Finally, yeah, this FY is problematic for Capcom. But the problem isn't the lack of small games, it's that they can't make at least one new AAA by year. Releasing a new Monster Hunter on Switch wouldn't change that.
Within the past 8 months they've released Rockman 11, RE2 Remake, and DMC V.It's not fair to pick on Capcom. They only have a yearly output of 0.75 games. No way could they add Switch support.
Well, CDPR is the very definition of a company that releases only 1 AAA game every 4 years, but that doesn't really indicate that commissioning a port for them is therefore easier, especially considering they are indeed outsourcing it. It all comes down to finding a port studio if you don't dedicate your own employees to it, which might be more difficult as a Japanese studio due to language barriers, but it shouldn't be so impossible I think (Virtuos have been doing some great ports, for example). But I agree that we should wait for some word on how Witcher 3 is doing before we claim that there are no excuses: I'm sure Witcher 3 took quite some resources to port, and they will want some good sales in return. But the excuse that it is not feasible by default should be laid to rest at least: maybe there are some complications that make it too difficult, but that should no longer be the default assumption.I disagree with the notion that because The Witcher 3 on Switch is feasible, AAA devs have "no excuses". It doesn't always come down to it being feasible. The Witcher 3 on Switch has been in development since at least a year, more likely over a year and a half by a dedicated team. It's taking a lot of ressources, but CDProjekt can do it because they're a very successful one-game studio (not counting the very small mobile/console titles like Gwent) and the vast majority of their focus was on Cyberpunk.
You can't expect every company to dedicate a significant part of their team (or deploy the resources to contract an external studio) to downscale their big titles for over a year/or even more than that just for a release on Switch. While it has its perks (in the case of TW3, it allows to reach a bigger and more casual audience with a very acclaimed title), it's very costly and it's why we only see it in specific scenarios. Would RE2R run on the console ? Very likely, yes. Would it be worth taking the time to port and releasing it in 2020 or later ? That's much more debatable.
That said, it's kinda ridiculous to consider Capcom an "AAA company". They barely release a game every year that sells like an AAA. Which is where the fact that Capcom's Switch support being terrible is really head scratching, because there's a ton of stuff they could release on it.
That's always the problem isn't it?Yeah, Witcher 3 should put an end to any speculation about whether the Switch can run a PS4 game or not. It's just a matter of whether or not the publisher believes the amount of work is worth it.
Not if you read the forums from 2016 to 2018. Plenty of people said this and that game just wasn't possible except for a slideshow at 240p. Even when Witcher 3 was rumoured, some people were comparing it to Ark, which was a rather uninformed comparison considering Ark ran like trash everywhere already.
I think that's the main problem. It's fine to say that a game can be ported, but we don't know how costly it'll be to do the port job and I'm sure Japanese companies will port the game after they've released it for other consoles, reducing sales potential on the switch.
Well, there's an assumption with this line of thinking that all projects are going to be wildly expensive. Games like Witcher 3 will be wildly expensive, but what about God Eater 3? Clearly Bamco think it's financially feasible and interesting to do it, despite it probably not even breaking 500k.I think that's the main problem. It's fine to say that a game can be ported, but we don't know how costly it'll be to do the port job and I'm sure Japanese companies will port the game after they've released it for other consoles, reducing sales potential on the switch.
Nost don't have the resources or services (like Panic Button or Iron Galaxy) to work on both the switch version and other platforms at once (but that's also because of how they approach making games with the switch as an after thought).
Within the past 8 months they've released Rockman 11, RE2 Remake, and DMC V.
To be fair, the remake is kinda a new game in terms of development. It took a bigger team and some years to complete it. And he could have just said withing the last year instead of 8 months, or said 4 games within a year (counting upcoming Monster Hunter World: Iceborn) :)It was a joke, but really they don't have a strong regular output, to even get 3 games one has to count a budget game, a remake and start counting at some arbitrary point such as 8 months.
Within the past 8 months they've released Rockman 11, RE2 Remake, and DMC V.
If a port project is more difficult, it could be more appealing and profitable than easier ports.Well, there's an assumption with this line of thinking that all projects are going to be wildly expensive. Games like Witcher 3 will be wildly expensive, but what about God Eater 3? Clearly Bamco think it's financially feasible and interesting to do it, despite it probably not even breaking 500k.
