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KtSlime

Member
Oct 25, 2017
6,910
Tokyo
It's not fair to pick on Capcom. They only have a yearly output of 0.75 games. No way could they add Switch support.
 

Lelouch0612

Member
Oct 25, 2017
21,200
Finally, yeah, this FY is problematic for Capcom. But the problem isn't the lack of small games, it's that they can't make at least one new AAA by year. Releasing a new Monster Hunter on Switch wouldn't change that.

Thz problem is that they announced a strategy (2 AAA games per year) that they can't follow, and you cited various reasons why.

They should rework their strategy because it is not sustainable.
 

ACL

Member
Nov 18, 2017
1,304
We'll see how it will run and how it will sell.

Always funny to see the silly moving goalposts "arguments" after at best uninformed claims.

While Mortal Kombat continues its success against Street Fighter and even looks to prosper even further, Capcoms "forwardthinking" strategy brought the Street Fighter series to the point it is now, relative disinterest and decline.
MH is also already seeing a decline in Japan and it remains to be seen if Western sales can be repeated. That the budget re-release is still at sub 100k in Japan, isn't exactly promising a huge untapped market on PlayStation. Their overreliance on basically two big IPs namely MH and Resident Evil isn't exactly without risks and there is a limit to how much they can leverage their catalog titles (most of the titles with significant selling potential already released), which was an important pillar the past few years, even more so this year in particular.
 

ArkhamFantasy

Member
Oct 25, 2017
13,553
Yeah, Witcher 3 should put an end to any speculation about whether the Switch can run a PS4 game or not. It's just a matter of whether or not the publisher believes the amount of work is worth it.

I think for a publisher like Capcom it probably is, especially if there are good developers like Iron Galaxy publicly telling them "We can port this game to switch for you".
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
Koei Tecmo is less than 2000 people and they manage to put out the occasional AAA game(Team Ninja stuff) and have a massive portfolio of new AA stuff every year.
 

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
I disagree with the notion that because The Witcher 3 on Switch is feasible, AAA devs have "no excuses". It doesn't always come down to it being feasible. The Witcher 3 on Switch has been in development since at least a year, more likely over a year and a half by a dedicated team. It's taking a lot of ressources, but CDProjekt can do it because they're a very successful one-game studio (not counting the very small mobile/console titles like Gwent) and the vast majority of their focus was on Cyberpunk.

You can't expect every company to dedicate a significant part of their team (or deploy the resources to contract an external studio) to downscale their big titles for over a year/or even more than that just for a release on Switch. While it has its perks (in the case of TW3, it allows to reach a bigger and more casual audience with a very acclaimed title), it's very costly and it's why we only see it in specific scenarios. Would RE2R run on the console ? Very likely, yes. Would it be worth taking the time to port and releasing it in 2020 or later ? That's much more debatable.

That said, it's kinda ridiculous to consider Capcom an "AAA company". They barely release a game every year that sells like an AAA. Which is where the fact that Capcom's Switch support being terrible is really head scratching, because there's a ton of stuff they could release on it.
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
I disagree with the notion that because The Witcher 3 on Switch is feasible, AAA devs have "no excuses". It doesn't always come down to it being feasible. The Witcher 3 on Switch has been in development since at least a year, more likely over a year and a half by a dedicated team. It's taking a lot of ressources, but CDProjekt can do it because they're a very successful one-game studio (not counting the very small mobile/console titles like Gwent) and the vast majority of their focus was on Cyberpunk.

You can't expect every company to dedicate a significant part of their team (or deploy the resources to contract an external studio) to downscale their big titles for over a year/or even more than that just for a release on Switch. While it has its perks (in the case of TW3, it allows to reach a bigger and more casual audience with a very acclaimed title), it's very costly and it's why we only see it in specific scenarios. Would RE2R run on the console ? Very likely, yes. Would it be worth taking the time to port and releasing it in 2020 or later ? That's much more debatable.

That said, it's kinda ridiculous to consider Capcom an "AAA company". They barely release a game every year that sells like an AAA. Which is where the fact that Capcom's Switch support being terrible is really head scratching, because there's a ton of stuff they could release on it.
Well, CDPR is the very definition of a company that releases only 1 AAA game every 4 years, but that doesn't really indicate that commissioning a port for them is therefore easier, especially considering they are indeed outsourcing it. It all comes down to finding a port studio if you don't dedicate your own employees to it, which might be more difficult as a Japanese studio due to language barriers, but it shouldn't be so impossible I think (Virtuos have been doing some great ports, for example). But I agree that we should wait for some word on how Witcher 3 is doing before we claim that there are no excuses: I'm sure Witcher 3 took quite some resources to port, and they will want some good sales in return. But the excuse that it is not feasible by default should be laid to rest at least: maybe there are some complications that make it too difficult, but that should no longer be the default assumption.

