Legs are cut off by used sales because a lot of PS4 games don't hold their value for long. It could be because of overshipment or a too high initial price (meaning consummers already plan to sell it beforehand) and low hardware sales (meaning no fresh blood into the ecosystem).It was obvious from the context I meant that retail legs are cut off by used sales and digital sales. If you understood differently than it's because you didn't really want to understand anyway. Also I gave proof and examples of digital ratio after my post. And I never said that 30-40% is the average. I said it was common and gave examples. And digital ratio increasing of 5% on average a year is still true (4.6% to be exact) but it appears that in Japan it's following a different yearly pattern which I can't explain at all. But what matters is that from 2017 to 2018 the ratio increased of 4% and indicates that retail sales are becoming increasingly irrelevant as times go by and that's really the only point I was making.
pokken 2 is a definite.Pokken 2 makes sense but TPC is inscrutable with its spin offs
It was obvious from the context I meant that retail legs are cut off by used sales and digital sales. If you understood differently than it's because you didn't really want to understand anyway. Also I gave proof and examples of digital ratio after my post. And I never said that 30-40% is the average. I said it was common and gave examples. And digital ratio increasing of 5% on average a year is still true (4.6% to be exact) but it appears that in Japan it's following a different yearly pattern which I can't explain at all. But what matters is that from 2017 to 2018 the ratio increased of 4% and indicates that retail sales are becoming increasingly irrelevant as times go by and that's really the only point I was making.
Is that why this thread is nearing 30 pages?
It was approaching that before that panel. I blame Arms, Metroid, and SMT V.
It was obvious from the context I meant that retail legs are cut off by used sales and digital sales.
If you understood differently than it's because you didn't really want to understand anyway.
Also I gave proof and examples of digital ratio after my post. And I never said that 30-40% is the average.
I said it was common and gave examples. And digital ratio increasing of 5% on average a year is still true (4.6% to be exact) but it appears that in Japan it's following a different yearly pattern which I can't explain at all.
But what matters is that from 2017 to 2018 the ratio increased of 4% and indicates that retail sales are becoming increasingly irrelevant as times go by and that's really the only point I was making.
I like Pokken more than ARMS, I'm being a little selfish :PPeople encouraging Nintendo to drop new IPs and exploring more development of its potential like game mechanics, story, adventure, modes, and characters in favor of the billionth Pokemon game disgusts me :p Are you really going to make a case that a Pokemon fighting game wasn't going to do well next to a brand new fighting IP with entirely unique fighting mechanics and no legacy? Next thing you'll tell me that you'll be shocked if a Mario action adventure hack and slash game would do just as good if not better than Astral Chain
If all Nintendo cared about were raw sales than we wouldn't have had 4 LABO sets or games like Astral Chain. And you know this for damn sure when Nintendo pick the next Wii U port to be Tokyo Mirage Sessions instead of literally any other first party Wii U game with 100 times the sale potential
Every Labo kit was probably developed at the same time. You can find every Toy-con in the reveal trailer, and the Labo team wouldn't have been able to get out Ring Fit Adventure so soon if they were working on Labo until April this year.If all Nintendo cared about were raw sales than we wouldn't have had 4 LABO sets or games like Astral Chain. And you know this for damn sure when Nintendo pick the next Wii U port to be Tokyo Mirage Sessions instead of literally any other first party Wii U game with 100 times the sale potential
I just dunno how you can look at the team who makes ARMS and the actual core of what they made and see huge potential for a sequel vs them just trying their hand at something else or making Mario Kart 9 lol.
Don't think it's more complex than that.
If they want to do it, they will do it.
Don't you guys want to see devs do what they want?
Yabuki seems to like the series well enough, so more ARMS games are likely as long as he's at the helm.
And we are back to Pokemon Co. being independent and Nintendo just following orders.
If Nintendo decides to make a Pokken 2 it will happen.
Every Labo kit was probably developed at the same time. You can find every Toy-con in the reveal trailer, and the Labo team wouldn't have been able to get out Ring Fit Adventure so soon if they were working on Labo until April this year.
