Of course, but most kids under 6 don't even know how to read...I mean, that doesn't mean the exact same people have been playing the games for the past 16 years. Old people drop out and new people join in all the time. Little kids included.
Of course, but most kids under 6 don't even know how to read...I mean, that doesn't mean the exact same people have been playing the games for the past 16 years. Old people drop out and new people join in all the time. Little kids included.
I'd say that most 4-5 years old know how to read at least hiragana and katakana.Of course, but most kids under 6 don't even know how to read...
Of course, but most kids under 6 don't even know how to read...
I was imagining the following situation:
-Hey! Look at that toy! It's so pretty and it looks like a lot of fun. And it's only $69-79!! My kids will loooove it!
- $299 console required, not included
-Eeehhhhhhh
Seriously, I'll be very impressed if the Labo becomes a system seller...
Nintendo Labo is targeting a large diverse audience which includes many people who don't follow gaming releases and news religiously. It should have very strong penetration in families with younger children and parents who are young enough to be pretty tech inclined, but they're also not going to be rushing out to preorder stuff. Word of mouth will also play a large part in how successful it can be in the long term. How good Nintendo's support for the Labo line post-release will also be interesting to see. Not every Labo product is going to be interesting to every person who gets into Labo.
I don't know a single child between ages 4-5 who can't read hiragana and katakana. Many 6 year olds can read the majority of the 80 kanji in 1st grade as well as other random kanji which appear frequently.Of course, but most kids under 6 don't even know how to read...
According to this:I'd say that most 4-5 years old know how to read at least hiragana and katakana.
Some are already learning english at that age.
That is not what i said. I believe the current fanbase is mostly the old fans.So are you trying to argue that kids have never been a core component of Pokemon's demographic? Because that's objectively false.
That is why I said I was thinking of little kids under 7, which I believe is one of the main targets.
They are taught at home and or kindergarten.According to this:
https://www.sljfaq.org/afaq/education.html
They start learning at 6 on the school.
The numbers say otherwise. If the fanbase is mostly old fans you will be looking at FF numbers instead.That is not what i said. I believe the current fanbase is mostly the old fans.
What you believe =/= realityThat is not what i said. I believe the current fanbase is mostly the old fans.
I assumed that because of these consistent numbers:The numbers say otherwise. If the fanbase is mostly old fans you will be looking at FF numbers instead.
This is some Matrix reference or what lol
I assumed that because of these consistent numbers:
Pokémon Ruby & Sapphire 16.22 million
Pokémon Diamond & Pearl 17.67 million
Pokémon Black & White 15.64 million
Pokémon X & Y 16.26 million
Pokémon Sun & Moon 16.05 million
Also, the amount of preorders are some of the highest I've seen.
And as I said before, the only people I know who play the series are some old fans.
This is some Matrix reference or what lol
Consistent numbers in a long running series indicate a series that is able to constantly renew their demographic, rather than an entire aging demographic which continues to support it. Especially with disposable entertainment, as a current demographic ages, more will drop out of it. Very high numbers staying the same mean that they are constantly able to attract new younger audiences to replace the ones who are leaving.I assumed that because of these consistent numbers:
Pokémon Ruby & Sapphire 16.22 million
Pokémon Diamond & Pearl 17.67 million
Pokémon Black & White 15.64 million
Pokémon X & Y 16.26 million
Pokémon Sun & Moon 16.05 million
Also, the amount of preorders are some of the highest I've seen.
And as I said before, the only people I know who play the series are some old fans.
That, and it looks like kids did not take the survey either, skewing the result.I thought Pokemon Go brought in a bunch of lapsed fans and people who never played Pokemon originally?
Would seem more like the outlier for demographics of the series rather than a definite metric.
I thought Pokemon Go brought in a bunch of lapsed fans and people who never played Pokemon originally?
Would seem more like the outlier for demographics of the series rather than a definite metric.
Of course, but most kids under 6 don't even know how to read...
Weeell . Pokemon sales have been pretty consistent since 3 Gen, and that was in 2002. I only know a few people who play the series, and they are over 25 . lol. For little kids I was thinking something like 4 to 7 years old.