For larger games, you almost certainly will be looking at bigger games that are more likely than for example God Eater 3 to sell a lot. So, as you scale up to bigger games, the financial return should also be bigger. It's currently the biggest and richest publishers that are missing on the system, despite their games having the largest potential to sell (at least when comparing to mid-tier late ports like we are currently mostly getting), so it's not obvious to me that it's purely ROI and opportunity that are the only reasons why a project doesn't get greenlighted for Switch. I feel the aspects of general disinterest in Nintendo platforms as a viable platform and an assumption that their games cannot run period are non-trivial aspects here.
Looks like Amazon JP ran out of stock for YW4 and their next batch is July 1st.
To be fair, the remake is kinda a new game in terms of development. It took a bigger team and some years to complete it. And he could have just said withing the last year instead of 8 months, or said 4 games within a year (counting upcoming Monster Hunter World: Iceborn) :)
I see it available here, or maybe it was replenished in between ?
The Switch is in its 3rd year now. It was fine originally when the system was new and unproven for there to be no day and date releases. Now though, late ports are going to struggle against the massive back catalog of available games unless you are bringing over something already very popular.
MHGU was the 9th best grossing third party game in the US despite how fucking awfully handled that release was. If Capcom can't find resources to bring Monster Hunter World or a new generation of Monster Hunter to the Switch but they can waste their time on Devil May Cry 5 a game that's total lifetime sales would be eclipsed by a new MH in Japan alone, no one can seriously be arguing about resources.
Nintendo will only reveal Cadence sales figures if it gets a retail release and tops 1 million outside of Japan before March 31, 2020.what's the most likely source to hear WW sales of Cadence eventually?
direct Brace Yourself PR?
Or since Nintendo is publishing in the west, Nintendo PR? Or would it be included in quarterly reports if it tops 1 million.
or Spike Chunsoft
the worst thing about these posts is that the whole "Master Nomura" thing will continue longer than it needs to(Taiwan)
Media Create Sales Week 24, 2019 (10 Jun - 16 Jun)
01./00. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28}
02./02. [PS4] Kingdom Hearts III (Square Enix) {2019.05.23}
03./01. [NSW] Octopath Traveler (Square Enix) {2018.07.13}
04./00. [NSW] Super Mario Party (Nintendo) {2018.10.05}
05./00. [PS4] Marvel's Spiderman (SIE) {2018.09.07}
(South Korea)
Media Create Sales Week 24, 2019 (10 Jun - 16 Jun)
01./01. [PS4] Marvel's Spiderman (SIE) {2018.09.07}
02./02. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2018.02.01}
03./03. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.12.05}
04./05. [NSW] Super Mario Party (Nintendo) {2018.10.05}
05./00. [NSW] Super Mario Odyssey (Nintendo) {2017.12.01}
Media Create Sales: Week 23, 2019 (Jun 03 - Jun 09)
Media Create Sales: Week 22, 2019 (May 27 - Jun 02)
Yes and in this current fiscal year there are currently zero non-ports planned. For an entire fiscal year!
Would it really need to have a retail release?Nintendo will only reveal Cadence sales figures if it gets a retail release and tops 1 million outside of Japan before March 31, 2020.
Physical release is requiredWould it really need to have a retail release?
In their earnings releases Nintendo always update thier million sellers title's sales with both shipment and digital, but if Cadence of Hyrule could sell 1 million with just digital wouldn't it still get added to the list?
first party in the NA/PAL, third party elsewhere
Oh ok thanks i wasn't sure of that, i hope it does gets a physical release at some point the Zelda IP is very strong right now and the game is good it could be nice to see it as a million seller.
I don't think this will get a physical releaseSo we may get partial numbers even if we do get it, as overseas sales would not be counted , like Octopath excludes JPN sales since that's SE published there.
They would if it has the same content.Also, even if a digital only (at launch) game gets a retail release, I'm not sure digital sales prior to its physical launch would count in Nintendo's earnings releases.
Has there been a vita game in the past year that was worth releasing games this late?PSV retail games production continues normally in Japan with nothing having been announced for stop. Maybe at the end of Fiscal Year but it could continue even further as long as games are developed for it.
It's mostly visual novels with small runs. The last three serious releases for Vita were Persona 3 and 5 Dancing (August 2018) and Fate/Extella Link (June 2018). There's Pro Yakyuu Spirits on schedule for July, but that's about it. I guess they'll stop manufacturing at the end of the fiscal year.Has there been a vita game in the past year that was worth releasing games this late?
Sure, but this just shows how Capcom is running out of ideas if one of its biggest games of the past years is a remake.
has it shown that fan art translates to sales?It looks like that new Atelier girl might just save Gust. Never seen this kind of engagement on twitter for the series and there's fanart everywhere.