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hiska-kun

Member
Oct 26, 2017
3,410
Yodobashi Camera accepts Ring Fit Adventure pre-orders, the next shipment will arrive on Saturday 25th.
 

DrDeckard

Banned
Oct 25, 2017
8,109
UK
I didn't think PS4 hardware would be so in the toilet in japan. It's not even hitting 10 thousand units a week :(
 
Oct 29, 2017
4,721
I doubt that Sony is even pumping much money into securing Japanese exclusives at all; given the state of the Japanese market. There are probably a few moneyhats/co-marketing deals going around (mainly for franchises that still have strong appeal in the west, like FF7 Remake, Kingdom Hearts 3, Resident Evil and Persona 5), but that's probably the exception rather than the norm.

It's just fanboysim and long-standing loyalty to Sony that are keeping 3rd parties off of Nintendo consoles. That and old grudges against Nintendo from the 90s that still persist to this day.

I see. Thanks for the info. In regards to being cheaper, how much cheaper are they? Is there a price list somewhere (doesnt have to be for gaming related manufacturing, but for the different types of storage in general)? Any guess to why Sony went with a more expensive solution for the Vita in that case? They do have a lot of experiense within hardware manufacturing after all.

They probably didn't have access to Macronix's production line (Nintendo likely have it under lock & key; as they have been using them ever since the GBA back in 2000/2001 - perhaps even as far back as the original Game Boy); and Sony probably just repurposed their own line of Memorysticks for the Vita cards.
 
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test_account

Member
Oct 25, 2017
4,648
They probably didn't have access to Macronix's production line (Nintendo likely have it under lock & key; as they have been using them ever since the DS back in 2004); and Sony probably just repurposed their own line of Memorysticks for the Vita cards.
Yeah, that sounds like a plausible situation. I'm still curious about the cost differences though, especially if Sony used their own line of production (assuming that would be somewhat more cost efficient compared to if they should have used a 3rd party for the exact same production/purpose). I find that type of information interesting as its also related to the whole situation around game sales :) (production costs, profit margins, earnings etc.).
 
Oct 29, 2017
4,721
Yeah, that sounds like a plausible situation. I'm still curious about the cost differences though, especially if Sony used their own line of production (assuming that would be somewhat more cost efficient compared to if they should have used a 3rd party for the exact same production/purpose). I find that type of information interesting as its also related to the whole production around game sales :)

Yeah, it is very interesting; I love this stuff!

Memorysticks were on their way out by the time the Vita launched; as the SD Card had basically finished monopolising the market for portable flash storage by that point. So it probably made sense to Sony to just repurpose their existing manufacturing capacity for Memorysticks, rather than find another potential source for mass production (especially if Macronix wasn't an option). Would also help explain why the Vita never supported SD Cards, despite it being the obvious best choice of expandable storage. They needed to find a use for their Memorysticks!

Also, don't forget that Nintendo and Panasonic were long-time partners (Panasonic developed ALL of Nintendo's optical media storage for all of their disc-based consoles), and Panasonic were part of the SD Consortium; so Nintendo have had a reason to go with SD Card storage instead of anything else (They've supported SD Cards all the way as far back as 2001, with the SD Card Memory Card adapter for the GCN!), even long before SD Cards became the runaway winner of the flash storage wars of the 2000s.
 
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Kcannon

Member
Oct 30, 2017
5,671
I doubt that Sony is even pumping much money into securing Japanese exclusives at all; given the state of the Japanese market. There are probably a few moneyhats/co-marketing deals going around (mainly for franchises that still have strong appeal in the west, like FF7 Remake, Kingdom Hearts 3, Resident Evil and Persona 5), but that's probably the exception rather than the norm.

It's just fanboysim and long-standing loyalty to Sony that are keeping 3rd parties off of Nintendo consoles. That and old grudges against Nintendo from the 90s that still persist to this day.



They probably didn't have access to Macronix's production line (Nintendo likely have it under lock & key; as they have been using them ever since the GBA back in 2000/2001 - perhaps even as far back as the original Game Boy); and Sony probably just repurposed their own line of Memorysticks for the Vita cards.

I honestly think you're naive if you think Sony doesn't make deals with 3rd parties for smaller titles. Not necessarily for exclusivity, but Sony can definitely help in promoting those through their channels.

Grudges from the 90's seem unlikely since the executives who would have those are either dead or retired by now. Never mind that previous handhelds had no issue with Japanese 3rd party support whatsoever, so it's most likely a matter of resources.
 
