The City That Never SlipsHas anyone made a joke about the puddles being moved to the DLC?
If Sony has Mr. Negative in one their movies are you gonna hate his inclusion in the game? These are classic characters. As much as it's enticing to want to feature more obscure characters you gotta start with the basics. This is Insomniac's take on them just as a new writer would want to write their own version of a classic character.Kingpin and Mr. Negative are two really good choices. Major Spider-Man characters who don't get a ton of play in video games or other adaptation media. Mr. Negative offers a ton of potential for gameplay and story bits because of the dualistic nature of his personality and power set, and Kingpin is just so frequently associated with Daredevil that most games don't make any use of his relationship with and enmity for Peter. These add a lot to the game and allow Insomniac to do NEW things with Spider-Man.
Meanwhile, the Sinister Six we have in game are the same low-tier chumps we always get in video games. How can anyone be hyped to fight Rhino and Scorpion again? Shocker is a joke, but at least the game is aware of that. I just expected more, given the boldness with which they announced the game and its initial villains.
I expected them to try more deep cuts into Spidey's world and mythology, but instead we're just getting...the Sinister Six. And Black Cat and Silver Sable. It feels like the villain choices were dictated by the same suit at Sony Pictures who's trying to brute force the "Spider-MCU" films.
If Sony has Mr. Negative in one their movies are you gonna hate his inclusion in the game? These are classic characters. As much as it's enticing to want to feature more obscure characters you gotta start with the basics. This is Insomniac's take on them just as a new writer would want to write their own version of a classic character.
What are all these so many other times we've received all of the Sinister Six working together like this if that's how it "always" happens? Because I've played close to a dozen Spider-Man games and I only recall a handful at most.Kingpin and Mr. Negative are two really good choices. Major Spider-Man characters who don't get a ton of play in video games or other adaptation media. Mr. Negative offers a ton of potential for gameplay and story bits because of the dualistic nature of his personality and power set, and Kingpin is just so frequently associated with Daredevil that most games don't make any use of his relationship with and enmity for Peter. These add a lot to the game and allow Insomniac to do NEW things with Spider-Man.
Meanwhile, the Sinister Six we have in game are the same low-tier chumps we always get in video games. How can anyone be hyped to fight Rhino and Scorpion again? Shocker is a joke, but at least the game is aware of that. I just expected more, given the boldness with which they announced the game and its initial villains.
I expected them to try more deep cuts into Spidey's world and mythology, but instead we're just getting...the Sinister Six. And Black Cat and Silver Sable. It feels like the villain choices were dictated by the same suit at Sony Pictures who's trying to brute force the "Spider-MCU" films.
What are all these so many other times we've received all of the Sinister Six working together like this if that's how it "always" happens? Because I've played close to a dozen Spider-Man games and I only recall a handful at most.
And this game is almost certainly going to be a series so it takes time to utilize the whole arsenal. You're also ignoring DLC pack two for whatever reason, and making assumptions about the third part, so hard to blame the game when you're the one making assumptions here. When this is just the first game in a new series and has over a dozen different villains, that is in no way mediocre.
I still have yet to see this wide range of games where the Sinister Six constantly keeps appearing in.I suppose we're just looking for different things. I just expected more unique, innovative choices and less of the same mid-boss-level villains we always have to fight. If what Insomniac picked is good for you, I'm glad it works for you.
It just doesn't work for me, and maybe that's my fault. But I just hear "Sinister Six" and "Silver Sable" and I immediately start to lose interest. I'll be clear, it's entirely possible Insomniac will pull it off, but at least for me personally they're starting at a pretty distinct disadvantage based on the villain options they picked.
They gave us a single 30 second trailer, so we can't say for sure.Wait, is Black Cat the villain in DLC 1?!?
As in, the only villain?
Inspired choices like Venom? Green Goblin? Hobgoblin? There's plenty of obvious choices for Insomniac to pick over.I'm kinda glad we're getting obvious stuff like the Sinister Six right off the bat. Leaves room for more inspired choices in the inevitable sequels.