As for Capcom: they will certainly get tons of sales for a MH project on Switch (Japan alone should return on investment and then some), so I don't think it will be a problem to get a return on investment from that.
 
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ArkhamFantasy

Member
Oct 25, 2017
13,553
CDPR didn't even know about the existence of the switch when W3 was in development. Japanese publishers have known what the Switch is for at least 3 years, and have known it's a successful platform for 2 years. They're in a much better position to be porting their games to switch than CDPR ever was.
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
That's always the problem isn't it?
Not if you read the forums from 2016 to 2018. Plenty of people said this and that game just wasn't possible except for a slideshow at 240p. Even when Witcher 3 was rumoured, some people were comparing it to Ark, which was a rather uninformed comparison considering Ark ran like trash everywhere already.

I'm rather glad CDPR confirmed target resolutions, otherwise those hot takes would still be ongoing.
 

JustALurker

Member
Feb 12, 2019
1,018
That's always the problem isn't it?
I think that's the main problem. It's fine to say that a game can be ported, but we don't know how costly it'll be to do the port job and I'm sure Japanese companies will port the game after they've released it for other consoles, reducing sales potential on the switch.

Nost don't have the resources or services (like Panic Button or Iron Galaxy) to work on both the switch version and other platforms at once (but that's also because of how they approach making games with the switch as an after thought).
 

ACL

Member
Nov 18, 2017
1,304
Really see no reason to make any excuses for publishers, the arguments went from isn't possible, to is it worth it? Sometimes you need to take risks, ports aren't a trivial matter, but let's not overblow the presumed need of resources, especially compared to actual new games and for a system that sells as well as Switch. As for taking risks, let's not forget that Capcom (USA) didn't even release a collection of NES Disney games on Switch... Even if not every single game grants you huge profit margins, it can still be beneficial longterm, case in point Mortal Kombat and Street Fighter (16bit-32/64bit-128bit etc.).
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
I think that's the main problem. It's fine to say that a game can be ported, but we don't know how costly it'll be to do the port job and I'm sure Japanese companies will port the game after they've released it for other consoles, reducing sales potential on the switch.

Nost don't have the resources or services (like Panic Button or Iron Galaxy) to work on both the switch version and other platforms at once (but that's also because of how they approach making games with the switch as an after thought).
Well, there's an assumption with this line of thinking that all projects are going to be wildly expensive. Games like Witcher 3 will be wildly expensive, but what about God Eater 3? Clearly Bamco think it's financially feasible and interesting to do it, despite it probably not even breaking 500k.

For larger games, you almost certainly will be looking at bigger games that are more likely than for example God Eater 3 to sell a lot. So, as you scale up to bigger games, the financial return should also be bigger. It's currently the biggest and richest publishers that are missing on the system, despite their games having the largest potential to sell (at least when comparing to mid-tier late ports like we are currently mostly getting), so it's not obvious to me that it's purely ROI and opportunity that are the only reasons why a project doesn't get greenlighted for Switch. I feel the aspects of general disinterest in Nintendo platforms as a viable platform and an assumption that their games cannot run period are non-trivial aspects here.
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
The existence of The Witcher 3 on Switch, in fact, shows even more how Capcom might be missing a train on Switch. MH is as popular as ever, developing on Switch is not as expensive as it is developing on higher-end platforms and PC and the team already has some experience on the hardware.
 

test_account

Member
Oct 25, 2017
4,645
It was a joke, but really they don't have a strong regular output, to even get 3 games one has to count a budget game, a remake and start counting at some arbitrary point such as 8 months.
To be fair, the remake is kinda a new game in terms of development. It took a bigger team and some years to complete it. And he could have just said withing the last year instead of 8 months, or said 4 games within a year (counting upcoming Monster Hunter World: Iceborn) :)
 

konoka

Member
Dec 20, 2017
387
Well, there's an assumption with this line of thinking that all projects are going to be wildly expensive. Games like Witcher 3 will be wildly expensive, but what about God Eater 3? Clearly Bamco think it's financially feasible and interesting to do it, despite it probably not even breaking 500k.

