the game while there are clear contradictions in the OP's video.
I mean, it's fine to prefer 1's artstyle (which also comes down a bit to how luminescent the ghosts are) but you do have this DJ ghost who it's safe to say is more human-looking that Mr. Luggs.
So much for that narrativeOr Miss Petunia or Jarvis which also share designs more in line with common ghosts that the humanoid ones.
I mean, ghosts like Bogmire and Jarvis are my least favorite designs in the original for that very reason.Or Miss Petunia or Jarvis which also share designs more in line with common ghosts that the humanoid ones.
Huh? It has 17 floors of deviation. 17 floors of interactive environments.For a series that gets a game every half a decade, it really shouldnt have to reuse so much that it cant deviate in its artstyle.
But, again, my biggest problem with both DM and this is its tone. Like I said before, 2 and 3 are Scooby Doo while 1 was Goosebumps, and I'm kinda tired of slapstick ghosts.