Looking at the other games during the launch window Arms was the worst performing game by a significant amount. Even bested by 1-2 Switch, which basically is a tech demo for the Joy-cons.
Botw - 13.6M
MK8DX - 17.9M
Splatoon 2 - 9M
1-2 Switch - 3M
Arms - 2.1M
Who is encouraging that.
Mario, Splatoon and Zelda are uncomparable, those are just S tier Nintendo seller.
And i don't see what's wrong about selling less than 12Switch, this game is not a huge success in any means but is one of those casuals games which can sell an infinite amount of copies and is impossibile to predict how it is gonna do.
It sold 3 million but could as very well have sold 5 million, or 10 million. ( or less than 1 million...)
I think people here overthink too much about ARMS sales. The game did ok and if Nintendo want can easy try to do a sequel.
Not really.
That discussing has taken about half a page
of course ARMS 2 will happen, this is the same company that has made 4 pikmin games
It sold according to its genre expectations though, as you stated. SF and Tekken aren't that above it in sales, despite being pushed even harder by their companies.
Genre expectations has nothing to do with Nintendo's expectations though. there is a reason they don't play by the rules of any genre.
It was the first game that was revealed for Switch, they probably wanted another Splatoon.
Still, I think they made a mistake when they decided to stop adding characters to it.
Genre expectations has nothing to do with Nintendo's expectations though.
They added more characters than planed.Genre expectations has nothing to do with Nintendo's expectations though. there is a reason they don't play by the rules of any genre.
It was the first game that was revealed for Switch, they probably wanted another Splatoon.
Still, I think they made a mistake when they decided to stop adding characters to it.
But you're ignoring the context here, I'm not saying it should have sold in the lines of their other games - just that it so far behind everything else released in the same timeframe. Arms was made by the topdogs, it was supported for well over a year with free updates, events, promotion weekends and given the chance to shine but it didnt happen and in the end was outsold by a game that's to date the worst game released by Nintendo and it got absolute zero support post launch with zero extra costs.
Arms is fun game, EPD tried some new very cool, but it in all likelyhood didnt pan out in to the success they hoped for. I dont think a sequel is coming to the Switch, but they may return to the IP in the future.
Yeah, the hold of new Switch is quite impressive. For comparison, here's PS4 right before and after Slim launch (which was accompanied by a similar 10k yen price drop I believe?):Really excited for Week 38 and 39. Lots of things to talk about !
Regarding tomorrow, there are some interesting releases plus hardware to look at. If Switch manages to stay strong just before the Lite launch then things will get very interesting. Hopefully the PS4 will no go back to Summer levels.
|System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
----------------------------------------------------------------------------------------
| PS4 | 364 | 2.302 | 18.354 | 885.328 | 752.731 | 3.016.061 |
| PS4 | 96.567 | 364 | 10.558 | 981.895 | 763.289 | 3.112.628 |
|System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
----------------------------------------------------------------------------------------
| 3DS # | 23.404 | 32.782 | 117.739 | 1.625.142 | 3.254.620 | 16.319.153 |
| 3DS # | 263.010 | 23.404 | 242.780 | 1.888.152 | 3.497.400 | 16.582.163 |
|System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
----------------------------------------------------------------------------------------
|n-3DSLL| 164.756 | | | 164.756 | | 164.756 |
| n-3DS | 70.050 | | | 70.050 | | 70.050 |
| 3DSLL | 19.727 | 16.130 | 141.245 | 1.230.144 | 2.338.709 | 6.656.030 |
| 3DS | 7.340 | 6.360 | 72.325 | 397.338 | 1.104.943 | 9.633.372 |
[PSV] The Legend Of Heroes: Trails of Cold Steel # <RPG> (Nihon Falcom) {2013.09.26} (¥7.140) - 81.622 / 112.115