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K Samedi

Member
Oct 27, 2017
4,991
I honestly think you're naive if you think Sony doesn't make deals with 3rd parties for smaller titles. Not necessarily for exclusivity, but Sony can definitely help in promoting those through their channels.

Grudges from the 90's seem unlikely since the executives who would have those are either dead or retired by now. Never mind that previous handhelds had no issue with Japanese 3rd party support whatsoever, so it's most likely a matter of resources.
Sony said themselves that they will focus on triple A content for the first few years at least. They won't promote smaller titles only the big ones. It isn't a bad strategy because that's what the Playstation is about. We'll see how Japanese support will go but I don't feel like Japanese publishers will move over to PS5 with big titles as quickly as they should.
 

Mpl90

Member
Oct 25, 2017
3,215
I guess Animal Crossing pre-orders will start next week with next Nintendo quarter results.

I don't know, to be honest. Surely, having preorders starting slightly more than one month and a half would be sensible, especially since there are high chances we're going to see special Lite SKUs / bundles specifically for the game's launch. Also, early pre-orders results would be good material for the Corporate investor meeting.

At the same time, though, I'm starting to wonder if Nintendo is trying to maximize the demand for current Lite models (less for the regular model) as much as possible, under the assumption that, whenever the AC-themed models are revealed, customers will just prefer waiting for them, thus resulting in Switch sales overall going through a decline period for several weeks before the game's launch. And that's why there's no Animal Crossing's specific presentation / massive info release yet, since that would coincide with preorders' opening. It sounds both very weird and obnoxious on the retailer's side, I know, but I wouldn't exclude such a possibility either.

...Unless the game is actually witnessing a second delay against all odds (especially the advertising efforts that started right from January 1st)
 

Piston

Member
Oct 25, 2017
11,206
Singularly. Combined is impossible.... for now.
I don't think any publisher comes within 15 million of what Nintendo/Pokemon company have combined on Switch.

Capcom, Square Enix, and Bandai Namco would be the only candidates. I would have to check to see roughly where they are at.
 

Piston

Member
Oct 25, 2017
11,206
Capcom PS4 ~4.9m
Capcom Switch ~0.5m

Square Enix PS4 ~7.4m
Square Enix Switch ~1.4m

Bandai Namco PS4 ~3.8m
Bandai Namco Switch ~2.2m

*Digital not included
**pulled from GDL, may be a bit out of date
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
Capcom PS4 ~4.9m
Capcom Switch ~0.5m

Square Enix PS4 ~7.4m
Square Enix Switch ~1.4m

Bandai Namco PS4 ~3.8m
Bandai Namco Switch ~2.2m

*Digital not included
**pulled from GDL, may be a bit out of date

Thanks. I didn't realise they would be so low. Nintendo without TPC is pretty much equal to the three combined despite having a few years of Switch left.
 

IronTed

One Winged Slayer
Member
Jun 6, 2019
1,435
Capcom PS4 ~4.9m
Capcom Switch ~0.5m

Square Enix PS4 ~7.4m
Square Enix Switch ~1.4m

Bandai Namco PS4 ~3.8m
Bandai Namco Switch ~2.2m

*Digital not included
**pulled from GDL, may be a bit out of date

Surprised at how (relatively) close the totals on PS4 and Switch are for Bamco
 

Piston

Member
Oct 25, 2017
11,206
Surprised at how (relatively) close the totals on PS4 and Switch are for Bamco
PS4 is missing the success of bigger titles like Fishing Spirits and Taiko on Switch. The best selling Bamco game on PS4 is Tales of Berseria at 220k.

I wouldn't be surprised if Bamco ends up with more software sold on Switch in the end.
 

MysticGon

One Winged Slayer
Member
Oct 31, 2017
7,285
Sony has been solidifying it's main demo, adolescent/adult males. I don't think they are interested in growing out of that images. I think their money goes to marketing and securing exclusives for them. Nintendo's demo is "everyone that draws breath". They do the same thing as Sony but at this point the major studios are focusing on big budget productions that get the gaming press buzzing.

I think Nintendo should let their characters feature in more third party games. Not just as costumes but full participants in that games story, like they did with Star Fox a couple years ago.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Sony has been solidifying it's main demo, adolescent/adult males. I don't think they are interested in growing out of that images. I think their money goes to marketing and securing exclusives for them. Nintendo's demo is "everyone that draws breath". They do the same thing as Sony but at this point the major studios are focusing on big budget productions that get the gaming press buzzing.

