DopeyFish

Member
Oct 25, 2017
10,873
Why wouldn't they be after exclusive publishing rights to series like HP, LOTR, DC, and others? MK is huge but I think the franchises are just as popular and could a boon to the service ( no pun intended).

because they don't want more IPs that they don't own.

What is the value of Batman and Superman when they have a hard time getting people to work on MechWarrior, Shadowrun, Crimson Skies, Killer Instinct, Crackdown, Banjo-Kazooie, etc?
 

kmfdmpig

The Fallen
Oct 25, 2017
19,632
You have enough microsoft.

I think at this point they already have the ability to release games at a higher rate than any of their competitors.

They should focus on funding and improving the studios they own (lets be honest some them have been making real clunkers lately) instead of buying more.

You dont need to purchase half the industry to succeed. And frankly, you shouldnt be allowed to.
They've been expanding their existing studios fairly dramatically both increasing head count and having some working on multiple projects.
 
Sep 7, 2020
2,340
because they don't want more IPs that they don't own.

What is the value of Batman and Superman when they have a hard time getting people to work on MechWarrior, Shadowrun, Crimson Skies, Killer Instinct, Crackdown, Banjo-Kazooie, etc?
I would tend to think that Batman, Superman, LOTR, etc are far more popular as entities than some of their older IPs that they do own. If you have exclusive publishing rights to some of the biggest known IPs in the world across generations, I would assume that you would want a piece of that pie, even if you don't own the IPs outright.
 

sacrament

Banned
Dec 16, 2019
2,119
Yes.

just copied this from shadowrun hong kong on steam.

© 2013-2018 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft. Published by Paradox Interactive AB.

Huh. Had no idea - and they've been licensing it. Well, yeah.... Seems it's time has come. It's an amazing world, hopefully MS could get it rolling. Would probably take an acquisition or a very serious partnership to get it going tho... At least at the scale I'd hope for. In a post-cyberpunk world, who knows.
 

litebrite

Banned
Oct 27, 2017
21,832
Huh. Had no idea - and they've been licensing it. Well, yeah.... Seems it's time has come. It's an amazing world, hopefully MS could get it rolling. Would probably take an acquisition or a very serious partnership to get it going tho... At least at the scale I'd hope for. In a post-cyberpunk world, who knows.
I've always thought Obsidian would be perfect for it.
 

Sydle

Member
Oct 27, 2017
3,446
Studios. Rocksteady, Netherrealm, Turtle Rock, etc. Reads more like fanboy fanfiction than actual believable rumors. I'm ready to eat crows though lol.

We know MS were talking to Turtle Rock a couple of years ago according to Klobrille and they were talking to AT&T about WB Games just last year according to Matt.

AT&T spinning off WB Media seems like it could have presented an opportunity. However, I would agree to take it all with a grain of salt.
 

DopeyFish

Member
Oct 25, 2017
10,873
I would tend to think that Batman, Superman, LOTR, etc are far more popular as entities than some of their older IPs that they do own. If you have exclusive publishing rights to some of the biggest known IPs in the world across generations, I would assume that you would want a piece of that pie, even if you don't own the IPs outright.

they're not... especially not in the perspective of video games.

one issue is you're entirely limited to that IP, you're limited in the creativity of what you can do. You'd be unable to further monetize the game itself... and by that I mean toys and other things beyond that.

So you're hopeful a game sells more, but the issue is the game has the outsell the licensing costs and the lost of added residual revenue from the value of the IP. On top of that there's the added pressure of oversaturation, and the general mindset that licensed games suck.

It is absolutely not worth it. If they owned it? sure. But I wouldn't touch those games if I'm a AAA studio. You only do them if you're desperate.



Huh. Had no idea - and they've been licensing it. Well, yeah.... Seems it's time has come. It's an amazing world, hopefully MS could get it rolling. Would probably take an acquisition or a very serious partnership to get it going tho... At least at the scale I'd hope for. In a post-cyberpunk world, who knows.

the only issue is MS just own the game rights. so it's not super valuable as a brand because they're limited in what they can do with it beyond the games. They've just been licensing it to the original founder of FASA.
 

Deleted member 17184

User-requested account closure
Banned
Oct 27, 2017
5,240
Eh, I said before I'm making peace with it. I still don't think consolidation is a great trend for the industry, but it's happening and in this case MS has so far been a very good steward of their new studios, so I might as well try to look on the bright side.