[PS3] The Legend Of Heroes: Trails of Cold Steel # <RPG> (Nihon Falcom) {2013.09.26} (¥8.190) - 67.718 / 94.800
Total: 149.340 / 206.915
[PSV] The Legend of Heroes: Trails of Cold Steel II # <RPG> (Nihon Falcom) {2014.09.25} (¥7.344) - 86.283 / 115.383
[PS3] The Legend of Heroes: Trails of Cold Steel II # <RPG> (Nihon Falcom) {2014.09.25} (¥8.424) - 65.498 / 88.665
Total: 151.781 (+1.6%) / 204.048 (-1.4%)
[PS4] The Legend of Heroes: Trails of Cold Steel III # <RPG> (Nihon Falcom) {2017.09.28} (¥7.800) - 87.261 / 113.289
Total: 87.261 (-42.5%) / 113.289 (-44.5%)
[PS4] The Legend of Heroes: Trails of Cold Steel IV - The End of Saga # <RPG> (Nihon Falcom) {2018.09.27} (¥7.800) - 85.161 / 115.966
Total: 85.161 (-2.4%) / 115.966 (+2.4%)
[PSP] Ys Seven (Nihon Falcom) {2009.09.17} - 33.349 / 70.280
Total: 33.349 / 70.280
[PSV] Ys: Memories of Celceta # <RPG> (Nihon Falcom) {2012.09.27} (¥7.140) - 42.146 / 67.323
Total: 42.146 (+26.4%) / 67.323 (-4.2%)
[PSV] Ys VIII: Lacrimosa of Dana # <RPG> (Nihon Falcom) {2016.07.21} (¥6.800) - 43.753 / 94.234 (+40.0%)
[PS4] Ys VIII: Lacrimosa of Dana <RPG> (Nihon Falcom) {2017.05.25} (¥6.800) - 27.741 / 75.042
Total: 43.753 (+3.8%) / 169.276 (+151.4%)
While I do not doubt that it will be successful in Japan (at least at first), I still feel that the lite is too much of a gimped Switch to repeat the success of previous hardware revisions worldwide; to be specific, I believe that 1 year from now, the lite will be 20% or less of the total new Switch sales.
In Japan, I'm betting on 40% or less. We'll see in a year.
I think the percent of people playing on Switch for the portable feature is way more than 1/5.
Nintendo handhelds always had way more success than Nintendo console and in any case for playing Nintendo titles i doubt people care that much if they are on handhelds or console.
I think that with a 100$ price difference lite could sell close to 50% of Switch sales, everywhere.
Arent' the ratio close to 1/3-1/3-1/3 (mobile-docked-hybrid) in terms of Switch usage?
And at the same time, even for portable play, the flagship model is arguably better than the lite for some users with the much improved battery life.
100$ is a significant difference indeed, but in my opinion not significant enough to compensate for all the missing features (and arguably the two main features of the switch: shareable controllers and docking ability).
We'll see how people react. Had the lite been sold 150$, I wouldn't have had any doubt. At 200$, I'm not so sure.
The switch lite will probably also allow to tap into an underrepresented market so far on switch, kids. It's easier for parents to buy a 200€ portable console than à 300€ "home console".
It will grow the userbase.
And investors/analysts strongly believed in that thing, I remember the reveal, it's a bit sad that it failed to be successful to be honest.All the Labo games were probably produced by the time it was clear that Labo wasn't going to catch on.
Nintendo France even had that bizarre statement where they said they expected 80% of the Labo sales to be in the holiday season, which, uhh, did not occur of course...
That's a big ask given it never did 50k+ on PSP or Vita.If YS IX can do 50k+ FW, that should be a decent result (or strong depending on how much higher it gets, of course) imo.
It's so parents can budget each of their kids Pokemon for the holidays just like they have for 20 years. Parents absolutely don't care about missing features in their console, they just want to get a thing for their kids. They also don't care about battery life- they prob won't even research this.Arent' the ratio close to 1/3-1/3-1/3 (mobile-docked-hybrid) in terms of Switch usage?
And at the same time, even for portable play, the flagship model is arguably better than the lite for some users with the much improved battery life.
100$ is a significant difference indeed, but in my opinion not significant enough to compensate for all the missing features (and arguably the two main features of the switch: shareable controllers and docking ability).
We'll see how people react. Had the lite been sold 150$, I wouldn't have had any doubt. At 200$, I'm not so sure.