I think Nintendo should let their characters feature in more third party games. Not just as costumes but full participants in that games story, like they did with Star Fox a couple years ago.
with a lot of those PS4 games doing lower than previous ones, that doesn't look like solidifying to me
 

Sagitario

Member
Oct 26, 2017
966
Was it ever confirmed if the latest Splatoon SKU/reprint had the updates on the card or if it still was v1.0?
 

hussien-11

Member
Oct 27, 2017
4,315
Jordan
I disagree.
Nintendo games will alwaysenjoy a special spot on Nintendo consoles, regardless of what games third-parties release.
The more third-party support a Nintendo console receive the more broad the expansion of the console audience will be.
It doesn't matter if someone buy into Nintendo ecosystem for a third-party games, it will be likely that he will eventually buy some of the Nintendo's tentpole game releases.
Nintendo's "trick" is that they own a bunch of genre kings which have very little competition.
You want to play a kart racing game? You will purchase MK, regardless if you had purchase the console to play MH or DQ.

I don't really agree with this. Nintendo's franchises are breaking records left and right on Switch, they are achieving historical performance, I think the hardware itself is pushing those games, the form factor is very desirable, so you want the system and when you look at the options after that... the most notable/original games for Switch are Nintendo games because third parties are not taking advantage of this success.
 

jesusraz

Member
Oct 27, 2017
279
UK
This game has had a great New Year's season. Of course it will never reach the highs of the Nintendo DS days, but I think it has a fair shot at hitting the LTD number of the 3DS game, which is at 266k according to the GameDataLibrary.

Yeah, a couple of threads ago, I dug out the latest MC sales I could find (2016 CY):

483./454. [3DS] Brain Age: Concentration Training <HOB> (Nintendo) {2012.07.28} (¥3.619) - 5.812 / 288.102 (-32%) (40.272 <28,31%>)

I think perhaps it tapped out after that, not making the 2017 list. With legs like that for a 2012 release that had previously looked like it was going to crash and burn, it bodes well for this version, which benefits from a healthier environment on Switch. This latest release should easily pass the 3DS total within 6 months, if not sooner thanks to other holidays.
 

MysticGon

One Winged Slayer
Member
Oct 31, 2017
7,285
with a lot of those PS4 games doing lower than previous ones, that doesn't look like solidifying to me

There are few game series in Japan seeing growth outside of Nintendo's offering. Sony's brand is catering to young men better than ever though. Makes it easier for smaller publishers to target their audience, probably.
 

LOCK

Member
Oct 25, 2017
465
Capcom PS4 ~4.9m
Capcom Switch ~0.5m

Square Enix PS4 ~7.4m
Square Enix Switch ~1.4m

Bandai Namco PS4 ~3.8m
Bandai Namco Switch ~2.2m

*Digital not included
**pulled from GDL, may be a bit out of date
Going to assume this is LTD and not time aligned. Not that I think it will change the fact that PS4 will have larger numbers, but the Switch wouldn't look that bad either.
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Media Create Sales: Week 3, 2020 (Jan 13 - Jan 19)

01./00. [PS4] Yakuza: Like a Dragon <ADV> (Sega) {2020.01.16} (¥8.390)
02./00. [PS4] Dragon Ball Z: Kakarot <RPG> (Bandai Namco Games) {2020.01.16} (¥7.600)
03./02. [NSW] Ring Fit Adventure <HOB> (Nintendo) {2019.10.18} (¥7.980)
04./01. [NSW] Pokemon Sword / Shield <RPG> (Pokemon Co.) {2019.11.15} (¥5.980)
05./00. [NSW] Tokyo Mirage Session FE Encore <RPG> (Nintendo) {2020.01.17} (¥6.700)
06./00. [PS4] Romance of the Three Kingdoms 14 # <SLG> (Koei Tecmo) {2020.01.16} (¥8.800)
07./04. [NSW] Dr. Kawashima's Brain Training for Nintendo Switch <HOB> (Nintendo) {2019.12.27} (¥3.480)
08./03. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980)
09./05. [NSW] Super Smash Bros. Ultimate # <FTG> (Nintendo) {2018.12.07} (¥7.200)
10./06. [NSW] Minecraft # <ADV> (Microsoft Game Studios) {2018.06.21} (¥3.600)

Top 10

NSW - 7
PS4 - 3
 

Łazy

Member
Nov 1, 2017
5,249
#FE is 1st during eshop 16 to 22 week according to the Switch news feed which is nice.
 

