Oh, no, I'll still be getting it. Just a tad disappointed is all.
And those worries were?
oh ok lolOh, no, I'll still be getting it. Just a tad disappointed is all.
just please be short and i'll be a happy camper.
Sounds good, hypedWow, so many questions. In my case as I spend time looking for secrets as a completionist and hoovering every nook, it looks like it's way longer than that.
Also I'd recommend turning Virtual Boo professor clues off right away, as it ruins the challenge and mystery of some puzzles and bosses.
Some of the secrets and puzzles can get really tricky.
Controls you'll need some training no matter your experience with videogames.
Floors, as said, aren't all linear... some benefit from being linear though, like the Castle.
This was something Andre brought up in e.gadd giving hints, but saying it wasn't too bad and he thought maybe you could turn them offWow, so many questions. In my case as I spend time looking for secrets as a completionist and hoovering every nook, it looks like it's way longer than that.
Also I'd recommend turning Virtual Boo professor clues off right away, as it ruins the challenge and mystery of some puzzles and bosses.
Some of the secrets and puzzles can get really tricky.
Controls you'll need some training no matter your experience with videogames.
Floors, as said, aren't all linear... some benefit from being linear though, like the Castle.
The challenge is probably more in the puzzle solving than the combat itselfYeah the slam move looked pretty broken since E3.
I will try to do a playthrough without using it once (except if it's mandatory against certain enemies of course)
Reading his preciew, it's not so much the scope (as in length) that's a problem, but that some floors show wasted potential and are reminders of Luigi's Mansion 2's mission set-up, a bit lacking in spectacle. Not that the game is short or anything.
This was something Andre brought up in e.gadd giving hints, but saying it wasn't too bad and he thought maybe you could turn them off
This sounds all great!Wow, so many questions. In my case as I spend time looking for secrets as a completionist and hoovering every nook, it looks like it's way longer than that.
Also I'd recommend turning Virtual Boo professor clues off right away, as it ruins the challenge and mystery of some puzzles and bosses.
Some of the secrets and puzzles can get really tricky.
Controls you'll need some training no matter your experience with videogames.
Floors, as said, aren't all linear... some benefit from being linear though, like the Castle.
Yup, this is what made Luigi's Mansion 2 so good.The fact that it is separated into sections makes me happy, easier to play in short doses.
Yeah, it was something that gave me pause the moment I saw it in E3 footage, and it's sounding like it really just takes over combat and makes things too easy. This was the one Switch game I was super hyped for all year, and while I'm sure it will be a good game, I was hoping it would turn out to be more of a 9.5 kind of game, rather than an 8.5The slam move looked kinda stale and repetitive when I was watching videos. Not surprised
People disliked the mission structure because it forced people to walk through the same locations over and over.
Not a problem here. Every floor is different. It's not really that different from the first game, which had linear progression for the most part.
Yeah, people haven't played Luigi's Mansion 1 since 2002 and it shows.I'm so excited to play this.
Don't understand this whole LM1 floor interplay discussion. Unless they mean that we were able to see some rooms from other rooms. The mansion was very linear save for some optional rooms which only contained money. And, there weren't any interfloor puzzles as far as I can recall.
Yeah, people haven't played Luigi's Mansion 1 since 2002 and it shows.
It was linear, and suuuuuuuper short. Like, 4-5 hours short. You were progressing zone by zone. Zone 1, boss, zone 2, boss, zone 3, boss, zone 4, boss. You can go back to previous zones if you missed some boos, but other than that you don't really go back to it, only for ~two bosses (like the twins in zone 1 that you beat when you're in... zone 3 I think)
Which is basically what we'll get here, but bigger. And instead of being just a mansion theme, there's a different theme per floor.
Why would you want it to be a short game?
40$ is maybe a bit too much yeah...Might as well ask you, is LM1 on the 3DS worth it for someone that hasn't played it since like 2004? $40 seems steep for such a short game.
I agree although I hope there are a lot of collectibles.8-12 hours would be the sweet-spot imo, any longer and it'll probably outstay its welcome. I'm more worried to read that different floors are its own thing instead of feeling more like a coherent whole. But I'll reserve judgment until I play it myself.
40$ is maybe a bit too much yeah...
But it's still a wonderful game imo. Really charming. Just really short. But it is higly replayable if you love it. There's a score system based on the amount of money you've collected (you lose money when you get hit), and in the end Luigi gets a better mansion based on your score.
I saw you didn't play Luigi's Mansion 2 ? This one is longer, around 12-15 hours, and is really really good. I highly recommend this one, and Luigi's Mansion 3 is a direct sequel to 2, Luigi meets his ghost doggy in this game !
Thats my worry so much to play so little time i got it preordered but with many still to play and Pokemon and Death stranding my november time will be slim.I am buying it D1 only because I got it at 45€, but since I have just started AI and then I will play Pokémon, LM3 will be my Christmas holiday game basically. However I am really looking forward to it, I loved LM2 and this one won't dissapoint either, I am sure
Yeah, people haven't played Luigi's Mansion 1 since 2002 and it shows.
It was linear, and suuuuuuuper short.
Yes, in my case I fear it would get sandwitched between AI (that I started yesterday and I doubt I will have finished it by the 31st) and Pokémon, that I want to play from the D1 as tradition. I prefer leaving it for December, where fortunately there isn't any game I am interested in. (I also have to get DQXI and Yu-No someday, but this another story... Really, too many games, so little time, I agree)Thats my worry so much to play so little time i got it preordered but with many still to play and Pokemon and Death stranding my november time will be slim.
I played it just last year on 3DS and countless times on GCN in the preceding years (as proof, any of our Luigi's Mansion Cool Bits videos basically required a complete playthrough). Yes, Luigi's Mansion is linear in that you unlock each area sequentially, but each individual area feels comparatively open allowing some freedom of exploration, especially once the areas start layering on top of each other, requiring you to revisit past locations.
By comparison, LM3's elevator acts primarily as a glorified level select (fittingly haha), and with most of the floors being corridor focused (naturally, given it's a hotel), there isn't as much room for exploration.
To clarify, this isn't necessarily a bad thing; I'm just trying to better explain the distinction. And this is only based on the first half of the game, so it's possible it opens up more later.
I liked the Cube but it was clearly my secondary console and I felt like the best game on the system was probably either Fzero or Resident Evil 4. IMO not Nintendo's strongest generation in terms of their peak output.Remember the first game got absolutely thrashed at release for basically not being a Mario game.
Time has been kind to it though and it is now remembered fondly as a highlight of the GameCube library.
How did the gamespot preview sound? As good as the others?Just watched the GameXplain and Gamespot preview videos and holy crap, it looks damn good. Game is much darker and the lightning looks substantially better than before.