Instant next-gen, just add ray tracingAAA, UE4, PS5/XSX/PC, Raytracing. Worldwide release.
It's the only way.
Wonder how many devs will actually try that
Instant next-gen, just add ray tracingAAA, UE4, PS5/XSX/PC, Raytracing. Worldwide release.
It's the only way.
Speaking about Xenosaga, whats everyones outlook for XBDE.
Im thinking atleast 120k after a few weeks. First week probably 80-ish K.
Both the original Xenoblade and 2 had legs.2 was a real surprise with great legs, and DE other then being a HD remaster of a cult classic it's also featuring new content. I think it may sell very well for what it is if the reviews are good (and they will). I can see it debuting at 80k but with a bigger digital share than 2.
If the COVID-19 boost extends to late May I can see it selling more than XC2 honestly.
Poor X
Okay, so apparently the PS4 version of Doraemon Story of Season will have Thai language support. Which is confused the heck out of me. Like, why would they did that. I guess that Bandai Namco Asia thought the PS4 is worth enough to make a Thai language support. But One Piece: Pirate Warriors 4 on Switch have Thai language support so I don't know.
Well, hoping the other versions would add the language support at least.
I skipped on the N3DS version because it wasn't much of an update to me plus this game needs that big screen feel. I played the original on a 40 inch sub HD TV and sub HD console. I'll be playing this version on a 65 inch HD TV. This is my most important game of 2020. I think these reasons alone is enough to give the switch version a chance to be the best sellerThe thing that's going to hold Xenoblade DE back in Japan is the N3DS release, which already sold pretty well. That likely soaked up a lot of the demand that was missed on Wii.
It's hard to predict, overall I would be surprised if DE didn't end up as the second best selling game in the franchise worldwide.
I bought it recently :DMomentum for Fitness Boxing really increased this year, it's gonna reach 1 million copies this year.
48mn from nowI haven't been following the thread this week, but when are the numbers coming out? Thanks!
In 46mn.I haven't been following the thread this week, but when are the numbers coming out? Thanks!
Deo Volente, that is.
In 41 minutes from now!I haven't been following the thread this week, but when are the numbers coming out? Thanks!
I like X.
You're talking about 15-20 year old games, that weren't particularly successful, and didn't release in Europe. In extreme enthusiast circles it/they might be beloved but wider audiences won't even know them, and after that long there is no reason to assume they are locked in to PlayStation.
People stopped using the Super Nintendo as a basis for where audiences are about 20 years ago. It's probably time we do the same for PS1.
Momentum for Fitness Boxing really increased this year, it's gonna reach 1 million copies this year.
FTFY... I agree about incoming disappointment, I have the feeling that Switch shipments have not sufficiently ramped up yet.
FTFY... I agree about incoming disappointment, I have the feeling that Switch shipments have not sufficiently ramped up yet.
GEO mentionned that PS4 hardware was still strong this week iirc. Maybe something around 40k ?How hard is ps4 gonna drop ?
Down to the usual sub 20k, or are there more FF7 bundles aviable ?
There is a lot to unpack here, so a few things:
1. I never said they were "locked in to PlayStation," I'm simply saying that the audience for them is also on PlayStation, especially Gears.
2. If you are talking about Xenosaga alone, these two sort of make sense. If you including Gears, not really.
・that weren't particularly successful
・extreme enthusiast circles
3. The PlayStation platform has maintained its JRPG audience.
Xenosaga, at this point, is niche. Xenogears, however, is a beloved classic that has now sold well over a million copies. Unless you want to argue that anything 15-20 years old is niche and unknown.