Lite_Agent

Member
Oct 26, 2017
4,572
Somewhere. I think.
Nintendo eShop Sales - 2019 (Nintendo Switch)

Retail
  1. Pokémon Sword (The Pokémon Company) [15.11.2019]
  2. Pokémon Shield (The Pokémon Company) [15.11.2019]
  3. Fire Emblem: Three Houses (Nintendo) [26.7.2019]
  4. Super Smash Bros. Ultimate (Nintendo) [07.12.2018]
  5. Super Mario Maker 2 (Nintendo) [28.6.2019]
  6. Mario Kart 8 Deluxe (Nintendo) [28.4.2017]
  7. Minecraft (Mojang / Microsoft Japan) [21.6.2018]
  8. Undertale (8-4) [15.9.2018]
  9. Overcooked! 2 (Team17) [07.8.2018]
  10. The Legend of Zelda: Breath of the Wild (Nintendo) [03.3.2017]
  11. The Legend of Zelda: Link's Awakening (Nintendo) [20.9.2019]
  12. New Super Mario Bros. U Deluxe (Nintendo) [11.1.2019]
  13. Splatoon 2 (Nintendo) [21.7.2017]
  14. Luigi's Mansion 3 (Nintendo) [31.10.2019]
  15. Astral Chain (Nintendo) [30.8.2019]
  16. Super Mario Party (Nintendo) [05.10.2018]
  17. Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition (Square-Enix) [27.9.2019]
  18. Fitness Boxing (Imagineer) [20.12.2018]
  19. Puyo Puyo eSports (SEGA) [25.10.2018]
  20. Hollow Knight (Team Cherry) [13.6.2018]
  21. Octopath Traveler (Square-Enix) [13.7.2018]
  22. Story of Seasons: Friends of Mineral Town (Marvelous) [17.10.2019]
  23. Obakeidoro (Free Style) [01.8.2019]
  24. Xenoblade Chronicles 2 (Nintendo) [01.12.2017]
  25. Diablo III: Eternal Collection (Blizzard Entertainment) [27.12.2018]
  26. Monster Hunter Generations Ultimate (Capcom) [25.8.2017]
  27. Daemon x Machina (Marvelous) [13.9.2019]
  28. Dragon Quest Builders 2 (Square-Enix) [20.12.2018]
  29. Taiko no Tatsujin: Drum 'n' Fun (Bandai-Namco) [19.7.2018]
  30. Super Mario Odyssey (Nintendo) [27.10.2017]
  • Nintendo: 13
  • Square-Enix: 3
  • The Pokémon Company: 2
  • Marvelous: 2
  • Monjang/Microsoft Japan: 1
  • 8-4: 1
  • Team17: 1
  • Imagineer: 1
  • SEGA: 1
  • Team Cherry: 1
  • Free Style: 1
  • Blizzard Entertainment: 1
  • Capcom: 1
  • Bandai-Namco: 1
Digital
  1. Futari de! Nyanko Dai Sensou (Ponos) [20.12.2018]
  2. Human: Fall Flat (Teyon Japan) [28.12.2017]
  3. Cuphead (StudioMDHR) [18.4.2019]
  4. Yu-Gi-Oh! Duel Masters Legacy of the Duelist: Link Evolution! (Konami) [25.4.2019]
  5. Stardew Valley (ConcernedApe) [11.1.2018]
  6. Goonya Fighter (Mutan) [27.6.2019]
  7. moon (Onion Games) [10.10.2019]
  8. Final Fantasy IX (Square-Enix) [14.2.2019]
  9. Dragon Quest X: All-in-One Package (Square-Enix) [26.7.2018]
  10. Romancing SaGa 3 (Square-Enix) [11.11.2019]
  11. Ultimate Chicken Horse (Clever Endeavour Games) [25.9.2018]
  12. Cadence of Hyrule: Crype of the Necrodancer feat. The Legend of Zelda (Spike-Chunsoft) [14.6.2019]
  13. Final Fantasy VII (Square-Enix) [26.3.2019]
  14. Minna de Kuuki Yomi (G-Mode) [30.8.2018]
  15. Overcooked! Special Edition (Team17) [12.10.2017]
  16. Final Fantasy VIII Remastered (Square-Enix) [03.9.2019]
  17. Dragon Quest III: The Seeds of Salvation (Square-Enix) [27.9.2019]
  18. Dead Cells (Motion Twin) [07.8.2018]
  19. Minna de Kuuki Yomi 2 (G-Mode) [26.9.2019]
  20. Untitled Goose Game (Panic) [20.9.2019]
  21. Timberman VS Edition (Forever Entertainment) [01.11.2018]
  22. BoxBoy! & BoxGirl! (Nintendo) [26.4.2018]
  23. Moonlighter (Teyon Japan) [28.3.2019]
  24. Dragon Quest Monsters: Terry's Wonderland Retro (Square-Enix) [17.9.2019]
  25. NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD (Bandai-Namco) [26.4.2018]
  26. Resident Evil 6 (Capcom) [31.10.2019]
  27. Resident Evil Revelations 2 (Capcom) [30.11.2017]
  28. Dragon Quest (Square-Enix) [27.9.2019]
  29. Slay the Spire (Humble Bundle) [06.6.2019]
  30. Othello (Arc System Works) [03.3.2017]
  • Square-Enix: 8
  • Ponos: 2
  • G-Mode: 2
  • Capcom: 2
  • Teyon Japan: 1
  • Studio MDHR: 1
  • Konami: 1
  • ConcernedApe: 1
  • Mutant: 1
  • Onion Games: 1
  • Clever Endeavour Games: 1
  • Spike-Chunsoft: 1
  • Team17: 1
  • Motion Twin: 1
  • Panic: 1
  • Forever Entertainment: 1
  • Nintendo: 1
  • Bandai-Namco: 1
  • Humble Bundle: 1
  • Arc System Works: 1
Combined:
  • Nintendo: 14
  • Square-Enix: 11
  • Capcom: 3
  • The Pokémon Company: 2
  • Marvelous: 2
  • Ponos: 2
  • G-Mode: 2
  • Bandai-Namco: 2
  • Monjang/Microsoft Japan: 1
  • 8-4: 1
  • Team17: 2
  • Imagineer: 1
  • SEGA: 1
  • Team Cherry: 1
  • Free Style: 1
  • Blizzard Entertainment: 1
  • Teyon Japan: 1
  • Studio MDHR: 1
  • Konami: 1
  • ConcernedApe: 1
  • Mutant: 1
  • Onion Games: 1
  • Clever Endeavour Games: 1
  • Spike-Chunsoft: 1
  • Motion Twin: 1
  • Panic: 1
  • Forever Entertainment: 1
  • Humble Bundle: 1
  • Arc System Works: 1
***

