I see. Thanks for the info. In regards to being cheaper, how much cheaper are they? Is there a price list somewhere (doesnt have to be for gaming related manufacturing, but for the different types of storage in general)? Any guess to why Sony went with a more expensive solution for the Vita in that case? They do have a lot of experiense within hardware manufacturing after all.
Yeah, that sounds like a plausible situation. I'm still curious about the cost differences though, especially if Sony used their own line of production (assuming that would be somewhat more cost efficient compared to if they should have used a 3rd party for the exact same production/purpose). I find that type of information interesting as its also related to the whole situation around game sales :) (production costs, profit margins, earnings etc.).They probably didn't have access to Macronix's production line (Nintendo likely have it under lock & key; as they have been using them ever since the DS back in 2004); and Sony probably just repurposed their own line of Memorysticks for the Vita cards.
Yeah, that sounds like a plausible situation. I'm still curious about the cost differences though, especially if Sony used their own line of production (assuming that would be somewhat more cost efficient compared to if they should have used a 3rd party for the exact same production/purpose). I find that type of information interesting as its also related to the whole production around game sales :)
I doubt that Sony is even pumping much money into securing Japanese exclusives at all; given the state of the Japanese market. There are probably a few moneyhats/co-marketing deals going around (mainly for franchises that still have strong appeal in the west, like FF7 Remake, Kingdom Hearts 3, Resident Evil and Persona 5), but that's probably the exception rather than the norm.
It's just fanboysim and long-standing loyalty to Sony that are keeping 3rd parties off of Nintendo consoles. That and old grudges against Nintendo from the 90s that still persist to this day.
They probably didn't have access to Macronix's production line (Nintendo likely have it under lock & key; as they have been using them ever since the GBA back in 2000/2001 - perhaps even as far back as the original Game Boy); and Sony probably just repurposed their own line of Memorysticks for the Vita cards.
Yodobashi Camera accepts Ring Fit Adventure pre-orders, the next shipment will arrive on Saturday 25th.
That's what happens when you don't cut the price for years. Games can only do so much.I didn't think PS4 hardware would be so in the toilet in japan. It's not even hitting 10 thousand units a week :(
Yea if ps5 sells less than 5-7 million i don't see why they would bother even selling in japan anymoreI didn't think PS4 hardware would be so in the toilet in japan. It's not even hitting 10 thousand units a week :(
Sony said themselves that they will focus on triple A content for the first few years at least. They won't promote smaller titles only the big ones. It isn't a bad strategy because that's what the Playstation is about. We'll see how Japanese support will go but I don't feel like Japanese publishers will move over to PS5 with big titles as quickly as they should.I honestly think you're naive if you think Sony doesn't make deals with 3rd parties for smaller titles. Not necessarily for exclusivity, but Sony can definitely help in promoting those through their channels.
Grudges from the 90's seem unlikely since the executives who would have those are either dead or retired by now. Never mind that previous handhelds had no issue with Japanese 3rd party support whatsoever, so it's most likely a matter of resources.
I guess Animal Crossing pre-orders will start next week with next Nintendo quarter results.
If it isn't Nintendo or Handheld Japan doesn't careI didn't think PS4 hardware would be so in the toilet in japan. It's not even hitting 10 thousand units a week :(
Unless you're the Vita or the Wii U, N64, NGC in which case they also don't care.
I don't think any publisher comes within 15 million of what Nintendo/Pokemon company have combined on Switch.
Capcom PS4 ~4.9m
Capcom Switch ~0.5m
Square Enix PS4 ~7.4m
Square Enix Switch ~1.4m
Bandai Namco PS4 ~3.8m
Bandai Namco Switch ~2.2m
*Digital not included
**pulled from GDL, may be a bit out of date
That's why I asked if you meant combined hahaThanks. I didn't realise they would be so low. Nintendo without TPC is pretty much equal to the three combined despite having a few years of Switch left.