Like, imagine a side mission set where you run into Ezekiel a few times over the course of the game and that all ends up being stealth preparation for an encounter with Morlun. There's some neat stuff they could do in the future.
I mean, even just one villain different from the norm is fine with me. Mr. Negative being prominent in this shows Insomniac isn't opposed to the idea, too.Inspired choices like Venom? Green Goblin? Hobgoblin? There's plenty of obvious choices for Insomniac to pick over.
Wouldn't get your hopes up too high
I still have yet to see this wide range of games where the Sinister Six constantly keeps appearing in.
Also there's something inherently wrong with assuming utilizing similar antagonists means you are completely barred of being innovative. If you play the game and dislike it, that's fair. But too much of your judgment is based on content we haven't even seen.
Pulling for Cardiac and The Wall.I'm kinda glad we're getting obvious stuff like the Sinister Six right off the bat. Leaves room for more inspired choices in the inevitable sequels.
Like, imagine a side mission set where you run into Ezekiel a few times over the course of the game and that all ends up being stealth preparation for an encounter with Morlun. There's some neat stuff they could do in the future.
Where is this list lol. You've been asked like 6 times in this thread but haven't shown even one.We'll see what happens on Friday. If they somehow manage to come up with a Rhino or Scorpion boss fight that isn't as painfully dull as every "big dumb strong guy" fight in every open world superhero game, I'll absolutely give Insom the props they deserve.
I'm kinda glad we're getting obvious stuff like the Sinister Six right off the bat. Leaves room for more inspired choices in the inevitable sequels.
Like, imagine a side mission set where you run into Ezekiel a few times over the course of the game and that all ends up being stealth preparation for an encounter with Morlun. There's some neat stuff they could do in the future.
Tbh I want Insomniac to pull a Rocksteady and have three games featuring the Sinister Six, plus a prequel installment that is pitched to star Morbius, but really once you play it is just about the first night Spidey encountered the Sinister Six.I mean, even just one villain different from the norm is fine with me. Mr. Negative being prominent in this shows Insomniac isn't opposed to the idea, too.
One of those "chumps" supposedly has one of the best boss fights in the game according to those who have played. I'd just relax with presumptive statements about the game villains until you playKingpin and Mr. Negative are two really good choices. Major Spider-Man characters who don't get a ton of play in video games or other adaptation media. Mr. Negative offers a ton of potential for gameplay and story bits because of the dualistic nature of his personality and power set, and Kingpin is just so frequently associated with Daredevil that most games don't make any use of his relationship with and enmity for Peter. These add a lot to the game and allow Insomniac to do NEW things with Spider-Man.
Meanwhile, the Sinister Six we have in game are the same low-tier chumps we always get in video games. How can anyone be hyped to fight Rhino and Scorpion again? Shocker is a joke, but at least the game is aware of that. I just expected more, given the boldness with which they announced the game and its initial villains.
I expected them to try more deep cuts into Spidey's world and mythology, but instead we're just getting...the Sinister Six. And Black Cat and Silver Sable. It feels like the villain choices were dictated by the same suit at Sony Pictures who's trying to brute force the "Spider-MCU" films.
Of course not. It's just frustrating to see what seems to be the exact same mindset at work both in the Spider-Man film universe and the Spider-Man game "universe". I know Marvel is insanely specific about which characters they allow content creators to use in their adaptations, but this is nearly one to one parity with what Sony's trying to do in the film universe and it's just disappointing.
At least one more surprise choice would've been welcomed. Even just one. Or some more villains with actual interesting relationships with Peter/Spider-Man beyond "SPIDER-MAN BAD, MUST PUNCH".
Silk would be so damn awesome given her webs and agility. Spider-Gwen, I'd only want for the suit. Unless we're talking about a whole game or DLC, then I'd love if we got to see her Earth.I'd really love to see characters like Spider-Gwen or Silk in a future game as potential ally/playable character alongside Peter & Miles.
Hopefully these DLCs are meatier than I'm expecting them to be given how soon they release.
Easily? How in the world can you make claims like that?Not like this...