Nintendo eShop Sales: January 16th to January 22nd 2020

Nintendo Switch

01./15. – Tokyo Mirage Sessions #FE Encore (Nintendo) [17.1.2020]
02./05. – Minecraft (Mojang / Microsoft Japan) [21.6.2018]
03./11. – Puzzle & Dragons Gold (GungHo Online Entertainment) [15.1.2020]
04./12. – Super Smash Bros. Ultimate (Nintendo) [07.12.2018]
05./08. – Futari de! Nyanko Dai Sensou (Ponos) [20.12.2018]
06./00. – Fire Emblem: Three Houses (Nintendo) [26.7.2018]
07./04. – Human Fall Flat (Teyon Japan) [28.12.2017]
08./07. – Brain Training for Nintendo Switch (Nintendo) [27.12.2019]
09./New. – To The Moon (X.D. Network) [16.1.2020] (launch discount: 20% off)
10./18. – Mom Hid My Game! (hap) [21.12.2017] (was 40% off)
11./New. – SEGA Ages Puyo Puyo 2 (SEGA) [16.1.2020]
12./06. – Pokémon Sword (The Pokémon Company) [15.11.2019]
13./01. – Mario Kart 8 Deluxe (Nintendo) [28.4.2017]
14./00. – Overcooked! 2 (Team17) [07.8.2018]
15./17. – The Legend of Zelda: Breath of the Wild (Nintendo) [03.3.2017]
16./New. – Arcade Archives Detena!! Twinbee (Hamster) [16.1.2020]
17./14. – Pokémon Shield (The Pokémon Company) [15.11.2019]
18./19. – Splatoon 2 (Nintendo) [21.7.2017]
19./00. – Undertale (8-4) [15.9.2018]
20./00. – Cuphead (Studio MDHR) [18.4.2019]
 
Last edited:

Yep

Member
Dec 14, 2017
531
Nintendo eShop Sales - 2019 (Nintendo Switch)