There are a lot more coming.
I know this is a controversial opinion, but I don't see a consolidation trend. Most publishers (AAA or not) are healthy, we see new studios opening all the time...

That isn't to say that the industry itself is healthy. That, I think, is the real problem. Some games don't sell as much as they need to be successful and continue their franchises, there's an issue with where the money goes, next-gen titles are expensive, and workers often suffer the consequences of bad practices.

I think consolidation becomes an issue when developers can't make great and successful games because they're not a part of a consolidated group. But that issue was already happening before Microsoft bought Bethesda and EA bought Codemasters.

If the industry solves the problem of only behemoths like Call of Duty and GTA being a guaranteed success by allowing games with smaller audiences to have equal chances of surviving, then consolidation won't be an issue.
 

Chaos Legion

The Wise Ones
Member
Oct 30, 2017
17,011
Discovery does reference WB Games as part of the new company in their press release from a few weeks ago:

"The "pure play" content company will own one of the deepest libraries in the world with nearly 200,000 hours of iconic programming and will bring together over 100 of the most cherished, popular and trusted brands in the world under one global portfolio, including: HBO, Warner Bros., Discovery, DC, CNN, WB Games, Turner Sports, Cartoon Network, HGTV, Food Network, TNT, TBS, Turner Classic Movies, Wizarding World, Adult Swim, Eurosport, Magnolia, TLC, Animal Planet, ID and many more."

But I suppose that doesn't say what exactly constitutes "WB Games" in that sense any longer
A quick glance at the the SEC filing of the Separation Agreement refers to the SpinCo Business as WarnerMedia define as per the December 31, 2020 10-K (which includes WBIE and excludes Crunchyroll).
 

Host Samurai

Member
Oct 27, 2017
12,345
Netherrealm potentially making a KI game would be sick. Would suck that I wouldn't be able to play MK on my PS5, but at least I have a PC for that.
 

Fabtacular

Member
Jul 11, 2019
4,252
I understand the rationale behind how the deal could happen, I just don't think it will.
It's actually a really great opportunity for both AT&T and Discovery.

Once AT&T gets rid of WB (which you've pointed out owns the IP that much of WB Games content is based on), it's an odd split for them to retain the games division.

And the WB-Discovery entity is something AT&T wants to sell their stake in, which would be facilitated by having it be slimmed down and focused on video content.

So it seems like now would be the time to just divest the WB Games division. Nobody is going to pay what MS will pay, and you solve the IP issue by just granting a multi-year license to use X, Y, and Z WB content for video games. (Alternatively, you grant the license for all in-development projects and then include options to license the IP in future games at pre-determined prices.)

It just makes a lot of sense for all parties.
 

sacrament

Banned
Dec 16, 2019
2,119
the only issue is MS just own the game rights. so it's not super valuable as a brand because they're limited in what they can do with it beyond the games. They've just been licensing it to the original founder of FASA.

Surely that's fixable, considering their other investment efforts. It's a pretty distinct world they could cultivate in a lot of ways.

But it's discussions like this that make it obvious even at the scale they are at they have even more potential through acquisitions. Growing into 100 million GamePass customers clearly is a goal, and putting the gas on the pedal to get there seems it's in the cards. The messaging that it extends beyond just console gaming implies they'll need to go even bigger to address an even more diverse customer base through TV app and mobile mediums.

In fact, it's almost welcomed to start bringing actual gaming experiences to mobile and disrupt the psuedo-gambling experiences we expect there (which are, in part, born of the limit compute capabilities of phones). In that way, please buy even more studios and start displacing them.
 

Simon-chan

Member
Oct 27, 2017
2,050
Italy
At the rate things are going, this is the final form of the games industry, but with fewer conglomerates controlling things.

bbYZUKw.jpg


And I don't want this.

I, for one, can't wait for a subscription-based, streaming only future. A future where content will be controlled and handled by a handful of "big players" and where ownership of games will be a thing of the past, which is every company's wet dream.
But hey, at least I'll save a few bucks.
 