Capcom PS4 ~4.9m
Capcom Switch ~0.5m
Square Enix PS4 ~7.4m
Square Enix Switch ~1.4m
Bandai Namco PS4 ~3.8m
Bandai Namco Switch ~2.2m
*Digital not included
**pulled from GDL, may be a bit out of date
PS4 is missing the success of bigger titles like Fishing Spirits and Taiko on Switch. The best selling Bamco game on PS4 is Tales of Berseria at 220k.Surprised at how (relatively) close the totals on PS4 and Switch are for Bamco
Should have said Nintendo+handheldUnless you're the Vita or the Wii U, N64, NGC in which case they also don't care.
even if their consoles aren't successful Nintendo are still able to sell a ton of games on them.Unless you're the Vita or the Wii U, N64, NGC in which case they also don't care.
with a lot of those PS4 games doing lower than previous ones, that doesn't look like solidifying to meSony has been solidifying it's main demo, adolescent/adult males. I don't think they are interested in growing out of that images. I think their money goes to marketing and securing exclusives for them. Nintendo's demo is "everyone that draws breath". They do the same thing as Sony but at this point the major studios are focusing on big budget productions that get the gaming press buzzing.
I think Nintendo should let their characters feature in more third party games. Not just as costumes but full participants in that games story, like they did with Star Fox a couple years ago.
I disagree.
Nintendo games will alwaysenjoy a special spot on Nintendo consoles, regardless of what games third-parties release.
The more third-party support a Nintendo console receive the more broad the expansion of the console audience will be.
It doesn't matter if someone buy into Nintendo ecosystem for a third-party games, it will be likely that he will eventually buy some of the Nintendo's tentpole game releases.
Nintendo's "trick" is that they own a bunch of genre kings which have very little competition.
You want to play a kart racing game? You will purchase MK, regardless if you had purchase the console to play MH or DQ.
This game has had a great New Year's season. Of course it will never reach the highs of the Nintendo DS days, but I think it has a fair shot at hitting the LTD number of the 3DS game, which is at 266k according to the GameDataLibrary.
with a lot of those PS4 games doing lower than previous ones, that doesn't look like solidifying to me
Going to assume this is LTD and not time aligned. Not that I think it will change the fact that PS4 will have larger numbers, but the Switch wouldn't look that bad either.Capcom PS4 ~4.9m
Capcom Switch ~0.5m
Square Enix PS4 ~7.4m
Square Enix Switch ~1.4m
Bandai Namco PS4 ~3.8m
Bandai Namco Switch ~2.2m
*Digital not included
**pulled from GDL, may be a bit out of date
As if vouchers were a thing#FE is 1st during eshop 16 to 22 week according to the Switch news feed which is nice.
Well, I read people telling us : "who would waste a voucher on this considering the other games ?"
Nintendo eShop Sales - 2019 (Nintendo Switch)
Retail
Digital
- Pokémon Sword (The Pokémon Company)
- Pokémon Shield (The Pokémon Company)
- Fire Emblem: Three Houses (Nintendo)
- Super Smash Bros. Ultimate (Nintendo)
- Super Mario Maker 2 (Nintendo)
- Mario Kart 8 Deluxe (Nintendo)
- Minecraft (Mojang / Microsoft Japan)
- Undertale (8-4)
- Overcooked! 2 (Team17)
- The Legend of Zelda: Breath of the Wild (Nintendo)
- The Legend of Zelda: Link's Awakening (Nintendo)
- New Super Mario Bros. U Deluxe (Nintendo)
- Splatoon 2 (Nintendo)
- Luigi's Mansion 3 (Nintendo)
- Astral Chain (Nintendo)
- Super Mario Party (Nintendo)
- Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition (Square-Enix)
- Fitness Boxing (Imagineer)
- Puyo Puyo eSports (SEGA)
- Hollow Knight (Team Cherry)
- Octopath Traveler (Square-Enix)
- Story of Seasons: Friends of Mineral Town (Marvelous)
- Obakeidoro (Free Style)
