I just lost to a guy reanimating his Spinewood Armadillo T3. Feelsbadman
I just had my own that I discarded a turn before reanimated on turn 4 to use against me. I just conceded.
I just lost to a guy reanimating his Spinewood Armadillo T3. Feelsbadman
Man, I hadn't played Explorer in months and wanted to get back into, so I found an up-to-date list for Izzet Phoenix, which is one of my favorite decks in the format. Treasure Cruise is a little busted, huh?
I'd head it's at the top of a lot of peoples' list of cards they want banned, and obviously it's extremely powerful just looking it, but I really underestimated how easy it is to cast it for a single blue multiple times per game. I've only played 5-ish games with it, so maybe I'm missing something, but I'm blown away this hasn't been banned yet.
I've also been having a blast in draft, looks like overall sentiment online is pretty mixed, but I've had some great games. It can feel bomb-heavy, and I've definitely had games where one player just absolutely stream-rolled the other, but overall there's enough removal that there's always some back and forth. I'm not completely sure how I feel about the power level, it feels like in almost every game there's multiple cards that feel like they're going to take the game over if they're not immediately dealt with. But it's my favorite draft set so far I'm liking it more than the last few sets.
I got to see an awesome play last night, my opponent had two creatures, I cast a Detention Sphere targeting one and they sacrified their Voracious Varmint to blow up the Sphere with the ability still on the stack. Guess they hadn't seen that interaction before, or didn't think it through.
Cactarantula is quickly becoming my most-hated card in the set. Really feels like that could/ should have been uncommon.
I don't think a ban is remotely justified. Cruise does make Phoenix relevant, and the archetype is strong, but it's far from overwhelmingly dominant — it's not even the strongest archetype. The deck is also very vulnerable to sideboard hate so I can't see it ever getting out of control.
Cruise itself is very good in that deck, but I think you're overlooking the fact that the deck's entire gameplan is filling the graveyard. Other decks aren't able to do that effectively, which is why you'll find Cruise is not played in any other blue decks. That's a pretty telling sign that a ban is unnecessary.
Does Arena have anything for getting back into standard after a multi year break? It has starter decks but those are mostly not legal in the format, so it looks like all I have to start is 3 packs of each set.
Does Arena have anything for getting back into standard after a multi year break? It has starter decks but those are mostly not legal in the format, so it looks like all I have to start is 3 packs of each set.
A classic, lmao. Yeah this combo is devastating in draft or sealed.A short story in 3 parts:
Brawler + 5/5 from 5 lands tumbleweed + 10/10 "highest power X/X" tumbleweed
A classic, lmao. Yeah this combo is devastating in draft or sealed.
Indeed, it's that dumbIt's self-evident that according to 17lands, Railway Brawler is... I think the 2nd biggest bomb in the draft? Next to the Mythic Cactus that makes food tokens and the legendary that creates a huge cow.
the archetype is strong, but it's far from overwhelmingly dominant
Hmmmm... lol.
Like I said, I haven't followed the format. If the deck really is extremely dominant, then yeah, I'm back to being surprised that Cruise isn't banned.
I will say it's been stomping people in Ranked. I haven't been keeping track of my win rate, but I'm definitely winning WAY more than I'm losing.
Is there some kind of unwritten rule for brawl that you're not supposed to play a mono blue deck?
I haven't had any trouble with any of my decks that I have made until now. I made a Thassa Deep Dwelling deck and now suddenly nobody wants to play. I've had multiple opponents concede before the game even starts. 2 Atraxa decks conceded before turn 4.
I get that Blue is annoying but are people just not supposed to play it? Even in Bo1 I didn't run into this many scoops this fast.
That's fair.it's an unranked mode and people want to have fun. if they're not they're much more likely to concede and go on to the next game
Yesterday evening I faced someone who pulled both Okos in their Sealed pool. It was my first time facing Thief of Crowns and I quickly learned why it's so broken.
But I had a Jund deck with Terror of the Peaks, Roxanne, big beaters, and graveyard recursion so I still won that match 2-1. I tore through everyone else and never lost a match. Pulling a big guy back onto the field and having it fight something while also sending more damage elsewhere was a sight to behold.
Dropping plotted creatures the same turn it lands always swung games for me. It changes the whole board immediately before most opponents can do something about it.Terror of the Peaks is nuts. If it doesn't get removed before it can attack it's game over.
Person to my left is gonna be VERY confused by me passing this to them and then no other green cards...
I got Roxanne 10th pick yesterday and still almost but her. I've never lost to her and never seen her do well. The data speaks for itself but man I just don't see it.
Give her haste and she's a big body for 5 that deals 4 damage ETB and creates two mana rocks. That's nuts. Even without haste she's a free meteorite with a decent body.
Give her haste and she's a big body for 5 that deals 4 damage ETB and creates two mana rocks. That's nuts. Even without haste she's a free meteorite with a decent body.