Chaos Legion

The Wise Ones
Member
Oct 30, 2017
17,011
I, for one, can't wait for a subscription-based, streaming only future. A future where content will be controlled and handled by a handful of "big players" and where ownership of games will be a thing of the past, which is every company's wet dream.
But hey, at least I'll save a few bucks.
Needing to subscribe to Apple Arcade to play FIFA 27 on your console is gonna be great, lol
 

sacrament

Banned
Dec 16, 2019
2,119
I, for one, can't wait for a subscription-based, streaming only future. A future where content will be controlled and handled by a handful of "big players" and where ownership of games will be a thing of the past, which is every company's wet dream.
But hey, at least I'll save a few bucks.

Why do you think that will happen? Honest question considering that any one with a PC and a couple buddies can develop massively successful games with low entry - games like Among Us are constantly blowing up - with little to no imitation from the "big publishers".

If your view is on AAA only, maybe but those also require $80M+ to develop so naturally can only be done by a select few.
 

est1992

Member
Oct 27, 2017
8,243
Idk why the WB Games acquisition all of the sudden became or "impossible" or "hard to believe". Like they weren't just trying to sell them off less than a year ago lol
 

fiendcode

Member
Oct 26, 2017
25,035
When speaking on IP pickups a WBIE acquisition brings, a quick glance at wikipedia and some googling gives us these notables:
  • 720°
  • Arch Rivals
  • Area 51
  • Asheron's Call
  • Blood
  • Centipede
  • Condemned
  • Defender
  • F.E.A.R.
  • Game Party
  • Gauntlet
  • Hard Drivin'
  • Joust
  • Klax
  • Marble Madness
  • Mortal Kombat
  • Narc
  • [NFL] Blitz
  • Paperboy
  • Pit Fighter
  • Primal Rage
  • Psi-Ops
  • Rampage
  • Rampart
  • Ready 2 Rumble
  • Roadblasters
  • Robotron
  • Rush
  • Scribblenauts
  • Sinistar
  • Smash TV
  • Spy Hunter
  • The Suffering
  • Super Sprint
  • This is Vegas
  • Toobin'
  • Touchmaster
  • War Gods
  • Wheelman
  • Xybots

Basically a ton of old Atari/Midway classics plus the stuff picked up when they bought Turbine and Monolith. And, uh, Scribblenauts.

I actually think the retro arcade lineup could be pretty interesting for Microsoft, who are at a disadvantage somewhat in that area vs Nintendo or even Sony. Microsoft coincidentally owns Hydro Thunder too, one of the few Midway IPs WB didn't scoop up.
 
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Simon-chan

Member
Oct 27, 2017
2,050
Italy
Why do you think that will happen? Honest question considering that any one with a PC and a couple buddies can develop massively successful games with low entry - games like Among Us are constantly blowing up - with little to no imitation from the "big publishers".

If your view is on AAA only, maybe but those also require $80M+ to develop so naturally can only be done by a select few.

I don't think indie developers will be affected as much, but now that Microsoft has opened Pandora's box every publisher or studio will be targeted by a bigger entity at some point in the future. Google, Amazon, Tencent, Apple, Embracer, you name it. Everyone will want a piece of the pie.

Look, I'm a completionist and a collector of physical games, so subscription services are not exactly my thing, euphemistically speaking.
I would absolutely be fine if said services were optional and complementary to "classic" gaming the way they are now, but it's clear as day that's not where we're headed. You don't reach "one billion gamers" by selling plastic boxes.
Also it doesn't help that retail (both sales and revenue) is getting thinner and thinner each passing year and that digital games are just mere licences to play software (GOG aside).
And yes, I know. The market will be judge, jury and executioner and will decide if this model is indeed the future. But I'm not optimistic about it.
 
Oct 29, 2017
811
I don't think indie developers will be affected as much, but now that Microsoft has opened Pandora's box every publisher or studio will be targeted by a bigger entity at some point in the future. Google, Amazon, Tencent, Apple, Embracer, you name it. Everyone will want a piece of the pie.

Look, I'm a completionist and a collector of physical games, so subscription services are not exactly my thing, euphemistically speaking.
I would absolutely be fine if said services were optional and complementary to "classic" gaming the way they are now, but it's clear as day that's not where we're headed. You don't reach "one billion gamers" by selling plastic boxes.
Also it doesn't help that retail (both sales and revenue) is getting thinner and thinner each passing year and that digital games are just mere licences to play software (GOG aside).
And yes, I know. The market will be judge, jury and executioner and will decide if this model is indeed the future. But I'm not optimistic about it.

Why can't they coincidence together. You can reach a billion gamers and still support physical hardware. Nobody knows what's going to happen but I can see consoles always being around.