Minecraft and high price.
Maybe things will improve after demo comes out, we'll see soon.
Minecraft and high price.
Sw spikes usually happens the subsequent weeks and not the same week a big game is released. See what happens when Splatoon and Odyssey released.
I do not think that the audience is the same. Splatoon targets mainly kids in Japan.
I opened this page and some sound straight from hell came out of my speakers.
It seems like a great result to me -pushed a lot of Switches, sold a ton of PokeBall+ controllers and after digital you're realistically looking at the 750-800k range sold (and at 20% odd higher price than previous games).
Will be interesting if we get any PR from Nintendo about the launch, how long does it normally take for Nintendo to put something out?
I'm not sure how big of an effect this is in Japan but one difference between past Pokemon games and this one is that it's far easier for people to stream it on Twitch and the like, since it's on a console that can use a capture card. Therefore it's doing extremely well on Twitch right now, far better than past Pokemon games and seemingly better than most Nintendo games in general too. Handhelds have always been very difficult to stream from.
Things like that help enhance the WoM.
It hard to compare WoM between different titles, on different platforms at different moment in their life.
However, with the rapidly growing userbase and the good WoM, the game should be way less frontloaded than previous entries.
I lived in Japan until last August, and for the past 7 years. The Splatoon audience is absolutely not the one playing PUBG, Knives out and maybe not even Fortnite.
No.... the original Red/Blue/Green release is the very definition of WoM helping.I wasn't there back then, but is it the strongest a pokémon WoM has ever been ? If not, how does it compare to other games ? (I know it's probably hard to answer that, as it's not really quantifiable)
Because usually, the hype is huge before the launch, which wasn't the case with LGP/LGE. So the difference between pre and post-launch should be bigger
Unless the game is very broken and has really bad word of mouth, that wont happen. Number 20 this week is about 2000 units, and next week might be something similar. If Fallout 76 is out of the top 20, that would mean a 95%+ drop.
Oh yeah, I forgot about this oneNo.... the original Red/Blue/Green release is the very definition of WoM helping.
Since they didn't release anything right after the weekend, I would imagine that we will be getting a PR release after this next weekend so that they can brag about worldwide post-Black Friday numbers.
Animal Crossing: New Leaf had 700k digital sales in Japan as of Week 52, 2012 because of stock issues btw.Switch might perform similiar to 3DS second holiday.
3DS 2012
Week 43 / Hardware: 61K Software: NSMB2 24K,
Week 44 / Hardware: 97K Software: NSMB2 24K,
Week 45 / Hardware: 187K Software: Animal Crossing 603K, NSMB2 23K,
Week 46 / Hardware: 168K Software: AC 290K, NSMB2 41K,
Week 47 / Hardware: 162K Software: AC 213K, NSMB2 34K, Pokemon Mystery 121K
Week 48 / Hardware: 167K Software: AC 105K, NSMB2 32K, Pokemon Mystery 48K, Layton 128K
Week 49 / Hardware: 211K Software: AC 89K, NSMB2 47K, Paper Mario 129K
Week 50 / Hardware: 319K Software: AC 151K, NSMB2 70K, PM 92K, Inazuma 168K
Week 51 / Hardware: 411K Software: AC 356K, NSMB2 107K, PM 122K
Week 52 / Hardware: 250K Software: AC 159K, NSMB2 65K, PM 59K
Animal Crossing debuted with similar numbers to Pokemon and the boost in hardware was similar, legs will be hard to match.
Mario Party will do numbers quite similar to NSMB2
Smash debut might surpass Pokemon Mystery, Layton, Paper Mario and Inazuma combined
And we have the evergreens that are selling better compared to the 3DS (mario kart, zelda, splatoon, odyssey) MK7 sold 8K in week 49 2012
My prediction is 160K Switch hardware next week. 230K Pokemon
Could BOTW actually make it to 2 million? My God...
Those numbers confirms what I said in the other thread. It seems "non-traditionnal gamers" were the ones buying the game the most. Because for such HUGE increase in hardware, there wasn't any big spike in the the Switch software sales. Meaning those "non traditional gamers", just bought the Switch for Let's Go.
"Might" ^^ It'll open x3 compared to them combined.Smash debut might surpass Pokemon Mystery, Layton, Paper Mario and Inazuma combined
Animal Crossing: New Leaf had 700k digital sales in Japan as of Week 52, 2012 because of stock issues btw.
Splatoon 2 will probably inch its way to 3m eventually given the legs its had. Is it the biggest console game in Japan in years? I feel like the FF and DQ games were the only to approach that number and they've fallen off.
