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ZSaberLink

Member
Oct 26, 2017
1,678
Dengeki Online Sales: Week 31, 2019 (Jul 29 - Aug 04)

01./01. [NSW] Fire Emblem: Three Houses (Nintendo) {2019.07.26} - 37,844 / 200,709
02./04. [NSW] Super Mario Maker 2 (Nintendo) {2019.06.28} - 35,550 / 415,076
03./02. [NSW] Fishing Spirits: Nintendo Switch Version (Bandai Namco Games) {2019.07.25} - 20,500 / 77,233
04./05. [PS4] Professional Baseball Spirits 2019 (Konami) {2019.07.18} - 14,435 / 214,371
05./10. [NSW] Super Smash Bros. Ultimate (Nintendo) {2018.12.07} - 10,976 / 3,252,122
06./06. [NSW] Olympic Games Tokyo 2020: The Official Video Game (Sega) {2019.07.24} - 8,056 / 16,179
07./14. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} - 7,782 / 2,239,589
08./12. [NSW] Minecraft (Microsoft Game Studios) {2018.06.21} - 7,550 / 906,125
09./00. [NSW] Omega Labyrinth Life (D3Publisher) {2019.08.01} - 6,372 / NEW
10./03. [NSW] Rune Factory 4 Special (Marvelous) {2019.07.25} - 6,128 / 44,247
11./08. [NSW] Jikkyou Powerful Pro Baseball (Konami) {2019.06.27} - 6,106 / 134,281
12./00. [PS4] Crash Team Racing: Nitro-Fueled (Sega) {2019.08.01} - 5,931 / NEW
13./11. [NSW] Yo-kai Watch 4: We Are Looking Up at the Same Sky (Level 5) {2019.06.20} - 5,506 / 244,898
14./18. [NSW] Super Mario Party (Nintendo) {2018.10.05} - 5,488 / 1,080,262
15./19. [NSW] Splatoon 2 (Nintendo) {2017.07.21} - 4,276 / 3,062,860
16./16. [PS4] Monster Hunter: World [Best Price] (Capcom) {2019.07.18} - 4,088 / 12,755
17./07. [PSV] Professional Baseball Spirits 2019 (Konami) {2019.07.18} - 3,894 / 52,104
18./22. [NSW] New Super Mario Bros. U Deluxe (Nintendo) {2019.01.11} - 3,759 / 689,498
19./26. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} - 3,576 / 1,059,726
20./00. [NSW] Crash Team Racing: Nitro-Fueled (Sega) {2019.08.01} - 3,556 / NEW
21./15. [PS4] Olympic Games Tokyo 2020: The Official Video Game (Sega) {2019.07.24} - 3,171 / 8,078
22./00. [PS4] Labyrinth Life (D3Publisher) {2019.08.01} - 2,267 / NEW
23./28. [NSW] Pokemon: Let's Go, Pikachu! (Pokemon Co.) {2018.11.16} - 2,167 / 869,001
24./27. [NSW] Attack on Titan 2: Final Battle (Koei Tecmo) {2019.07.04} - 2,083 / 35,688
25./24. [NSW] Sumikko Gurashi: Gakkou Seikatsu Hajimerun Desu (Nippon Columbia) {2019.07.18} - 2,033 / 11,184
26./17. [PS4] Kingdom Come: Deliverance (DMM Games) {2019.07.18} - 2,012 / 19,319
27./30. [NSW] Doraemon: Story of Seasons (Bandai Namco Games) {2019.06.13} - 1,971 / 87,428
28./31. [NSW] Pokemon: Let's Go, Eevee! (Pokemon Co.) {2018.11.16} - 1,844 / 704,657
29./34. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco Games) {2018.07.19} - 1,653 / 369,786
30./25. [NSW] Marvel Ultimate Alliance 3: The Black Order (Nintendo) {2019.07.19} - 1,612 / 13,329
31./29. [NSW] God Eater 3 (Bandai Namco Games) {2019.07.11} - 1,439 / 31,465
32./35. [NSW] Yoshi's Crafted World (Nintendo) {2019.03.29} - 1,406 / 171,471
33./32. [PS4] Judgment [New Price Edition] (Sega) {2019.07.18} - 1,382 / 6,092
34./36. [NSW] Super Mario Odyssey (Nintendo) {2017.10.27} - 1,271 / 1,846,219
35./13. [PS4] Kill la Kill the Game: If (Arc System Works) {2019.07.25} - 1,165 / 7,673
36./40. [PS4] Grand Theft Auto V (Take-Two Interactive Japan) {2018.12.06} - 1,112 / 35,473
37./46. [NSW] Fortnite (Warner Entertainment Japan) {2018.12.13} - 1,056 / 40,483
38./37. [NSW] Kirby Star Allies (Nintendo) {2018.03.16} - 1,053 / 768,318
39./39. [PS4] Horizon Zero Dawn: Complete Edition (Sony Interactive Entertainment) {2019.06.27} - 1,025 / 9,017
40./41. [NSW] Puyo Puyo Champions (Sega) {2019.06.27} - 859 / 8,998
41./33. [PS4] Attack on Titan 2: Final Battle (Koei Tecmo) {2019.07.04} - 839 / 27,388
42./47. [PS4] Minecraft: Playstation 4 Edition (Sony Interactive Entertainment) {2015.12.03} - 761 / 46,175
43./53. [NSW] Super Dragon Ball Heroes: World Mission (Bandai Namco Games) {2019.04.04} - 744 / 136,244
44./42. [PS4] Yakuza 5 (Sega) {2019.06.20} - 689 / 38,041
45./56. [3DS] Animal Crossing: New Leaf - Welcome amiibo (Nintendo) {2016.11.23} - 672 / 429,256
46./61. [NSW] Mario Tennis Aces (Nintendo) {2018.06.22} - 647 / 440,519
47./51. [PS4] Dead by Daylight (3goo) {2018.11.29} - 644 / 40,726
48./72. [NSW] Final Fantasy X/X-2 HD Remaster (Square Enix) {2019.04.11} - 633 / 46,233
49./50. [NSW] Monster Hunter Generations Ultimate [Best Price] (Capcom) {2018.11.15} - 622 / 29,632
50./71. [NSW] Dragon Quest Builders 2 (Square Enix) {2018.12.20} - 617 / 252,690