Pokémon Ruby & Sapphire 16.22 million
Pokémon Diamond & Pearl 17.67 million
Pokémon Black & White 15.64 million
Pokémon X & Y 16.26 million
Pokémon Sun & Moon 16.05 million
My favourite moment of the craze must have been seeing an 80/90 year old woman in McDonalds playing Pokémon Go on an iPad attached to one of those bag-on-wheels things old people have.Pokemon Go is definitely played by older audiences, many of which aren't necessarily Pokemon fans or have any consoles to play other Pokemon on. My mom plays Pokemon Go pretty obsessively, and she has never played a Pokemon game in her life. Me and sis are constantly baffled, but she has her own community of friends who play it and seems pretty happy. It's weird!
Maybe just the mobile gaming demographic.It's kinda crazy how many more female GO players than male. What makes the gap so huge?
It's a social thing I feel. The game fits the social lifestyle of women more than men. Social expectations, etc. There are exceptions but women are more likely to feel open to hanging out with female friends and just chatting/chilling while playing a social app, than a guy hanging out with male friends. At younger demographics the gender likely matters less, but older demographics are more self-conscious about that stuff.It's kinda crazy how many more female GO players than male. What makes the gap so huge?
Ok Thank youuuu lol
Ok Thank youuuu lol
Now, serious question.
Do we have any data about the demographics of the Gba, DS and 3DS games??
It's a social thing I feel. The game fits the social lifestyle of women more than men. Social expectations, etc. There are exceptions but women are more likely to feel open to hanging out with female friends and just chatting/chilling while playing a social app, than a guy hanging out with male friends. At younger demographics the gender likely matters less, but older demographics are more self-conscious about that stuff.
Societal perceptions are stereotypical though. That's the point. It affects how people behave in social context. Do you think we live in a society where what men and women do are seen equally and that no one's preference is defined by how they see others act and what they think people expect of them?Social lifestyle of women? Your explanation seems a bit exaggerated if not stereotypical.
7k yen?That's pretty overpriced imoJune 28th for Ys VIII (Switch) in Japan. 6 980 Yen, includes DLC.
http://ryokutya2089.com/archives/8593
Ok Thank youuuu lol
Now, serious question.
Do we have any data about the demographics of the Gba, DS and 3DS games??
It's kinda crazy how many more female GO players than male. What makes the gap so huge?
The PS4 version was 6800 yen + tax at launch. The NSW version includes the DLC.
I would assume Switch is likely. Question is do they go PS4 as well (I'm not even going to consider a mobile release until I see it released)
Vita version is 6,335 yen on Amazon right now and I guess the Switch version does include DLC.
It'll be interesting to see how late port that already had a handheld offering will perform, since the big draw of these late ports are mostly portability.
This is developed by O-Two, same studio who did Spelunker World (PS4/Vita) and Spelunker Party (NSW). I guess the latter did well enough for Tozai to start selfpublishing on Switch. Hopefully they decide to port R-Type Dimensions too.- Lode Runner: Legacy (platform/puzzle), Spring, 1 112 Yen. Already available on Steam, btw.
https://www.famitsu.com/news/201803/13153367.html
With the way they design their games, you'd think they're trying to dump their older audience than accommodate them as wellFWIW, the aging audience of Pokémon has been brought up by GF at least twice and one of their aims has been to bring back younger gamers. Which I think they're terrible at but alas...
edit:
2014: http://www.siliconera.com/2014/12/01/pokemons-audience-growing-older/
2017: https://www.gamasutra.com/view/news/290666/Nintendo_says_Pokemon_players_are_now_older_than_ever.php
FWIW, the aging audience of Pokémon has been brought up by GF at least twice and one of their aims has been to bring back younger gamers. Which I think they're terrible at but alas...
edit:
2014: http://www.siliconera.com/2014/12/01/pokemons-audience-growing-older/
2017: https://www.gamasutra.com/view/news/290666/Nintendo_says_Pokemon_players_are_now_older_than_ever.php
From that Siliconera chart, it still shows the majority of Pokemon audience is still young audience though.