For larger games, you almost certainly will be looking at bigger games that are more likely than for example God Eater 3 to sell a lot. So, as you scale up to bigger games, the financial return should also be bigger. It's currently the biggest and richest publishers that are missing on the system, despite their games having the largest potential to sell (at least when comparing to mid-tier late ports like we are currently mostly getting), so it's not obvious to me that it's purely ROI and opportunity that are the only reasons why a project doesn't get greenlighted for Switch. I feel the aspects of general disinterest in Nintendo platforms as a viable platform and an assumption that their games cannot run period are non-trivial aspects here.
If a port project is more difficult, it could be more appealing and profitable than easier ports.
But new games always want skilled developers and it could (or should) be more appealing and profitable than astonishing ports.
 

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
Looks like Amazon JP ran out of stock for YW4 and their next batch is July 1st.


I see it available here, or maybe it was replenished in between ?

Word of mouth is pretty good about YW4 btw. Big issue is the framerate, which constantly drops throughout the game (Hino already promised post-launch patches to improve it) but apart from that, it's seemingly a quality game for Yokai Watch fans.
 
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OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Week 26, 2019 (Jun 24 - Jun 30)

{2019.06.25}
[XB1] Car Mechanic Simulator _Download Version_ |DL| <SLG> (PlayWay) (¥3.240)
____________

{2019.06.27}
[PSV] Kono Subarashii Sekai ni Syukufuku wo! Kibou no Meikyuu to Tsudoishi Boukenshatachi # <ADV> (Entergram) (¥7.980)
[PSV] Kono Subarashii Sekai ni Syukufuku wo! Kibou no Meikyuu to Tsudoishi Boukenshatachi (Full Production Limited Edition) <ADV> (Entergram) (¥9.980)
[PSV] Kono Subarashii Sekai ni Syukufuku wo! Kibou no Meikyuu to Tsudoishi Boukenshatachi (ε) _PS Store Download Version_ |DL| <ADV> (Entergram) (¥7.389)
[PSV] Your Diary+ # <ADV> (Entergram) (¥5.980)
[PSV] Your Diary+ (Full Production Limited Edition) <ADV> (Entergram) (¥9.980)
[PSV] Your Diary+ (ε) _PS Store Download Version_ |DL| <ADV> (Entergram) (¥5.537)

[NSW] Jikkyou Powerful Pro Baseball <SPT> (Konami) (¥6.980)
[NSW] Jikkyou Powerful Pro Baseball (ε) _Nintendo eShop Download Version_ |DL| <SPT> (Konami) (¥6.980)
[NSW] Clock Zero: Shuuen no Ichibyou - Devote # <ADV> (Idea Factory) (¥6.300)
[NSW] Clock Zero: Shuuen no Ichibyou - Devote (Limited Edition) <ADV> (Idea Factory) (¥8.300)
[NSW] Clock Zero: Shuuen no Ichibyou - Devote (ε) _Nintendo eShop Download Version_ |DL| <ADV> (Idea Factory) (¥6.300)
[NSW] Jinrui no Minasama he <ADV> (Nippon Ichi Software) (¥6.980)
[NSW] Jinrui no Minasama he (ε) _Nintendo eShop Download Version_ |DL| <ADV> (Nippon Ichi Software) (¥6.980)
[NSW] La-Mulana 2 <ADV> (Playism) (¥3.980)
[NSW] La-Mulana 2 (ε) _Nintendo eShop Download Version_ |DL| <ADV> (Playism) (¥2.980)
[NSW] Puyo Puyo Champions <PZL> (Sega) (¥1.990)
[NSW] Hell Warders (ε) _Nintendo eShop Download Version_ |DL| <RPG> (Oizumi Amuzio) (¥1.852)
[NSW] Fairy Fencer F: Advent Dark Force _Nintendo Switch Download Software_ |DL| <RPG> (Idea Factory) (¥4.200)
[NSW] Dandy Dungeon: Legend of Brave Yamada _Nintendo Switch Download Software_ |DL| <RPG> (Onion Games) (¥2.592)
[NSW] Goonya Fighter _Nintendo Switch Download Software_ |DL| <ETC> (Mutan) (¥2.546)
[NSW] SteamWorld Quest: Hand of Gilgamech _Nintendo Switch Download Software_ |DL| <ACT> (Flyhigh Works) (¥2.314)
[NSW] Devil May Cry _Nintendo Switch Download Software_ |DL| <ACT> (Capcom) (¥1.843)
[NSW] N++ _Nintendo Switch Download Software_ |DL| <ACT> (Metanet Software) (¥1.500)
[NSW] Nekopara Vol.3 _Nintendo Switch Download Software_ |DL| <ADV> (CFK) (¥1.500)
[NSW] Chiki-Chiki Boxy Pro Wrestling _Nintendo Switch Download Software_ |DL| <SPT> (Pocket) (¥1.388)
[NSW] Epic Astro Story _Nintendo Switch Download Software_ |DL| <SLG> (Kairosoft) (¥1.111)
[NSW] Furwind _Nintendo Switch Download Software_ |DL| <ACT> (EastAsiaSoft) (¥1.000)
[NSW] Rain City _Nintendo Switch Download Software_ |DL| <ADV> (Orenda) (¥759)
[NSW] Akihabara: Feel the Rhythm Remixed _Nintendo Switch Download Software_ |DL| <ACT> (Ninja Games Japan) (¥740)
[NSW] The Sparkle Zero _Nintendo Switch Download Software_ |DL| <SLG> (Rainy Frog) (¥462)
[NSW] Access Denied _Nintendo Switch Download Software_ |DL| <PZL> (Shinyuden) (¥462)