Retail
  1. Pokémon Sword (The Pokémon Company)
  2. Pokémon Shield (The Pokémon Company)
  3. Fire Emblem: Three Houses (Nintendo)
  4. Super Smash Bros. Ultimate (Nintendo)
  5. Super Mario Maker 2 (Nintendo)
  6. Mario Kart 8 Deluxe (Nintendo)
  7. Minecraft (Mojang / Microsoft Japan)
  8. Undertale (8-4)
  9. Overcooked! 2 (Team17)
  10. The Legend of Zelda: Breath of the Wild (Nintendo)
  11. The Legend of Zelda: Link's Awakening (Nintendo)
  12. New Super Mario Bros. U Deluxe (Nintendo)
  13. Splatoon 2 (Nintendo)
  14. Luigi's Mansion 3 (Nintendo)
  15. Astral Chain (Nintendo)
  16. Super Mario Party (Nintendo)
  17. Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition (Square-Enix)
  18. Fitness Boxing (Imagineer)
  19. Puyo Puyo eSports (SEGA)
  20. Hollow Knight (Team Cherry)
  21. Octopath Traveler (Square-Enix)
  22. Story of Seasons: Friends of Mineral Town (Marvelous)
  23. Obakeidoro (Free Style)
  24. Xenoblade Chronicles 2 (Nintendo)
  25. Diablo III: Eternal Collection (Blizzard Entertainment)
  26. Monster Hunter Generations Ultimate (Capcom)
  27. Daemon x Machina (Marvelous)
  28. Dragon Quest Builders 2 (Square-Enix)
  29. Taiko no Tatsujin: Drum 'n' Fun (Bandai-Namco)
  30. Super Mario Odyssey (Nintendo)
Digital
  1. Futari de! Nyanko Dai Sensou (Ponos)
  2. Human: Fall Flat (Teyon Japan)
  3. Cuphead (StudioMDHR)
  4. Yu-Gi-Oh! Duel Masters Legacy of the Duelist: Link Evolution! (Konami)
  5. Stardew Valley (ConcernedApe)
  6. Goonya Fighter (Mutan)
  7. moon (Onion Games)
  8. Final Fantasy IX (Square-Enix)
  9. Dragon Quest X: All-in-One Package (Square-Enix)
  10. Romancing SaGa 3 (Square-Enix)
  11. Ultimate Chicken Horse (Clever Endeavour Games)
  12. Cadence of Hyrule: Crype of the Necrodancer feat. The Legend of Zelda (Spike-Chunsoft)
  13. Final Fantasy VII (Square-Enix)
  14. Minna de Kuuki Yomi (G-Mode)
  15. Overcooked! Special Edition (Team17)
  16. Final Fantasy VIII Remastered (Square-Enix)
  17. Dragon Quest III: The Seeds of Salvation (Square-Enix)
  18. Dead Cells (Motion Twin)
  19. Minna de Kuuki Yomi 2 (G-Mode)
  20. Untitled Goose Game (Panic)
  21. Timberman VS Edition (Forever Entertainment)
  22. BoxBoy! & BoxGirl! (Nintendo)
  23. Moonlighter (Teyon Japan)
  24. Dragon Quest Monsters: Terry's Wonderland Retro (Square-Enix)
  25. NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD (Bandai-Namco)
  26. Resident Evil 6 (Capcom)
  27. Resident Evil Revelations 2 (Capcom)
  28. Dragon Quest (Square-Enix)
  29. Slay the Spire (Humble Bundle)
  30. Othello (Arc System Works)
***

Nintendo eShop Sales: January 16th to January 22nd 2020

Nintendo Switch

01./15. – Tokyo Mirage Sessions #FE Encore (Nintendo) [17.1.2020]
02./05. – Minecraft (Mojang / Microsoft Japan) [21.6.2018]
03./11. – Puzzle & Dragons Gold (GungHo Online Entertainment) [15.1.2020]
04./12. – Super Smash Bros. Ultimate (Nintendo) [07.12.2018]
05./08. – Futari de! Nyanko Dai Sensou (Ponos) [20.12.2018]
06./00. – Fire Emblem: Three Houses (Nintendo) [26.7.2018]
07./04. – Human Fall Flat (Teyon Japan) [28.12.2017]
08./07. – Brain Training for Nintendo Switch (Nintendo) [27.12.2019]
09./New. – To The Moon (X.D. Network) [16.1.2020] (launch discount: 20% off)
10./18. – Mom Hid My Game! (hap) [21.12.2017] (was 40% off)
11./New. – SEGA Ages Puyo Puyo 2 (SEGA) [16.1.2020]
12./06. – Pokémon Sword (The Pokémon Company) [15.11.2019]
13./01. – Mario Kart 8 Deluxe (Nintendo) [28.4.2017]
14./00. – Overcooked! 2 (Team17) [07.8.2018]
15./17. – The Legend of Zelda: Breath of the Wild (Nintendo) [03.3.2017]
16./New. – Arcade Archives Detena!! Twinbee (Hamster) [16.1.2020]
17./14. – Pokémon Shield (The Pokémon Company) [15.11.2019]
18./19. – Splatoon 2 (Nintendo) [21.7.2017]
19./00. – Undertale (8-4) [15.9.2018]
20./00. – Cuphead (Studio MDHR) [18.4.2019]