Top 50

NSW - 34
PS4 - 14
PSV - 1
3DS - 1

SOFTWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2019     | FY(%)   |
--------------------------------------------------------
| Switch| 216,395   | 72.1%    | 3,468,991   | 63.2%   |
| PS4   | 64,762    | 21.6%    | 1,644,429   | 30.0%   |
| 3DS   | 10,964    | 3.7%     | 223,894     | 4.1%    |
| Vita  | 7,537     | 2.5%     | 133,285     | 2.4%    |
| ETC   | 682       | 0.2%     | 16,306      | 0.3%    |
--------------------------------------------------------
| Total | 300,340   | 100.0%   | 5,486,905   | 100.0%  |
--------------------------------------------------------
HARDWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2019     | FY(%)   |
--------------------------------------------------------
| Switch| 39,739    | 75.3%    | 766,811     | 69.2%   |
| PS4   | 10,303    | 19.5%    | 277,349     | 25.0%   |
| 3DS   | 2,562     | 4.9%     | 56,224      | 5.1%    |
| Vita  | 124       | 0.2%     | 5,123       | 0.5%    |
| ETC   | 55        | 0.1%     | 2,679       | 0.2%    |
--------------------------------------------------------
| Total | 52,783    | 100.0%   | 1,108,186   | 100.0%  |
--------------------------------------------------------

Dengeki Online Sales: Week 30, 2019 (Jul 22 - Jul 28)
 

Vinnk

Member
Oct 26, 2017
1,969
Japan
Famitsu Sales: Week 31, 2019 (Jul 29 - Aug 04)