Where did people say that? Don't make stuff up.Let's Go did even worse on MC when people in the other thread wanted already to count it as the best selling FW for the system assuming it was going to do better in this tracker. Nice record hold, Splatoon 2.
Great Switch HW numbers anyway.
How could I forget the monster that was DS.
https://www.nintendo.co.jp/ir/en/events/130131/05.htmlThat high?
I think estimated digital sales are around 500k---maybe a bit more with discounts and amiibo version. Surely not that high by the end of 2012.
Satoru Iwata said:Stock of the packaged version of "Animal Crossing: New Leaf" ran short as we could not increase production due to its customized ROM card using SLC-NAND memory last year. Also, the game is one that you can enjoy every day over a long period of time. Many consumers therefore have chosen its downloaded version and the number of sales has already surpassed 700,000 units, occupying one-fourth of the total number of sales, which is an unprecedented achievement.
Here you goCould someone make a pie chart so i can understand sales of Lets go compared to total Switch sales ?
wtf is that noise that auto played, lmao
X/Y, not Sun/Moon.It is interesting to note that despite LGPE initially selling much less than Sun/Moon, it is a lot closer to it in terms of how much hardware was sold during their launch week.
Week of 10/7-10/14/2013
- 3DS LL – 141,245 (85,885)
- 3DS – 72,325 (37,102)
- 3DS total - 213,570
Read more at https://gematsu.com/2013/10/media-create-sales-10713-101313#zrLXh44wrYO8K1kE.99
- 200,000 Switch hardware sold during LGPE's launch.
Considering the price difference between the Switch and 3DS (and 3DS XL was already released), that is very impressive.
Do note that the numbers for Sun/Moon only accounted for 2 days during that week in comparison for 3 for this week. Sun/Moon was definitely a monster in both hardware and software, but the impact from LGPF is very significant.
It is interesting to note that despite LGPE initially selling much less than Sun/Moon, it is a lot closer to it in terms of how much hardware was sold during their launch week.
Week of 10/7-10/14/2013
- 3DS LL – 141,245 (85,885)
- 3DS – 72,325 (37,102)
- 3DS total - 213,570
Read more at https://gematsu.com/2013/10/media-create-sales-10713-101313#zrLXh44wrYO8K1kE.99
- 200,000 Switch hardware sold during LGPE's launch.
Considering the price difference between the Switch and 3DS (and 3DS XL was already released), that is very impressive.
Do note that the numbers for Sun/Moon only accounted for 2 days during that week in comparison for 3 for this week. Sun/Moon was definitely a monster in both hardware and software, but the impact from LGPF is very significant.
Oops. You're right. I fixed it. Thanks.
I opened this page and some sound straight from hell came out of my speakers.
Interesting. But I think the thing that held Let's Go back in sells was that it was 'dead' until only a few weeks before launch. That and I believe the Switch overall have higher digital sells compared to the 3DS even in Japan who largely still prefer to go physical. Also, Sun/Moon came off the heels of Pokemon Go, which is why it was such a monster when it launched.
Will be interesting to see the influence that this influx of new owner has on the Switch evergreens in a few weeks time (the effect wont be immediate; but perhaps might become more evident after a bit of time once they finish Let's Go).
overdrive mode activatedSuperior tracked with Amazon.jp bundles.
Code:+----+-----------+-----------+-----------+-----------+-----------+ | | Switch 2017 | Switch 2018 | Difference| |Week| Weekly | YTD | Weekly | YTD |2018 - 2017| +----+-----------+-----------+-----------+-----------+-----------+ | 43 | 126.701 | 2.020.984 | 37.855 | 1.990.506 | -30.478 | | 44 | 64.387 | 2.085.371 | 43.747 | 2.034.253 | -51.118 | | 45 | 79.958 | 2.165.329 | 54.235 | 2.088.488 | -76.841 | | 46 | 86.999 | 2.252.328 | 200.850 | 2.289.338 | 37.010 | | 47 | 145.200 | 2.397.528 | | | | | 48 | 124.770 | 2.522.298 | | | | | 49 | 164.908 | 2.687.206 | | | | | 50 | 221.210 | 2.908.416 | | | | | 51 | 269.684 | 3.178.100 | | | | | 52 | 134.519 | 3.312.619 | | | | +----+-----------+-----------+-----------+-----------+-----------+
How are sales tracking Smash if the Smash Bundle has the digital game already dl but locked until Dec 7?
Digital games aren't tracked anyway. So they won't be tracked.
I think Famitsu does track download cards from some retailers but not for these bundles.