She's a 4/3 for 5. That's an okay body in a vacuum but it's below rate. It trades with 2-drops and the meteorite can't kill a 3-drop. Sure she's better if you give her haste, but that's true of most creatures. She feels like a win-more card, not an actual bomb to turn the tide.
I kinda feel like her stats are misleading. She wins a lot if you draw her, but that's because RG wins a lot, period. You're just more likely to win because she's supported by better cards.
Like yesterday I had someone play her turn 4 and reanimate her turn 5. She killed no creatures and couldn't attack afterwards because I had a couple 3-drops.
If she only won a lot because RG wins a lot, she wouldn't be THE highest winrate RG card.
She's not. There are multiple green cards ahead of her! Jolene is definitely like actively bad.
Wizards of the Coast Japan on fire with its tie in videos again
【日本限定】カウボーイビバップ×マジック:ザ・ギャザリング オープニングオマージュトレーラー
昨年記念すべきテレビ放送25周年目を迎えたサンライズ作品カウボーイビバップとの奇跡のコラボレーション映像、「カウボーイビバップ×マジック:ザ・ギャザリング オープニングオマージュトレーラー」をこのたび日本限定で特別公開! 作品の代名詞的存在であるテレビシリーズ版のオープニング(楽曲:「Tank!」)を『サンダー・...www.youtube.com
I haven't had much success with 3+ color decks. 17lands analytics suggest they're a bit worse. The fixing is easy but the lack of synergy seems damning a lot of the time. A small splash in a 2-color deck seems ideal if you do it at all. But you probably shouldn't.
The Future of Ward! | Magic: The Gathering Outlaws of Thunder Junction MTG
Thanks for watching Good Morning Magic! If you enjoyed the episode, it'd mean a lot to me if you subscribed: it only takes one click, and helps grow the chan...www.youtube.com
They're going to pull back on how much ward they use, as they've been throwing it around places they shouldn't have (Voja being the big example). Ward is particularly a problem for red decks, since it can take multiple Shocks to kill a creature with ward and they have to pay the cost every time.
The way Gavin will handle it in the future is:
* Ward 1 is nice to have and matters more in Constructed than Limited, but they shouldn't just use it willy nilly
* Ward 2 is what they'll use for things they want to survive a turn or two to do something neat. Disguise is an example of this, though Gavin himself wonders if ward 1 would have been better.
* They'll almost never use ward 3, but when they do, it should be on a big expensive creature.
* Ward 4 is for when they effectively want hexproof, but something the opponent theoretically can get past.
* He likes non-mana ward costs that your opponent can reasonably pay, like life and "discard a card". Other non-mana ward costs like "sacrifice a creature" will be used sparingly.
All of this will be years in the future, though.
Also, going to move this thread to Hangouts.
are there any cards on arena that have ward 4? maybe it's a commander thing. i do agree that non mana ward costs are nice.
are there any cards on arena that have ward 4? maybe it's a commander thing. i do agree that non mana ward costs are nice.
oracle:"ward {4}" (game:arena)
3 Magic cards found where the text includes “ward {4}” and (the card is available on Arena)scryfall.com
But it's otherwise been Commander, yes. This card has caused major problems in eternal formats.
Can't say that I like this change. Ward being more common has made it to where you could actually play creatures again. There for a bit it felt like I couldn't play creature deck at all.The Future of Ward! | Magic: The Gathering Outlaws of Thunder Junction MTG
Thanks for watching Good Morning Magic! If you enjoyed the episode, it'd mean a lot to me if you subscribed: it only takes one click, and helps grow the chan...www.youtube.com
They're going to pull back on how much ward they use, as they've been throwing it around places they shouldn't have (Voja being the big example). Ward is particularly a problem for red decks, since it can take multiple Shocks to kill a creature with ward and they have to pay the cost every time.
The way Gavin will handle it in the future is:
* Ward 1 is nice to have and matters more in Constructed than Limited, but they shouldn't just use it willy nilly
* Ward 2 is what they'll use for things they want to survive a turn or two to do something neat. Disguise is an example of this, though Gavin himself wonders if ward 1 would have been better.
* They'll almost never use ward 3, but when they do, it should be on a big expensive creature.
* Ward 4 is for when they effectively want hexproof, but something the opponent theoretically can get past.
* He likes non-mana ward costs that your opponent can reasonably pay, like life and "discard a card". Other non-mana ward costs like "sacrifice a creature" will be used sparingly.
All of this will be years in the future, though.
Also, going to move this thread to Hangouts.
Why did I never think to use (game: arena) to search for cards only on Arena. This will be helpful in the future, thanks!oracle:"ward {4}" (game:arena)
3 Magic cards found where the text includes “ward {4}” and (the card is available on Arena)scryfall.com