01./03. [NSW] Super Mario Maker 2 # <ACT> (Nintendo) {2019.06.28} (¥5.980) - 36.486 / 454.569 <80-100%> (-4%)
02./01. [NSW] Fire Emblem: Three Houses # <SLG> (Nintendo) {2019.07.26} (¥6.980) - 35.804 / 178.934 <60-80%> (-75%)
03./02. [NSW] Fishing Spirits: Nintendo Switch Version <SPT> (Bandai Namco Games) {2019.07.25} (¥5.700) - 23.924 / 71.624 <60-80%> (-50%)
04./05. [PS4] Professional Baseball Spirits 2019 <SPT> (Konami) {2019.07.18} (¥8.800) - 14.371 / 216.894 <80-100%> (-47%)
05./07. [NSW] Super Smash Bros. Ultimate # <FTG> (Nintendo) {2018.12.07} (¥7.200) - 9.947 / 3.185.421 <80-100%> (+23%)
06./09. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 8.994 / 2.389.407 <80-100%> (+15%)
07./06. [NSW] Olympic Games Tokyo 2020: The Official Video Game <SPT> (Sega) {2019.07.24} (¥4.990) - 8.311 / 17.736 <40-60%> (-12%)
08./11. [NSW] Minecraft # <ADV> (Microsoft Game Studios) {2018.06.21} (¥3.600) - 7.634 / 867.243 <80-100%> (+7%)
09./00. [NSW] Omega Labyrinth Life <RPG> (D3Publisher) {2019.08.01} (¥7.800) - 6.643 / NEW <60-80%>
10./10. [NSW] Jikkyou Powerful Pro Baseball <SPT> (Konami) {2019.06.27} (¥6.980) - 6.339 / 128.530 <80-100%> (-16%)

Crazy. 9/10 games in the top 10 are Switch. That's not the surprising part. What is shocking is that more than half of those Switch games are 3rd party. I can't think of another time this happened.
 

Deleted member 11008

User requested account closure
Avenger
Oct 27, 2017
6,627
Not Censored... 09./00. [NSW] Omega Labyrinth Life <RPG> (D3Publisher) {2019.08.01} (¥7.800) - 6.643 / NEW <60-80%>

Censored... 26./00. [PS4] Labyrinth Life <RPG> (D3Publisher) {2019.08.01} (¥5.800) - 1.977 / NEW <20-40%>

The game on Switch may have sold 3x more, but it's still so low I doubt it can be considered a success lmao
 

fiendcode

Member
Oct 26, 2017
24,953
Do we have any insight into how DQV is doing on the JP App and Play Stores? Someone got an App Annie account handy?

Ys IX will see limited benefit from that growth considering Vita and Switch will have been major contributors.
Unless NISA swoops in and delivers Switch and Steam ports, IX won't even manage 50% of VIII sales. Probably far less than that really, mid grade JRPGs aren't exactly doing great overseas on PS4.

Now that sales confirm eShop rankings and we know the digital only overpriced late Switch ports from Capcom are indeed underperforming RE5 and 6 following the same path looks even more possible.
I think it largely depends on how RE5/6 are ported and priced. The pattern we're seeing is that Capcom remasters with good value/adaptation sell well (RER1/2, DDDA, Okami HD, MM Collections, SF Collection) and those that aren't don't (RE1/0/4, DMC1, AA Trilogy).
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Week 33, 2019 (Aug 12 - Aug 18)

[NSW] Paradox Soul _Nintendo Switch Download Software_ |DL| <ADV> (Shinyuden) {2019.08.14} (¥462)
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
Do we have any insight into how DQV is doing on the JP App and Play Stores? Someone got an App Annie account handy?


Unless NISA swoops in and delivers Switch and Steam ports, IX won't even manage 50% of VIII sales. Probably far less than that really, mid grade JRPGs aren't exactly doing great overseas on PS4.