Is it japan Only?
There might be way to extrapolate some number from there thanks to known Nintendo sales numbers
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
Nintendo eShop Sales - 2019 (Nintendo Switch)

Retail
  1. Pokémon Sword (The Pokémon Company)
  2. Pokémon Shield (The Pokémon Company)
  3. Fire Emblem: Three Houses (Nintendo)
  4. Super Smash Bros. Ultimate (Nintendo)
  5. Super Mario Maker 2 (Nintendo)
  6. Mario Kart 8 Deluxe (Nintendo)
  7. Minecraft (Mojang / Microsoft Japan)
  8. Undertale (8-4)
  9. Overcooked! 2 (Team17)
  10. The Legend of Zelda: Breath of the Wild (Nintendo)
  11. The Legend of Zelda: Link's Awakening (Nintendo)
  12. New Super Mario Bros. U Deluxe (Nintendo)
  13. Splatoon 2 (Nintendo)
  14. Luigi's Mansion 3 (Nintendo)
  15. Astral Chain (Nintendo)
  16. Super Mario Party (Nintendo)
  17. Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition (Square-Enix)
  18. Fitness Boxing (Imagineer)
  19. Puyo Puyo eSports (SEGA)
  20. Hollow Knight (Team Cherry)
  21. Octopath Traveler (Square-Enix)
  22. Story of Seasons: Friends of Mineral Town (Marvelous)
  23. Obakeidoro (Free Style)
  24. Xenoblade Chronicles 2 (Nintendo)
  25. Diablo III: Eternal Collection (Blizzard Entertainment)
  26. Monster Hunter Generations Ultimate (Capcom)
  27. Daemon x Machina (Marvelous)
  28. Dragon Quest Builders 2 (Square-Enix)
  29. Taiko no Tatsujin: Drum 'n' Fun (Bandai-Namco)
  30. Super Mario Odyssey (Nintendo)
So, we know that SMM2 had a digital share of around 20-25 percent. Taking that lower bound as of September 2019, we would find that digital for SMM2 was about 200k (give or take some k's). By now, the number should have risen quite a bit, I think 250k+ is not unreasonable. We know FE3H should be over 200k as well as of September 30th for digital, so its ranking is not surprising.

Link's Awakening had digital sales of between 70k and 115k as of September 30th 2019 (the former being the absolute worst case scenario for digital sales, the latter the absolute best case). If we go with the worst case and assume that share (27%) has held steady, then digital for the game should be 250.947 / 0.73 - 250.947 = 92,816 units at least. If we go with the best case scenario and prolong that share, then we would find 250.947 / 0.62 - 250.947 = 153,806 units of digital.

A corollary of these calculations (keep in mind their accuracy cannot be taken for granted!) is that LM3's digital share does not seem to be very impressive: it's less than TLOZ LA, so less than 150k if the calculations are correct. We will find out at the end of the month how LM3 shipments turn out, but this at least doesn't seem to indicate that digital could put the game decently close to its predecessor, at least.
 
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Mbolibombo

Member
Oct 29, 2017
7,043
Astral Chain right up there with LM3 is music to my ears.

Based on Zedarks calculations above and going with the bese case scenario It's definately possible it hit 100K digitally.
 

Fisico

Member
Oct 27, 2017
2,106
Paris
Vouchers did the work for Astral Chain.

Astral Chain being just behind Luigi's Mansion 3 does indicate some big numbers there.

Seeing the SKU behind maybe there's a sizable gap between the two though (SMP having the Joycon SKU at retail, DQXI having no incentive whatsoever for digital and Fitness Boxing being a lower selling game, despite the stock problems, overall)
 

jesusraz

Member
Oct 27, 2017
279
UK
I think that eShop end of year list shows that S-E's approach has paid off on Switch so far. I fully expect more SNES classics to appear on eShop in the near future, at least.
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
Astral Chain being just behind Luigi's Mansion 3 does indicate some big numbers there.

Seeing the SKU behind maybe there's a sizable gap between the two though (SMP having the Joycon SKU at retail, DQXI having no incentive whatsoever for digital and Fitness Boxing being a lower selling game, despite the stock problems, overall)
What we know about DQXI S digital is that is was #2 behind TLOZ LA (which had a digital sales number between 70k and 115k) in September and ahead of said game in October on the eShop ranking. It dropped out in the November ranking, and returned in the December with a 25% off promotion.