[PS4] Samurai Shodown <FTG> (SNK) (¥7.200)
[PS4] Samurai Shodown (ε) _PS Store Download Version_ |DL| # <FTG> (SNK) (¥7.200)
[PS4] Samurai Shodown (ε) _PS Store Download Version_ |DL| (Deluxe Pack) <FTG> (SNK) (¥9.200)
[PS4] Kono Subarashii Sekai ni Syukufuku wo! Kibou no Meikyuu to Tsudoishi Boukenshatachi # <ADV> (Entergram) (¥7.980)
[PS4] Kono Subarashii Sekai ni Syukufuku wo! Kibou no Meikyuu to Tsudoishi Boukenshatachi (Full Production Limited Edition) <ADV> (Entergram) (¥9.980)
[PS4] Kono Subarashii Sekai ni Syukufuku wo! Kibou no Meikyuu to Tsudoishi Boukenshatachi (ε) _PS Store Download Version_ |DL| <ADV> (Entergram) (¥7.389)
[PS4] Your Diary+ # <ADV> (Entergram) (¥5.980)
[PS4] Your Diary+ (Full Production Limited Edition) <ADV> (Entergram) (¥9.980)
[PS4] Your Diary+ (ε) _PS Store Download Version_ |DL| <ADV> (Entergram) (¥5.537)
[PS4] Hello Lady! Superior Dynamis <Hello Lady! \ Hello Lady! Complete Pack: New Division> <ADV> (Dramatic Create) (¥7.800)
[PS4] Hello Lady! Superior Dynamis <Hello Lady! \ Hello Lady! Complete Pack: New Division> (ε) _PS Store Download Version_ |DL| <ADV> (Dramatic Create) (¥7.800)
[PS4] Jinrui no Minasama he <ADV> (Nippon Ichi Software) (¥6.980)
[PS4] Jinrui no Minasama he (ε) _PS Store Download Version_ |DL| <ADV> (Nippon Ichi Software) (¥6.980)
[PS4] Kizuna Kirameku Koi Iroha <ADV> (Dramatic Create) (¥7.400)
[PS4] Kizuna Kirameku Koi Iroha (ε) _PS Store Download Version_ |DL| <ADV> (Dramatic Create) (¥6.900)
[PS4] Home Sweet Home <ADV> (Mastiff) (¥4.500)
[PS4] Home Sweet Home (ε) _PS Store Download Version_ |DL| <ADV> (Mastiff) (¥4.500)
[PS4] Obduction <ADV> (Sunsoft) (¥3.480)
[PS4] Obduction (ε) _PS Store Download Version_ |DL| <ADV> (Cyan) (¥3.480)
[PS4] Dogfighter: World War 2 <STG> (IGGYMOB) (¥4.167)
[PS4] Dogfighter: World War 2 (ε) _PS Store Download Version_ |DL| <STG> (IGGYMOB) (¥0)
[PS4] La-Mulana 2 <ADV> (Playism) (¥3.980)
[PS4] La-Mulana 2 (ε) _PS Store Download Version_ |DL| <ADV> (Playism) (¥2.980)
[PS4] Puyo Puyo Champions <PZL> (Sega) (¥1.990)
[PS4] Horizon Zero Dawn: Complete Edition <Horizon Zero Dawn \ Horizon Zero Dawn: The Frozen Wilds> [PlayStation Hits] <RPG> (Sony Interactive Entertainment) (¥1.990)
[PS4] Horizon Zero Dawn: Complete Edition <Horizon Zero Dawn \ Horizon Zero Dawn: The Frozen Wilds> (ε) _PS Store Download Version_ |DL| [PlayStation Hits] <RPG> (Sony Interactive Entertainment) (¥1.990)
[PS4] God of War III Remastered [PlayStation Hits] <ACT> (Sony Interactive Entertainment) (¥1.990)
[PS4] God of War III Remastered (ε) _PS Store Download Version_ |DL| [PlayStation Hits] <ACT> (Sony Interactive Entertainment) (¥1.990)
[PS4] N++ _PS Store Download Version_ |DL| <ACT> (Metanet Software) (¥1.500)
[PS4] Nekopara Vol.3 _PS Store Download Version_ |DL| <ADV> (CFK) (¥1.500)
[PS4] Kamiko _PS Store Download Version_ |DL| <ACT> (Flyhigh Works) (¥462)
[PS4] Hardcore Mecha _PS Store Download Version_ |DL| <ACT> (Arc System Works) (¥0)