I think it largely depends on how RE5/6 are ported and priced. The pattern we're seeing is that Capcom remasters with good value/adaptation sell well (RER1/2, DDDA, Okami HD, MM Collections, SF Collection) and those that aren't don't (RE1/0/4, DMC1, AA Trilogy).

It will have a Steam port but that probably won't move the needle much.
 
Oct 26, 2017
13,653
It will have a Steam port but that probably won't move the needle much.

Does NISA even see much success at all on Steam? Their ports are usually pretty bad IIRC and from what I remember seeing at Steam Spy, they hardly do well at all. I'm a bit surprised NISA haven't thrown their hands in the air and given up if I'm honest.
 

MysticGon

One Winged Slayer
Member
Oct 31, 2017
7,285
Ys VIII : Lacrimosa of Dana passed 600,000 sales worldwide according to the latest results from Falcom. It was 500,000 last October.

Also, that's some legit excellent results for them, with a huge growth before the release of Ys IX. The western launch of Cold Steel III will count for the next fiscal year though, since it was pushed back to October 22th (Falcom's fiscal year closes in September).

QtAiNH3.jpg

...I wonder how much of that Switch accounted if they feel the need to ignore it for IX.
 
Oct 26, 2017
13,653
...I wonder how much of that Switch accounted if they feel the need to ignore it for IX.

The general idea is that the Switch version did very well in the west, but Falcom clearly only cares about Japanese sales where sadly the Switch version didn't do so hot. They use that as justification on still being Sony-only.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
Does NISA even see much success at all on Steam? Their ports are usually pretty bad IIRC and from what I remember seeing at Steam Spy, they hardly do well at all. I'm a bit surprised NISA haven't thrown their hands in the air and given up if I'm honest.
Switch ports seems more likely than Steam based on NISA's track record. It really needs both though.

I imagine PC ports are a base expectation for anyone licensing their games now, unlike Switch. It's not necessarily up to NIS.
 
Oct 26, 2017
13,653
I mean i know Falcom's position but i would imagine any localization talks with NISA would include a switch port seeing how well it sold and how much revenue it brought and i cant see Falcom souring their relationship with them by saying no

I imagine NISA will actually get Cold Steel 1 and 2 ported to Switch first, since the series is VERY story-driven and for the most part can't be started from CS3.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878

I imagine it will be NIS have probably learnt not to say anything until its 100% ready.(probably not...)
I imagine NISA will actually get Cold Steel 1 and 2 ported to Switch first, since the series is VERY story-driven and for the most part can't be started from CS3.

I think people overexaggerate that; not from a personal perspective but a marketplace one. It also takes for granted that all of the people that played the prior two games(which were not originally PS4 games) are either going to play the third one or have lost interest altogether.
 

Sandfox

Member
Oct 25, 2017
24,743
The general idea is that the Switch version did very well in the west, but Falcom clearly only cares about Japanese sales where sadly the Switch version didn't do so hot. They use that as justification on still being Sony-only.
Falcom isn't even willing to say this. They said it "sold as expected", which means they either had crazy expectations or it's bs.
 

Charamiwa

Member
Oct 25, 2017
6,075
Cold Steel is a lost cause. Those are stupidly long games that closely follow each other and even heavily callback to previous Legend of Heroes game. It's impenetrable at this point, you're either on board or you're not. (And on a personal note I really don't like them and I just want Falcom to move on at this point)

Ys 8 was really the perfect game to start building an audience on a new platform. I guess the official word is that they failed. Would have loved to see what the follow up would have done with a fair release date.
 
Oct 27, 2017
1,823
Crash showed its power, maybe not even 10k.

