There's no new templating for Sagas at all. The reminder text is horribly templated - the ability actually works the way you would expect if you were building the ability knowing basically what it does:"As this Saga enters and..."
Enters what? The battlefield? Your hand? The graveyard? The removed from the game zone?
Is this a new templating for "enters play" or just funky on the Sagas specifically?
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
They should have had a Planeswalker frame with something to make them look more Enchantment-y. But it's not a big deal. None of these seem like anything I'd put in a deck anyways.Sagas look awesome. It's way more legible than if they were formatted with a normal text box, and the shape evokes the flavor of the card type. There's still plenty of room for art, and it gives artists the chance to create unique pieces and scenes that they wouldn't otherwise be able to.
The reminder text isn't good; no argument from me there.
wait so it's mainphase 1?The art on sagas is fine, imo. The phrasing, rules and wording of Sagas is really fucking awful, though. A thing happening "after your draw step" is confusing as fuck.
The theory is they didn't want it to appear to be a triggered ability to put a Lore counter on a Saga. I don't think it made it clear at all.
It absolutely is after your draw step. Main phases don't normally have turn-based actions, but when Sagas are on the battlefield they do.Sagas automatically get Lore counters without the stack at the beginning of your pre-combat main phase (which is not in actual rules parlance "after your draw step").
No. You get the counter even if you don't have a draw step (e.g. Necropotence). It's in the Release Notes; this occurs in your pre-combat main phase, not your draw step; nothing requires a draw step to have occurred or a card to have been drawn.It absolutely is after your draw step. Main phases don't normally have turn-based actions, but when Sagas are on the battlefield they do.
After your draw step implies the main phase, but I can understand why that might be confusing for someone who doesn't have a strong grasp on the rules.No. You get the counter even if you don't have a draw step (e.g. Necropotence). It's in the Release Notes; this occurs in your pre-combat main phase, not your draw step; nothing requires a draw step to have occurred or a card to have been drawn.
Would it really be so hard to rephrase it in an easier fashion?
Something more like:
When this card enters the battlefield, put a lore counter on it.
Add a lore counter at the start of your pre-combat main phase.
If this card has three or more lore counters, sacrifice it.
What we got is insanely confusing.
Look at the room they had lolWould it really be so hard to rephrase it in an easier fashion?
Something more like:
When this card enters the battlefield, put a lore counter on it.
Add a lore counter at the start of your pre-combat main phase.
If this card has three or more lore counters, sacrifice it.
What we got is insanely confusing.
I already saw like 5 guys this morning talking about draw step triggers. It's definitely confusing. Particularly given the red saga literally would not work if you did not get the Chapter ability in your main phase.After your draw step implies the main phase, but I can understand why that might be confusing for someone who doesn't have a strong grasp on the rules.
Yes, but he HATES IT
The art on sagas is fine, imo. The phrasing, rules and wording of Sagas is really fucking awful, though. A thing happening "after your draw step" is confusing as fuck.
The former is how magic has always been templated. There is no period of time after your draw step but before main phase.Well, it's either "after your draw step" or "at the beginning of your precombat main phase". I think "after your draw step" is easier to understand.
If you somehow are forced to skip your main phase, this will still work.The former is how magic has always been templated. There is no period of time after your draw step but before main phase.
It does not. The reminder text implies that it does but it does not according to the release notes.If you somehow are forced to skip your main phase, this will still work.
Well that's pretty awful then.It does not. The reminder text implies that it does but it does not according to the release notes.
yeah I was wondering why they were giving you mana in the draw phase. I don't get why they reference the draw step at all, they do a triggered ability at mainphase 2 just fine.I already saw like 5 guys this morning talking about draw step triggers. It's definitely confusing. Particularly given the red saga literally would not work if you did not get the Chapter ability in your main phase.
All of the Sagas being bad flavor crap you don't put in any deck probably ameliorates the rules wonkiness.
You realise how condescending that sounds right?After your draw step implies the main phase, but I can understand why that might be confusing for someone who doesn't have a strong grasp on the rules.
I mean, here's a quick and (really) dirty mock up:Look at the room they had lol
Contraptions don't have reminder text right ? Should have gone the same way
I was making the edit as you posted hahaYou don't put a counter on at "every" main phase. Just the precombat main phase.
I would imagine there are also printing concerns if the text is too small.
Just realized, there's no explicit rules text on the card for how it works, just reminder text. That's new for black border subtypes outside of how defender used to be tied to Walls.
Looks nice, though I imagine they deliberately didn't make it look like a planeswalker so people wouldn't think they worked the same way.
Which is confusing also. Sagas don't leave the battlefield until the trigger from a third Chapter resolves.right there's the weird interaction according to the release notes that the sacrifice doesn't happen until the III resolves.
Oh I get it, reminder says after III.
I'm fairly confident that was a design goal since the PW frame I s already set up to do this and the EDH PW show you can fit reminder text. They had to deliberately not want it to look like the Planeswalker frame.Looks nice, though I imagine they deliberately didn't make it look like a planeswalker so people wouldn't think they worked the same way.
Which is confusing also. Sagas don't leave the battlefield until the trigger from a third Chapter resolves.
It does? Damn sagas are weird.No. It leaves after the ability leaves the stack. If it gets Disallowed, the Saga is still sacrificed. If the turn ends with the ability on the stack, the Saga is still sacrificed.
So it would have to be phrased:No. It leaves after the ability leaves the stack. If it gets Disallowed, the Saga is still sacrificed. If the turn ends with the ability on the stack, the Saga is still sacrificed.
So it would have to be phrased:
[ III ] Sacrifice this Saga: Ability on the cardThen it would be good, right?