DLC trailer before the game is out is wrong, showing it before the reviews are out is even worse, and the first DLC is launched just a month later. That's like the perfect way to get people pissed, throw in some purchasable loot crate costumes as well and they would've got a GOTY award for hitting all the wrong notes.
This honestly sours me on the whole game, this content was planned a long time ago and could've easily been in the base game, with better planning and/or less greed.
This is a vote with your wallet scenario for me and I'm closing my wallet for now. I'm waiting on a complete edition on sale later instead.
They've worked on the game for years and happened to "miss" the launch with just over a month. Feels like it was planned in detail by someone in a suit holding a calculator.
"Happened to miss" nothing, that's not how game dev works. Game went gold at the end of July; that's two months to polish the game for release and four months for another team to work on post-launch content while the main team does bugfixing and preparing for launchThey've worked on the game for years and happened to "miss" the launch with just over a month. Feels like it was planned in detail by someone in a suit holding a calculator.
I'm looking forward to this game, but I have to agree with the comments about DLC trailers before the game is even released. It's a bad look.
Game take longer to develop then they used to. Planning ahead and starting to work on content that will be released post launch is absolutely crucial. NOTE: That doesn't mean that the content would've been in the main game or was removed from the main game. Spiderman is a GaaS, and like any GaaS, it's nice to know what's coming after the initial launch.They've worked on the game for years and happened to "miss" the launch with just over a month. Feels like it was planned in detail by someone in a suit holding a calculator.
But Marvel's Spider-Man isn't a GaaS - it's a AAA single-player game with three announced pieces of single-player DLC content that will complete the experience.Spiderman is a GaaS, and like any GaaS, it's nice to know what's coming after the initial launch.
I would'nt be surprised if it's the jump over it's head and attack tactic for rhino whenever he hits a wall or something, lolWe'll see what happens on Friday. If they somehow manage to come up with a Rhino or Scorpion boss fight that isn't as painfully dull as every "big dumb strong guy" fight in every open world superhero game, I'll absolutely give Insom the props they deserve.
Jeez, talk about an overreaction.Not like this...
DLC trailer before the game is out is wrong, showing it before the reviews are out is even worse, and the first DLC is launched just a month later. That's like the perfect way to get people pissed, throw in some purchasable loot crate costumes as well and they would've got a GOTY award for hitting all the wrong notes.
This honestly sours me on the whole game, this content was planned a long time ago and could've easily been in the base game, with better planning and/or less greed.
This is a vote with your wallet scenario for me and I'm closing my wallet for now. I'm waiting on a complete edition on sale later instead.
Can I please have some evidence on how this is clearly cut content?
Cause a lot of people here seem to either say or imply this and use that as justification for why they won't support this.
I mean it isn't cut content. Even the guy from Insomniac said it wasn't cut content. It isn't cut content.Can I please have some evidence on how this is clearly cut content?
Cause a lot of people here seem to either say or imply this and use that as justification for why they won't support this.
People have been complaining since day 1.
exclusivity, QTE's, villains, swinging not being EXACTLY like SM2, downgrades, puddles, dlc, etc.
Not like this...
DLC trailer before the game is out is wrong, showing it before the reviews are out is even worse, and the first DLC is launched just a month later. That's like the perfect way to get people pissed, throw in some purchasable loot crate costumes as well and they would've got a GOTY award for hitting all the wrong notes.
This honestly sours me on the whole game, this content was planned a long time ago and could've easily been in the base game, with better planning and/or less greed.
This is a vote with your wallet scenario for me and I'm closing my wallet for now. I'm waiting on a complete edition on sale later instead.
Deluxe edition preorder salesTrailer is fine, but why release it before the game is out?
I really don't understand the marketing thought process behind this, I feel like they have more to gain by cashing on the post release thirst for new content
To remind physical buyers DLC coming soon and reduce the size of second hand market.Trailer is fine, but why release it before the game is out?
I really don't understand the marketing thought process behind this, I feel like they have more to gain by cashing on the post release thirst for new content