The PS1-era Crash games were some of the most successful, non-Nintendo affiliated western games in Japan back in the day thanks in part to ND's efforts to..err..."dewesternize" the promotional materials and make slight gameplay changes. I'm guessing that good ol' Activision just isn't putting the same amount of effort into making the NST-era stuff appeal to Japanese audiences... :/
 

zroid

One Winged Slayer
The Fallen
Oct 25, 2017
5,785
Canada
I know Falcom is like a meme in here at this point, and their justifications for being Sony exclusive are flimsy, but the people implying that they are doing it because of some kind of corporate vendetta against Nintendo should probably relax a bit

They have a comfort zone, and don't seem to prioritize raw earnings as much as most other publishers. I don't think it's much more complex than that.
 

schuelma

Member
Oct 24, 2017
5,901
I know Falcom is like a meme in here at this point, and their justifications for being Sony exclusive are flimsy, but the people implying that they are doing it because of some kind of corporate vendetta against Nintendo should probably relax a bit

They have a comfort zone, and don't seem to prioritize raw earnings as much as most other publishers. I don't think it's much more complex than that.

I don 't know why they are doing what they are doing, but I do think we've kind of exhausted discussion at this point. It is what it is.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
The PS1-era Crash games were some of the most successful, non-Nintendo affiliated western games in Japan back in the day thanks in part to ND's efforts to..err..."dewesternize" the promotional materials and make slight gameplay changes. I'm guessing that good ol' Activision just isn't putting the same amount of effort into making the NST-era stuff appeal to Japanese audiences... :/
I doubt that would have helped the game. JP tastes might have just moved away from Crash as a character
 

Lelouch0612

Member
Oct 25, 2017
21,200
The PS1-era Crash games were some of the most successful, non-Nintendo affiliated western games in Japan back in the day thanks in part to ND's efforts to..err..."dewesternize" the promotional materials and make slight gameplay changes. I'm guessing that good ol' Activision just isn't putting the same amount of effort into making the NST-era stuff appeal to Japanese audiences... :/
Crash belongs to the long list of thriving new PS1 IPs that lost their relevance in Japan.

It's a reminder of how hard it is to keep a franchise selling at high levelsfor decades.
 

Deleted member 38706

User requested account closure
Banned
Jan 19, 2018
924
I know Falcom is like a meme in here at this point, and their justifications for being Sony exclusive are flimsy, but the people implying that they are doing it because of some kind of corporate vendetta against Nintendo should probably relax a bit

They have a comfort zone, and don't seem to prioritize raw earnings as much as most other publishers. I don't think it's much more complex than that.

Barely anyone in here is saying that it's corporate vendetta though. People are just making fun of them for being loyal to Sony to a fault. I'm tired of this incessant need to paint other users as crazed fanboys with conspiracy theories.
 

MegaXZero

One Winged Slayer
Member
Jun 21, 2018
5,079
I know Falcom is like a meme in here at this point, and their justifications for being Sony exclusive are flimsy, but the people implying that they are doing it because of some kind of corporate vendetta against Nintendo should probably relax a bit

They have a comfort zone, and don't seem to prioritize raw earnings as much as most other publishers. I don't think it's much more complex than that.
I'm pretty sure it's the Japanese gamers who thought of that first though.
 
Oct 27, 2017
1,823
I doubt that would have helped the game. JP tastes might have just moved away from Crash as a character
I get where you're coming from, but many people also said that western audiences "moved on" from Crash before NST released and earned 10 million worldwide sales. So I don't think its that simple, especially when I look at Nitro- Fueled's half-assed boxart where only Crash is changed to look like his cutesy nostalgic Japanese design.
Ah well...its not like you really need to be successful in Japan nowadays. haha
Crash belongs to the long list of thriving new PS1 IPs that lost their relevance in Japan.

It's a reminder of how hard it is to keep a franchise selling at high levelsfor decades.
Yeah, but the character/series also lost a ton of relevance in the west too thanks to a decade long string of stinkers and a 9 year long hiatus. So I don't know...I really do think that part of the NST-era's mediocre performance in Japan is due to Activision just not caring enough to give Japanese players the retro Crash feel and aesthetic that they know and loved.
 