It's unclear what number it represents, but I personally don't think it's likely it's still behind that 70k lower bound estimate we found for TLOZ LA as of September 30th.
 

z0m3le

Member
Oct 25, 2017
5,418
MROM is generally cheaper and Switch uses a specialized stacked format designed for gaming from Macronix (Gaming Xtra ROM). They've been using a variant or iteration of this since DS actually (back then called 3DROM due to it's layered stacking iirc) and it is a little different from traditional MROM circuits like they used on their consoles and Game Boys. Nintendo's never used flash except for optional saving on carts or cards and Switch doesn't offer that option now.
XtraROM is using NAND flash technology:

Monday 16 July 2012 ,
In order to resolve the aforementioned issue during micro NAND flash development and provide a high quality solution to embedded storage devices, Macronix has launched its new generation product HybridFlash that factors in both flexibility and reliability. According to Kilguss, HybridFlash consists of XtraROM, flash memory and controller, which can respectively serve OS storage, boot loader/code update, and interface purposes.
XtraROM is able to provide ASIC design based on customer DRM schemes, does not need bad block management and extra ECC, is free from write/read disturbance, requires fewer masker layers than other technologies, and enjoys its exclusive wafer foundry capacity. So many strengths of XtraROM help maintain considerable reliability after product size reduction and do not need the extra backup code image required by other NAND flash technologies.


The recent announcement of 3D NAND 48 Layer products coming this year from Macronix for Nintendo, is the 64GB game cards, they also announced 96 and 192 layer 3D NAND flash being ready for the market in 2021 and 2022. Which means that Macronix is moving down to at least 16FFC, but possibly even 7nm process node could be used here, which should drop the price of Nintendo game cards, especially the larger sizes and offer better read times from the physical card. This all seems to be preparing for future hardware from Nintendo that might need to use 128GB cards regularly, where PS5 is using 100GB Ultra Bluray discs.

Nintendo might also use Macronix's new 192 Layer 3D NAND flash for the on board storage, or 256GB of fast internal storage space whenever they release a successor, late 2023?

Soon 32GB game cards might actually be the same price as 50GB blu ray discs, I'd say 3 to 5 years into the decade, flash will probably be the cheaper medium for game media, but that is just a guess as the flash price has been dropping for the past 2 decades with no real signs of slowing down.

EDIT: Flash media also benefits from not having to install the games to internal storage first.
 
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Vinnk

Member
Oct 26, 2017
1,969
Japan
It depends, which quality is the shoestring? Is it jewel encrusted? ;)

Hehe, seriously though, i was thinking of Beach Peach in my post, and i mistook that for Peach Ball (i edited my post adding that). With that in my mind, i dont think the games (Peach Beach and Jet Girls) look that much higher production value than the other, at least from the little i've seen from the games. It sounded to me like he ment that one game had a significantly bigger budget than the other, so i just wanted to ask if that was the case (the answer being an edjucated guess, since we likely dont have info about the actual budgets). But i mistook two games, and i dont even remembered Peach Ball, so i dont know if that looks much lower budget (i havnt checked into it yet).

But yeah, these games overall likely have budgets on the lower side in general, as you mention.

Oh yeah they are both cheap games to make but Peach Ball is especially so. It's a pinball game with only 2 tables. I would be shocked it it cost nearly as much to make as a Wave Race clone. That said neither game cost much to make.
 

Lelouch0612

Member
Oct 25, 2017
21,200
Fire Emblem being the second best selling retail game on the eshop (only behind Pokemon) bodes really well.
 

z0m3le

Member
Oct 25, 2017
5,418
Yeah, it is very interesting; I love this stuff!

Memorysticks were on their way out by the time the Vita launched; as the SD Card had basically finished monopolising the market for portable flash storage by that point. So it probably made sense to Sony to just repurpose their existing manufacturing capacity for Memorysticks, rather than find another potential source for mass production (especially if Macronix wasn't an option). Would also help explain why the Vita never supported SD Cards, despite it being the obvious best choice of expandable storage. They needed to find a use for their Memorysticks!

Also, don't forget that Nintendo and Panasonic were long-time partners (Panasonic developed ALL of Nintendo's optical media storage for all of their disc-based consoles), and Panasonic were part of the SD Consortium; so Nintendo have had a reason to go with SD Card storage instead of anything else (They've supported SD Cards all the way as far back as 2001, with the SD Card Memory Card adapter for the GCN!), even long before SD Cards became the runaway winner of the flash storage wars of the 2000s.
Originally the Gamecube was suppose to support SD cards natively. Nintendo had been looking for a solution to disc media for a long time and now 20 years later, it's finally close to overtaking disc media entirely.