- Xenoblade Chronicles 2 (Nintendo)
- Diablo III: Eternal Collection (Blizzard Entertainment)
- Monster Hunter Generations Ultimate (Capcom)
- Daemon x Machina (Marvelous)
- Dragon Quest Builders 2 (Square-Enix)
- Taiko no Tatsujin: Drum 'n' Fun (Bandai-Namco)
- Super Mario Odyssey (Nintendo)
***
- Futari de! Nyanko Dai Sensou (Ponos)
- Human: Fall Flat (Teyon Japan)
- Cuphead (StudioMDHR)
- Yu-Gi-Oh! Duel Masters Legacy of the Duelist: Link Evolution! (Konami)
- Stardew Valley (ConcernedApe)
- Goonya Fighter (Mutan)
- moon (Onion Games)
- Final Fantasy IX (Square-Enix)
- Dragon Quest X: All-in-One Package (Square-Enix)
- Romancing SaGa 3 (Square-Enix)
- Ultimate Chicken Horse (Clever Endeavour Games)
- Cadence of Hyrule: Crype of the Necrodancer feat. The Legend of Zelda (Spike-Chunsoft)
- Final Fantasy VII (Square-Enix)
- Minna de Kuuki Yomi (G-Mode)
- Overcooked! Special Edition (Team17)
- Final Fantasy VIII Remastered (Square-Enix)
- Dragon Quest III: The Seeds of Salvation (Square-Enix)
- Dead Cells (Motion Twin)
- Minna de Kuuki Yomi 2 (G-Mode)
- Untitled Goose Game (Panic)
- Timberman VS Edition (Forever Entertainment)
- BoxBoy! & BoxGirl! (Nintendo)
- Moonlighter (Teyon Japan)
- Dragon Quest Monsters: Terry's Wonderland Retro (Square-Enix)
- NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD (Bandai-Namco)
- Resident Evil 6 (Capcom)
- Resident Evil Revelations 2 (Capcom)
- Dragon Quest (Square-Enix)
- Slay the Spire (Humble Bundle)
- Othello (Arc System Works)
Nintendo eShop Sales: January 16th to January 22nd 2020
Nintendo Switch
01./15. – Tokyo Mirage Sessions #FE Encore (Nintendo) [17.1.2020]
02./05. – Minecraft (Mojang / Microsoft Japan) [21.6.2018]
03./11. – Puzzle & Dragons Gold (GungHo Online Entertainment) [15.1.2020]
04./12. – Super Smash Bros. Ultimate (Nintendo) [07.12.2018]
05./08. – Futari de! Nyanko Dai Sensou (Ponos) [20.12.2018]
06./00. – Fire Emblem: Three Houses (Nintendo) [26.7.2018]
07./04. – Human Fall Flat (Teyon Japan) [28.12.2017]
08./07. – Brain Training for Nintendo Switch (Nintendo) [27.12.2019]
09./New. – To The Moon (X.D. Network) [16.1.2020] (launch discount: 20% off)
10./18. – Mom Hid My Game! (hap) [21.12.2017] (was 40% off)
11./New. – SEGA Ages Puyo Puyo 2 (SEGA) [16.1.2020]
12./06. – Pokémon Sword (The Pokémon Company) [15.11.2019]
13./01. – Mario Kart 8 Deluxe (Nintendo) [28.4.2017]
14./00. – Overcooked! 2 (Team17) [07.8.2018]
15./17. – The Legend of Zelda: Breath of the Wild (Nintendo) [03.3.2017]
16./New. – Arcade Archives Detena!! Twinbee (Hamster) [16.1.2020]
17./14. – Pokémon Shield (The Pokémon Company) [15.11.2019]
18./19. – Splatoon 2 (Nintendo) [21.7.2017]
19./00. – Undertale (8-4) [15.9.2018]
20./00. – Cuphead (Studio MDHR) [18.4.2019]
Digital
26. Resident Evil 6 (Capcom)
27. Resident Evil Revelations 2 (Capcom)
So, we know that SMM2 had a digital share of around 20-25 percent. Taking that lower bound as of September 2019, we would find that digital for SMM2 was about 200k (give or take some k's). By now, the number should have risen quite a bit, I think 250k+ is not unreasonable. We know FE3H should be over 200k as well as of September 30th for digital, so its ranking is not surprising.Nintendo eShop Sales - 2019 (Nintendo Switch)
Retail
- Pokémon Sword (The Pokémon Company)
- Pokémon Shield (The Pokémon Company)
- Fire Emblem: Three Houses (Nintendo)
- Super Smash Bros. Ultimate (Nintendo)
- Super Mario Maker 2 (Nintendo)
- Mario Kart 8 Deluxe (Nintendo)
- Minecraft (Mojang / Microsoft Japan)
- Undertale (8-4)
- Overcooked! 2 (Team17)
- The Legend of Zelda: Breath of the Wild (Nintendo)
- The Legend of Zelda: Link's Awakening (Nintendo)
- New Super Mario Bros. U Deluxe (Nintendo)
- Splatoon 2 (Nintendo)
- Luigi's Mansion 3 (Nintendo)
- Astral Chain (Nintendo)
- Super Mario Party (Nintendo)
- Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition (Square-Enix)
- Fitness Boxing (Imagineer)
- Puyo Puyo eSports (SEGA)
- Hollow Knight (Team Cherry)
- Octopath Traveler (Square-Enix)
- Story of Seasons: Friends of Mineral Town (Marvelous)
- Obakeidoro (Free Style)
- Xenoblade Chronicles 2 (Nintendo)
- Diablo III: Eternal Collection (Blizzard Entertainment)
- Monster Hunter Generations Ultimate (Capcom)
- Daemon x Machina (Marvelous)
- Dragon Quest Builders 2 (Square-Enix)
- Taiko no Tatsujin: Drum 'n' Fun (Bandai-Namco)
- Super Mario Odyssey (Nintendo)
What we know about DQXI S digital is that is was #2 behind TLOZ LA (which had a digital sales number between 70k and 115k) in September and ahead of said game in October on the eShop ranking. It dropped out in the November ranking, and returned in the December with a 25% off promotion.Astral Chain being just behind Luigi's Mansion 3 does indicate some big numbers there.
Seeing the SKU behind maybe there's a sizable gap between the two though (SMP having the Joycon SKU at retail, DQXI having no incentive whatsoever for digital and Fitness Boxing being a lower selling game, despite the stock problems, overall)
XtraROM is using NAND flash technology:MROM is generally cheaper and Switch uses a specialized stacked format designed for gaming from Macronix (Gaming Xtra ROM). They've been using a variant or iteration of this since DS actually (back then called 3DROM due to it's layered stacking iirc) and it is a little different from traditional MROM circuits like they used on their consoles and Game Boys. Nintendo's never used flash except for optional saving on carts or cards and Switch doesn't offer that option now.
It depends, which quality is the shoestring? Is it jewel encrusted? ;)
Hehe, seriously though, i was thinking of Beach Peach in my post, and i mistook that for Peach Ball (i edited my post adding that). With that in my mind, i dont think the games (Peach Beach and Jet Girls) look that much higher production value than the other, at least from the little i've seen from the games. It sounded to me like he ment that one game had a significantly bigger budget than the other, so i just wanted to ask if that was the case (the answer being an edjucated guess, since we likely dont have info about the actual budgets). But i mistook two games, and i dont even remembered Peach Ball, so i dont know if that looks much lower budget (i havnt checked into it yet).
But yeah, these games overall likely have budgets on the lower side in general, as you mention.
Originally the Gamecube was suppose to support SD cards natively. Nintendo had been looking for a solution to disc media for a long time and now 20 years later, it's finally close to overtaking disc media entirely.Yeah, it is very interesting; I love this stuff!
Memorysticks were on their way out by the time the Vita launched; as the SD Card had basically finished monopolising the market for portable flash storage by that point. So it probably made sense to Sony to just repurpose their existing manufacturing capacity for Memorysticks, rather than find another potential source for mass production (especially if Macronix wasn't an option). Would also help explain why the Vita never supported SD Cards, despite it being the obvious best choice of expandable storage. They needed to find a use for their Memorysticks!
Also, don't forget that Nintendo and Panasonic were long-time partners (Panasonic developed ALL of Nintendo's optical media storage for all of their disc-based consoles), and Panasonic were part of the SD Consortium; so Nintendo have had a reason to go with SD Card storage instead of anything else (They've supported SD Cards all the way as far back as 2001, with the SD Card Memory Card adapter for the GCN!), even long before SD Cards became the runaway winner of the flash storage wars of the 2000s.