[XB1] Samurai Shodown _Download Version_ |DL| # <FTG> (SNK) (¥7.200)
[XB1] Samurai Shodown _Download Version_ |DL| (Deluxe Pack) <FTG> (SNK) (¥9.200)
[XB1] La-Mulana 2 _Download Version_ |DL| <ADV> (Playism) (¥2.980)
____________

{2019.06.28}
[NSW] Super Mario Maker 2 # <ACT> (Nintendo) (¥5.980)
[NSW] Super Mario Maker 2 (First Time Online Set) <ACT> (Nintendo) (¥6.980)
[NSW] Super Mario Maker 2 (ε) _Nintendo eShop Download Version_ |DL| # <ACT> (Nintendo) (¥5.980)
[NSW] Super Mario Maker 2 (ε) _Nintendo eShop Download Version_ |DL| (First Time Online Set) <ACT> (Nintendo) (¥6.980)
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
To be fair, the remake is kinda a new game in terms of development. It took a bigger team and some years to complete it. And he could have just said withing the last year instead of 8 months, or said 4 games within a year (counting upcoming Monster Hunter World: Iceborn) :)

Sure, but this just shows how Capcom is running out of ideas if one of its biggest games of the past years is a remake.
 

Gotdatmoney

Member
Oct 28, 2017
14,505
The Switch is in its 3rd year now. It was fine originally when the system was new and unproven for there to be no day and date releases. Now though, late ports are going to struggle against the massive back catalog of available games unless you are bringing over something already very popular.

MHGU was the 9th best grossing third party game in the US despite how fucking awfully handled that release was. If Capcom can't find resources to bring Monster Hunter World or a new generation of Monster Hunter to the Switch but they can waste their time on Devil May Cry 5 a game that's total lifetime sales would be eclipsed by a new MH in Japan alone, no one can seriously be arguing about resources.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
The Switch is in its 3rd year now. It was fine originally when the system was new and unproven for there to be no day and date releases. Now though, late ports are going to struggle against the massive back catalog of available games unless you are bringing over something already very popular.

MHGU was the 9th best grossing third party game in the US despite how fucking awfully handled that release was. If Capcom can't find resources to bring Monster Hunter World or a new generation of Monster Hunter to the Switch but they can waste their time on Devil May Cry 5 a game that's total lifetime sales would be eclipsed by a new MH in Japan alone, no one can seriously be arguing about resources.

Yeah but.... Creative desires
 

hiska-kun

Member
Oct 26, 2017
3,410
(Taiwan)
Media Create Sales Week 24, 2019 (10 Jun - 16 Jun)


01./00. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28}
02./02. [PS4] Kingdom Hearts III (Square Enix) {2019.05.23}
03./01. [NSW] Octopath Traveler (Square Enix) {2018.07.13}
04./00. [NSW] Super Mario Party (Nintendo) {2018.10.05}
05./00. [PS4] Marvel's Spiderman (SIE) {2018.09.07}

(South Korea)
Media Create Sales Week 24, 2019 (10 Jun - 16 Jun)


01./01. [PS4] Marvel's Spiderman (SIE) {2018.09.07}
02./02. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2018.02.01}
03./03. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.12.05}
04./05. [NSW] Super Mario Party (Nintendo) {2018.10.05}
05./00. [NSW] Super Mario Odyssey (Nintendo) {2017.12.01}


Media Create Sales: Week 23, 2019 (Jun 03 - Jun 09)

Media Create Sales: Week 22, 2019 (May 27 - Jun 02)
 