Last edited:

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
I get where you're coming from, but many people also said that western audiences "moved on" from Crash before NST released and earned 10 million worldwide sales. So I don't think its that simple, especially when I look at Nitro- Fueled's half-assed boxart where only Crash is changed to look like his cutesy nostalgic Japanese design.
Ah well...its not like you really need to be successful in Japan nowadays. haha

Yeah, but the character/series also lost a ton of relevance in the west too thanks to a decade long string of stinkers and a 9 year long hiatus. So I don't know...I really do think that part of the NST-era's mediocre performance in Japan is due to Activision just not caring enough to give Japanese players the retro Crash feel and aesthetic that they know and loved.
simple answer: the west didn't actually fall out of favor. they just wanted a good game. japan just stopped giving a shit period
 
Oct 27, 2017
1,823
simple answer: the west didn't actually fall out of favor. they just wanted a good game. japan just stopped giving a shit period
A more nuanced, less simplistic answer: the west did actually fall out of favor with Crash due to 9 years of stinkers and 9 years of hiatus. they just wanted something that looked and felt like the Naughty Dog games again, and that's what they got. Japan fell out of favor with Crash as well for the same reasons, but Activision didn't care to enough about that market to follow in ND's footsteps and give them the Crash that looked and felt like what they grew up with.
Lets agree to disagree.
 
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OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
I know Falcom is like a meme in here at this point, and their justifications for being Sony exclusive are flimsy, but the people implying that they are doing it because of some kind of corporate vendetta against Nintendo should probably relax a bit

They have a comfort zone, and don't seem to prioritize raw earnings as much as most other publishers. I don't think it's much more complex than that.
"Ys 8 western sales on Switch are more than combined of those on PS4 and Vita but that was expected. We care only for Japan and a years late outsourced port we had no intention to develop didn't set charts on fire".

It's better not to talk if all you do is finding worse excuses in order to justify your position. Falcom is loyal to Sony and won't develop for any other company, it's time for everyone to accept it and move on.
 
Last edited:

IamFlying

Alt Account
Banned
Apr 6, 2019
765
I know Falcom is like a meme in here at this point, and their justifications for being Sony exclusive are flimsy, but the people implying that they are doing it because of some kind of corporate vendetta against Nintendo should probably relax a bit

They have a comfort zone, and don't seem to prioritize raw earnings as much as most other publishers. I don't think it's much more complex than that.

It does not seem very complex. Falcom, or at least the decision maker in this company, are very focused on Sony. I mean everyone sees it's crazy not to support the Switch with their games, when the one game ported sold like crazy worldwide (for a Falcom game) and much better than on Sony platforms.

The only open question is why Falcom is so weird about this issue. I mean Sony very much abandoned Falcom when they cold blooded killed the Vita but the decision maker at Falcom doesn't care. It's clearly something personal why Falcom does not want to support Switch or better said, why they want to go down with Sony in Japan, no matter what. That's where the jokes and memes come in.
 

Deleted member 5334

User requested account closure
Banned
Oct 25, 2017
2,815
You know, it's weird that Ys, which notably has been on PC, was missing PC versions for this and the last game. NIS America ported Ys VIII, with admittedly... varying results, but it's still an oddity for me. I guess that could be said for the Trails series as well, but still.

Actually, Falcom's move to console/mobile (PSP/Vita on the mobile side) in general is odd. I get that is likely where they'll get more sales, but given how much they developed on the PC scene, I'm wondering why the company almost feels like it abandoned the platform and the PC ports aren't considered day one, given I imagine that's still where a lot of their audience they fostered are at.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
You know, it's weird that Ys, which notably has been on PC, was missing PC versions for this and the last game. NIS America ported Ys VIII, with admittedly... varying results, but it's still an oddity for me. I guess that could be said for the Trails series as well, but still.

Actually, Falcom's move to console/mobile (PSP/Vita on the mobile side) in general is odd. I get that is likely where they'll get more sales, but given how much they developed on the PC scene, I'm wondering why the company almost feels like it abandoned the platform and the PC ports aren't considered day one, given I imagine that's still where a lot of their audience they fostered are at.
A lot of the audience they fostered was on Vita. PC just wasn't cutting it at the time