Last edited:

PillFencer

Banned
Nov 15, 2018
2,431
what's the most likely source to hear WW sales of Cadence eventually?

direct Brace Yourself PR?
Or since Nintendo is publishing in the west, Nintendo PR? Or would it be included in quarterly reports if it tops 1 million.

or Spike Chunsoft
Nintendo will only reveal Cadence sales figures if it gets a retail release and tops 1 million outside of Japan before March 31, 2020.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
(Taiwan)
Media Create Sales Week 24, 2019 (10 Jun - 16 Jun)


01./00. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28}
02./02. [PS4] Kingdom Hearts III (Square Enix) {2019.05.23}
03./01. [NSW] Octopath Traveler (Square Enix) {2018.07.13}
04./00. [NSW] Super Mario Party (Nintendo) {2018.10.05}
05./00. [PS4] Marvel's Spiderman (SIE) {2018.09.07}

(South Korea)
Media Create Sales Week 24, 2019 (10 Jun - 16 Jun)


01./01. [PS4] Marvel's Spiderman (SIE) {2018.09.07}
02./02. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2018.02.01}
03./03. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.12.05}
04./05. [NSW] Super Mario Party (Nintendo) {2018.10.05}
05./00. [NSW] Super Mario Odyssey (Nintendo) {2017.12.01}


Media Create Sales: Week 23, 2019 (Jun 03 - Jun 09)

Media Create Sales: Week 22, 2019 (May 27 - Jun 02)
the worst thing about these posts is that the whole "Master Nomura" thing will continue longer than it needs to
 

Sieglinde

Member
Feb 20, 2019
970
Nintendo will only reveal Cadence sales figures if it gets a retail release and tops 1 million outside of Japan before March 31, 2020.
Would it really need to have a retail release?

In their earnings releases Nintendo always update thier million sellers title's sales with both shipment and digital, but if Cadence of Hyrule could sell 1 million with just digital wouldn't it still get added to the list?
 
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OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Would it really need to have a retail release?

In their earnings releases Nintendo always update thier million sellers title's sales with both shipment and digital, but if Cadence of Hyrule could sell 1 million with just digital wouldn't it still get added to the list?
Physical release is required
 

Lelouch0612

Member
Oct 25, 2017
21,200
We can also get numbers on the slides they publish. That's how we got Snipperclips 1st month performance.
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Nintendo has history of giving retail releases at digital only in the beginning that did good numbers, Cadence of Hyrule isn't an exception.
 

Zalman

Member
Oct 25, 2017
5,896
Even Tetris 99 is getting a retail release. I expect the same thing will happen with Cadende of Hyrule at some point.
 

PillFencer

Banned
Nov 15, 2018
2,431
Also, even if a digital only (at launch) game gets a retail release, I'm not sure digital sales prior to its physical launch would count in Nintendo's earnings releases.
 

foxuzamaki

One Winged Slayer
Member
Oct 25, 2017
21,574
PSV retail games production continues normally in Japan with nothing having been announced for stop. Maybe at the end of Fiscal Year but it could continue even further as long as games are developed for it.
Has there been a vita game in the past year that was worth releasing games this late?
 

Charamiwa

Member
Oct 25, 2017
6,061
I doubt it's close to 1 million for now anyway. I see it closer to what Hollow Knight did last year, that was 250k in two weeks. Maybe a bit more than that.
 

PillFencer

Banned
Nov 15, 2018
2,431
Ok, thanks. Does this apply to the total software sales too? Like, did they add Minecraft's first year sales to it afterwards?
 

DarkDetective

Banned
Oct 25, 2017
4,906
The Netherlands
Has there been a vita game in the past year that was worth releasing games this late?
It's mostly visual novels with small runs. The last three serious releases for Vita were Persona 3 and 5 Dancing (August 2018) and Fate/Extella Link (June 2018). There's Pro Yakyuu Spirits on schedule for July, but that's about it. I guess they'll stop manufacturing at the end of the fiscal year.
 
Oct 26, 2017
20,440
Sure, but this just shows how Capcom is running out of ideas if one of its biggest games of the past years is a remake.

People really wanted an RE2 remake and Capcom really wanted to shut down the RE2 fan remake that was happening.

FF7R is going to be the biggest Japanese, non-Nintendo console game (worldwide) of this gen 🤷
 

Charamiwa

Member
Oct 25, 2017
6,061
It looks like that new Atelier girl might just save Gust. Never seen this kind of engagement on twitter for the series and there's fanart everywhere.